public static GameObject Init(this DGameObjectComponent self, string bundle, string variant, string name, Transform parent = null) { GameObject gameobject = GameObjectPool.Instance.Fetch(bundle, variant, name, parent); self.GameObject = gameobject; return(gameobject); }
public static void UpdateSkillMaxRadiusTrigger(Skill skill) { DGameObjectComponent objectcom = skill.GetComponent <DGameObjectComponent>(); NumericComponent skillnum = skill.GetComponent <NumericComponent>(); float maxradius = skillnum.GetAsFloat(NumericType.MaxRadius); ReferenceCollector rc = objectcom.GameObject.GetComponent <ReferenceCollector>(); GameObject MaxRadiusTrigger = rc.Get <GameObject>("MaxRadiusTrigger"); MaxRadiusTrigger.transform.localScale = new Vector3(maxradius, maxradius, maxradius); }
protected override async ETTask Run(AppEventType.ChangePosition args) { DGameObjectComponent gameObjectComponent = args.Unit.GetComponent <DGameObjectComponent>(); if (gameObjectComponent == null) { return; } Transform transform = gameObjectComponent.GameObject.transform; transform.position = args.Unit.Position; await ETTask.CompletedTask; }
public static void UpdateDamageTrigger(Skill skill) { DGameObjectComponent objectcom = skill.GetComponent <DGameObjectComponent>(); ReferenceCollector rc = objectcom.GameObject.GetComponent <ReferenceCollector>(); GameObject trigger = null; switch (skill.SkillDamageType) { case SkillDamageType.TargetArea: trigger = rc.Get <GameObject>("TargetAreaTrigger"); break; case SkillDamageType.CasterArea: trigger = rc.Get <GameObject>("CasterAreaTrigger"); break; case SkillDamageType.CasterFront: trigger = rc.Get <GameObject>("CasterFrontTrigger"); break; } if (trigger == null) { return; } NumericComponent skillnum = skill.GetComponent <NumericComponent>(); float scalex = skillnum.GetAsFloat(NumericType.ScaleX); float scaley = skillnum.GetAsFloat(NumericType.ScaleY); float scalez = skillnum.GetAsFloat(NumericType.ScaleX); trigger.SetActive(true); trigger.transform.localScale = new Vector3(scalex, scaley, scalez); }