public override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("EditorID", false, out subEle)) { if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadXML(subEle, master); } if (ele.TryPathTo("ObjectBounds", false, out subEle)) { if (ObjectBounds == null) { ObjectBounds = new ObjectBounds(); } ObjectBounds.ReadXML(subEle, master); } if (ele.TryPathTo("Name", false, out subEle)) { if (Name == null) { Name = new SimpleSubrecord <String>(); } Name.ReadXML(subEle, master); } if (ele.TryPathTo("Model", false, out subEle)) { if (Model == null) { Model = new Model(); } Model.ReadXML(subEle, master); } if (ele.TryPathTo("BaseStats", false, out subEle)) { if (BaseStats == null) { BaseStats = new NPCBaseStats(); } BaseStats.ReadXML(subEle, master); } if (ele.TryPathTo("Factions", false, out subEle)) { if (Factions == null) { Factions = new List <FactionMembership>(); } foreach (XElement e in subEle.Elements()) { FactionMembership tempSNAM = new FactionMembership(); tempSNAM.ReadXML(e, master); Factions.Add(tempSNAM); } } if (ele.TryPathTo("DeathItem", false, out subEle)) { if (DeathItem == null) { DeathItem = new RecordReference(); } DeathItem.ReadXML(subEle, master); } if (ele.TryPathTo("VoiceType", false, out subEle)) { if (VoiceType == null) { VoiceType = new RecordReference(); } VoiceType.ReadXML(subEle, master); } if (ele.TryPathTo("Template", false, out subEle)) { if (Template == null) { Template = new RecordReference(); } Template.ReadXML(subEle, master); } if (ele.TryPathTo("Race", false, out subEle)) { if (Race == null) { Race = new RecordReference(); } Race.ReadXML(subEle, master); } if (ele.TryPathTo("ActorEffects", false, out subEle)) { if (ActorEffects == null) { ActorEffects = new List <RecordReference>(); } foreach (XElement e in subEle.Elements()) { RecordReference tempSPLO = new RecordReference(); tempSPLO.ReadXML(e, master); ActorEffects.Add(tempSPLO); } } if (ele.TryPathTo("Unarmed/AttackEffect", false, out subEle)) { if (UnarmedAttackEffect == null) { UnarmedAttackEffect = new RecordReference(); } UnarmedAttackEffect.ReadXML(subEle, master); } if (ele.TryPathTo("Unarmed/AttackAnimation", false, out subEle)) { if (UnarmedAttackAnimation == null) { UnarmedAttackAnimation = new SimpleSubrecord <UInt16>(); } UnarmedAttackAnimation.ReadXML(subEle, master); } if (ele.TryPathTo("Destructable", false, out subEle)) { if (Destructable == null) { Destructable = new Destructable(); } Destructable.ReadXML(subEle, master); } if (ele.TryPathTo("Script", false, out subEle)) { if (Script == null) { Script = new RecordReference(); } Script.ReadXML(subEle, master); } if (ele.TryPathTo("Contents", false, out subEle)) { if (Contents == null) { Contents = new List <InventoryItem>(); } foreach (XElement e in subEle.Elements()) { InventoryItem tempCNTO = new InventoryItem(); tempCNTO.ReadXML(e, master); Contents.Add(tempCNTO); } } if (ele.TryPathTo("AIData", false, out subEle)) { if (AIData == null) { AIData = new AIData(); } AIData.ReadXML(subEle, master); } if (ele.TryPathTo("Packages", false, out subEle)) { if (Packages == null) { Packages = new List <RecordReference>(); } foreach (XElement e in subEle.Elements()) { RecordReference tempPKID = new RecordReference(); tempPKID.ReadXML(e, master); Packages.Add(tempPKID); } } if (ele.TryPathTo("Class", false, out subEle)) { if (Class == null) { Class = new RecordReference(); } Class.ReadXML(subEle, master); } if (ele.TryPathTo("Data", false, out subEle)) { if (Data == null) { Data = new NPCData(); } Data.ReadXML(subEle, master); } if (ele.TryPathTo("Skills", false, out subEle)) { if (Skills == null) { Skills = new NPCSkills(); } Skills.ReadXML(subEle, master); } if (ele.TryPathTo("HeadParts", false, out subEle)) { if (HeadParts == null) { HeadParts = new List <RecordReference>(); } foreach (XElement e in subEle.Elements()) { RecordReference tempPNAM = new RecordReference(); tempPNAM.ReadXML(e, master); HeadParts.Add(tempPNAM); } } if (ele.TryPathTo("Hair/Type", false, out subEle)) { if (HairType == null) { HairType = new RecordReference(); } HairType.ReadXML(subEle, master); } if (ele.TryPathTo("Hair/Length", false, out subEle)) { if (HairLength == null) { HairLength = new SimpleSubrecord <Single>(); } HairLength.ReadXML(subEle, master); } if (ele.TryPathTo("Eyes", false, out subEle)) { if (Eyes == null) { Eyes = new RecordReference(); } Eyes.ReadXML(subEle, master); } if (ele.TryPathTo("Hair/Color", false, out subEle)) { if (HairColor == null) { HairColor = new SimpleSubrecord <Color>(); } HairColor.ReadXML(subEle, master); } if (ele.TryPathTo("CombatStyle", false, out subEle)) { if (CombatStyle == null) { CombatStyle = new RecordReference(); } CombatStyle.ReadXML(subEle, master); } if (ele.TryPathTo("ImpactMaterialType", false, out subEle)) { if (ImpactMaterialType == null) { ImpactMaterialType = new SimpleSubrecord <MaterialTypeUInt>(); } ImpactMaterialType.ReadXML(subEle, master); } if (ele.TryPathTo("FaceGen/Geometry/Symmetric", false, out subEle)) { if (FaceGenGeometrySymmetric == null) { FaceGenGeometrySymmetric = new SimpleSubrecord <Byte[]>(); } FaceGenGeometrySymmetric.ReadXML(subEle, master); } if (ele.TryPathTo("FaceGen/Geometry/Asymmetric", false, out subEle)) { if (FaceGenGeometryAsymmetric == null) { FaceGenGeometryAsymmetric = new SimpleSubrecord <Byte[]>(); } FaceGenGeometryAsymmetric.ReadXML(subEle, master); } if (ele.TryPathTo("FaceGen/Texture", false, out subEle)) { if (FaceGenTexture == null) { FaceGenTexture = new SimpleSubrecord <Byte[]>(); } FaceGenTexture.ReadXML(subEle, master); } if (ele.TryPathTo("Unknown", false, out subEle)) { if (Unknown == null) { Unknown = new SimpleSubrecord <UInt16>(); } Unknown.ReadXML(subEle, master); } if (ele.TryPathTo("Height", false, out subEle)) { if (Height == null) { Height = new SimpleSubrecord <Single>(); } Height.ReadXML(subEle, master); } if (ele.TryPathTo("Weight", false, out subEle)) { if (Weight == null) { Weight = new SimpleSubrecord <Single>(); } Weight.ReadXML(subEle, master); } }
public override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (EditorID != null) { ele.TryPathTo("EditorID", true, out subEle); EditorID.WriteXML(subEle, master); } if (ObjectBounds != null) { ele.TryPathTo("ObjectBounds", true, out subEle); ObjectBounds.WriteXML(subEle, master); } if (Name != null) { ele.TryPathTo("Name", true, out subEle); Name.WriteXML(subEle, master); } if (Model != null) { ele.TryPathTo("Model", true, out subEle); Model.WriteXML(subEle, master); } if (BaseStats != null) { ele.TryPathTo("BaseStats", true, out subEle); BaseStats.WriteXML(subEle, master); } if (Factions != null) { ele.TryPathTo("Factions", true, out subEle); List <string> xmlNames = new List <string> { "Faction" }; int i = 0; Factions.Sort(); foreach (var entry in Factions) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (DeathItem != null) { ele.TryPathTo("DeathItem", true, out subEle); DeathItem.WriteXML(subEle, master); } if (VoiceType != null) { ele.TryPathTo("VoiceType", true, out subEle); VoiceType.WriteXML(subEle, master); } if (Template != null) { ele.TryPathTo("Template", true, out subEle); Template.WriteXML(subEle, master); } if (Race != null) { ele.TryPathTo("Race", true, out subEle); Race.WriteXML(subEle, master); } if (ActorEffects != null) { ele.TryPathTo("ActorEffects", true, out subEle); List <string> xmlNames = new List <string> { "ActorEffect" }; int i = 0; ActorEffects.Sort(); foreach (var entry in ActorEffects) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (UnarmedAttackEffect != null) { ele.TryPathTo("Unarmed/AttackEffect", true, out subEle); UnarmedAttackEffect.WriteXML(subEle, master); } if (UnarmedAttackAnimation != null) { ele.TryPathTo("Unarmed/AttackAnimation", true, out subEle); UnarmedAttackAnimation.WriteXML(subEle, master); } if (Destructable != null) { ele.TryPathTo("Destructable", true, out subEle); Destructable.WriteXML(subEle, master); } if (Script != null) { ele.TryPathTo("Script", true, out subEle); Script.WriteXML(subEle, master); } if (Contents != null) { ele.TryPathTo("Contents", true, out subEle); List <string> xmlNames = new List <string> { "Item" }; int i = 0; Contents.Sort(); foreach (var entry in Contents) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (AIData != null) { ele.TryPathTo("AIData", true, out subEle); AIData.WriteXML(subEle, master); } if (Packages != null) { ele.TryPathTo("Packages", true, out subEle); List <string> xmlNames = new List <string> { "Package" }; int i = 0; foreach (var entry in Packages) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (Class != null) { ele.TryPathTo("Class", true, out subEle); Class.WriteXML(subEle, master); } if (Data != null) { ele.TryPathTo("Data", true, out subEle); Data.WriteXML(subEle, master); } if (Skills != null) { ele.TryPathTo("Skills", true, out subEle); Skills.WriteXML(subEle, master); } if (HeadParts != null) { ele.TryPathTo("HeadParts", true, out subEle); List <string> xmlNames = new List <string> { "HeadPart" }; int i = 0; HeadParts.Sort(); foreach (var entry in HeadParts) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (HairType != null) { ele.TryPathTo("Hair/Type", true, out subEle); HairType.WriteXML(subEle, master); } if (HairLength != null) { ele.TryPathTo("Hair/Length", true, out subEle); HairLength.WriteXML(subEle, master); } if (Eyes != null) { ele.TryPathTo("Eyes", true, out subEle); Eyes.WriteXML(subEle, master); } if (HairColor != null) { ele.TryPathTo("Hair/Color", true, out subEle); HairColor.WriteXML(subEle, master); } if (CombatStyle != null) { ele.TryPathTo("CombatStyle", true, out subEle); CombatStyle.WriteXML(subEle, master); } if (ImpactMaterialType != null) { ele.TryPathTo("ImpactMaterialType", true, out subEle); ImpactMaterialType.WriteXML(subEle, master); } if (FaceGenGeometrySymmetric != null) { ele.TryPathTo("FaceGen/Geometry/Symmetric", true, out subEle); FaceGenGeometrySymmetric.WriteXML(subEle, master); } if (FaceGenGeometryAsymmetric != null) { ele.TryPathTo("FaceGen/Geometry/Asymmetric", true, out subEle); FaceGenGeometryAsymmetric.WriteXML(subEle, master); } if (FaceGenTexture != null) { ele.TryPathTo("FaceGen/Texture", true, out subEle); FaceGenTexture.WriteXML(subEle, master); } if (Unknown != null) { ele.TryPathTo("Unknown", true, out subEle); Unknown.WriteXML(subEle, master); } if (Height != null) { ele.TryPathTo("Height", true, out subEle); Height.WriteXML(subEle, master); } if (Weight != null) { ele.TryPathTo("Weight", true, out subEle); Weight.WriteXML(subEle, master); } }
public override void ReadData(ESPReader reader, long dataEnd) { while (reader.BaseStream.Position < dataEnd) { string subTag = reader.PeekTag(); switch (subTag) { case "EDID": if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadBinary(reader); break; case "OBND": if (ObjectBounds == null) { ObjectBounds = new ObjectBounds(); } ObjectBounds.ReadBinary(reader); break; case "FULL": if (Name == null) { Name = new SimpleSubrecord <String>(); } Name.ReadBinary(reader); break; case "MODL": if (Model == null) { Model = new Model(); } Model.ReadBinary(reader); break; case "ACBS": if (BaseStats == null) { BaseStats = new NPCBaseStats(); } BaseStats.ReadBinary(reader); break; case "SNAM": if (Factions == null) { Factions = new List <FactionMembership>(); } FactionMembership tempSNAM = new FactionMembership(); tempSNAM.ReadBinary(reader); Factions.Add(tempSNAM); break; case "INAM": if (DeathItem == null) { DeathItem = new RecordReference(); } DeathItem.ReadBinary(reader); break; case "VTCK": if (VoiceType == null) { VoiceType = new RecordReference(); } VoiceType.ReadBinary(reader); break; case "TPLT": if (Template == null) { Template = new RecordReference(); } Template.ReadBinary(reader); break; case "RNAM": if (Race == null) { Race = new RecordReference(); } Race.ReadBinary(reader); break; case "SPLO": if (ActorEffects == null) { ActorEffects = new List <RecordReference>(); } RecordReference tempSPLO = new RecordReference(); tempSPLO.ReadBinary(reader); ActorEffects.Add(tempSPLO); break; case "EITM": if (UnarmedAttackEffect == null) { UnarmedAttackEffect = new RecordReference(); } UnarmedAttackEffect.ReadBinary(reader); break; case "EAMT": if (UnarmedAttackAnimation == null) { UnarmedAttackAnimation = new SimpleSubrecord <UInt16>(); } UnarmedAttackAnimation.ReadBinary(reader); break; case "DEST": if (Destructable == null) { Destructable = new Destructable(); } Destructable.ReadBinary(reader); break; case "SCRI": if (Script == null) { Script = new RecordReference(); } Script.ReadBinary(reader); break; case "CNTO": if (Contents == null) { Contents = new List <InventoryItem>(); } InventoryItem tempCNTO = new InventoryItem(); tempCNTO.ReadBinary(reader); Contents.Add(tempCNTO); break; case "AIDT": if (AIData == null) { AIData = new AIData(); } AIData.ReadBinary(reader); break; case "PKID": if (Packages == null) { Packages = new List <RecordReference>(); } RecordReference tempPKID = new RecordReference(); tempPKID.ReadBinary(reader); Packages.Add(tempPKID); break; case "CNAM": if (Class == null) { Class = new RecordReference(); } Class.ReadBinary(reader); break; case "DATA": if (Data == null) { Data = new NPCData(); } Data.ReadBinary(reader); break; case "DNAM": if (Skills == null) { Skills = new NPCSkills(); } Skills.ReadBinary(reader); break; case "PNAM": if (HeadParts == null) { HeadParts = new List <RecordReference>(); } RecordReference tempPNAM = new RecordReference(); tempPNAM.ReadBinary(reader); HeadParts.Add(tempPNAM); break; case "HNAM": if (HairType == null) { HairType = new RecordReference(); } HairType.ReadBinary(reader); break; case "LNAM": if (HairLength == null) { HairLength = new SimpleSubrecord <Single>(); } HairLength.ReadBinary(reader); break; case "ENAM": if (Eyes == null) { Eyes = new RecordReference(); } Eyes.ReadBinary(reader); break; case "HCLR": if (HairColor == null) { HairColor = new SimpleSubrecord <Color>(); } HairColor.ReadBinary(reader); break; case "ZNAM": if (CombatStyle == null) { CombatStyle = new RecordReference(); } CombatStyle.ReadBinary(reader); break; case "NAM4": if (ImpactMaterialType == null) { ImpactMaterialType = new SimpleSubrecord <MaterialTypeUInt>(); } ImpactMaterialType.ReadBinary(reader); break; case "FGGS": if (FaceGenGeometrySymmetric == null) { FaceGenGeometrySymmetric = new SimpleSubrecord <Byte[]>(); } FaceGenGeometrySymmetric.ReadBinary(reader); break; case "FGGA": if (FaceGenGeometryAsymmetric == null) { FaceGenGeometryAsymmetric = new SimpleSubrecord <Byte[]>(); } FaceGenGeometryAsymmetric.ReadBinary(reader); break; case "FGTS": if (FaceGenTexture == null) { FaceGenTexture = new SimpleSubrecord <Byte[]>(); } FaceGenTexture.ReadBinary(reader); break; case "NAM5": if (Unknown == null) { Unknown = new SimpleSubrecord <UInt16>(); } Unknown.ReadBinary(reader); break; case "NAM6": if (Height == null) { Height = new SimpleSubrecord <Single>(); } Height.ReadBinary(reader); break; case "NAM7": if (Weight == null) { Weight = new SimpleSubrecord <Single>(); } Weight.ReadBinary(reader); break; default: throw new Exception(); } } }
public override void WriteData(ESPWriter writer) { if (EditorID != null) { EditorID.WriteBinary(writer); } if (ObjectBounds != null) { ObjectBounds.WriteBinary(writer); } if (Name != null) { Name.WriteBinary(writer); } if (Model != null) { Model.WriteBinary(writer); } if (BaseStats != null) { BaseStats.WriteBinary(writer); } if (Factions != null) { Factions.Sort(); foreach (var item in Factions) { item.WriteBinary(writer); } } if (DeathItem != null) { DeathItem.WriteBinary(writer); } if (VoiceType != null) { VoiceType.WriteBinary(writer); } if (Template != null) { Template.WriteBinary(writer); } if (Race != null) { Race.WriteBinary(writer); } if (ActorEffects != null) { ActorEffects.Sort(); foreach (var item in ActorEffects) { item.WriteBinary(writer); } } if (UnarmedAttackEffect != null) { UnarmedAttackEffect.WriteBinary(writer); } if (UnarmedAttackAnimation != null) { UnarmedAttackAnimation.WriteBinary(writer); } if (Destructable != null) { Destructable.WriteBinary(writer); } if (Script != null) { Script.WriteBinary(writer); } if (Contents != null) { Contents.Sort(); foreach (var item in Contents) { item.WriteBinary(writer); } } if (AIData != null) { AIData.WriteBinary(writer); } if (Packages != null) { foreach (var item in Packages) { item.WriteBinary(writer); } } if (Class != null) { Class.WriteBinary(writer); } if (Data != null) { Data.WriteBinary(writer); } if (Skills != null) { Skills.WriteBinary(writer); } if (HeadParts != null) { HeadParts.Sort(); foreach (var item in HeadParts) { item.WriteBinary(writer); } } if (HairType != null) { HairType.WriteBinary(writer); } if (HairLength != null) { HairLength.WriteBinary(writer); } if (Eyes != null) { Eyes.WriteBinary(writer); } if (HairColor != null) { HairColor.WriteBinary(writer); } if (CombatStyle != null) { CombatStyle.WriteBinary(writer); } if (ImpactMaterialType != null) { ImpactMaterialType.WriteBinary(writer); } if (FaceGenGeometrySymmetric != null) { FaceGenGeometrySymmetric.WriteBinary(writer); } if (FaceGenGeometryAsymmetric != null) { FaceGenGeometryAsymmetric.WriteBinary(writer); } if (FaceGenTexture != null) { FaceGenTexture.WriteBinary(writer); } if (Unknown != null) { Unknown.WriteBinary(writer); } if (Height != null) { Height.WriteBinary(writer); } if (Weight != null) { Weight.WriteBinary(writer); } }
public Race(Race copyObject) { }