protected override void SetRelatedEntity(IEntityCore relatedEntity, string fieldName) { switch (fieldName) { case "OrganSystem": SetupSyncOrganSystem(relatedEntity); break; case "OrganSystemOrgans": _organSystemOrgans.Add((OrganSystemOrganEntity)relatedEntity); break; default: break; } }
protected override void SetRelatedEntity(IEntityCore relatedEntity, string fieldName) { switch (fieldName) { case "OrganSystemOrgans": _organSystemOrgans.Add((OrganSystemOrganEntity)relatedEntity); break; case "Severities": _severities.Add((SeverityEntity)relatedEntity); break; default: break; } }