//===================================================================== #region Constructors //===================================================================== public IdleState(FSMNavMeshController fsmNavMeshController, IdleStateSO stateData) : base(fsmNavMeshController) { this.stateData = stateData; animatorBoolName = "idle"; }
//===================================================================== #region Constructors //===================================================================== public BaseMobIdleState(BaseMobController baseMobController, IdleStateSO stateData) : base(baseMobController, stateData) { this.baseMobController = baseMobController; }
//===================================================================== #region Constructors //===================================================================== public BaseEnemyIdleState(BaseEnemyController baseEnemyController, IdleStateSO stateData) : base(baseEnemyController, stateData) { this.baseEnemyController = baseEnemyController; }