Example #1
0
        private void level1ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            int speedX = 2, speedY = 2;

            if (this.timer1.Enabled == false)
            {
                this.timer1.Enabled = true;
            }

            obj       = new Object(100, 100, speedX, speedY, dimensionX, dimensionY);
            racket    = new Racket(200, 220, racket_dimensionX, racket_dimensionY);
            obstacles = new List <Obstacle>();
            obstacles.Add(new Obstacle(0, this.menuStrip1.Height, obstacle_dimensionX, obstacle_dimensionY));
            obstacles.Add(new Obstacle(110, this.menuStrip1.Height, obstacle_dimensionX, obstacle_dimensionY));
            obstacles.Add(new Obstacle(220, this.menuStrip1.Height, obstacle_dimensionX, obstacle_dimensionY));
            obstacles.Add(new Obstacle(330, this.menuStrip1.Height, obstacle_dimensionX, obstacle_dimensionY));
            obstacles.Add(new Obstacle(440, this.menuStrip1.Height, obstacle_dimensionX, obstacle_dimensionY));
            obstacles.Add(new Obstacle(550, this.menuStrip1.Height, obstacle_dimensionX, obstacle_dimensionY));
            obstacles.Add(new Obstacle(660, this.menuStrip1.Height, obstacle_dimensionX, obstacle_dimensionY));
            obstacles.Add(new Obstacle(45, this.menuStrip1.Height + 30, 120, obstacle_dimensionY));
            obstacles.Add(new Obstacle(265, this.menuStrip1.Height + 30, 220, obstacle_dimensionY));
            obstacles.Add(new Obstacle(595, this.menuStrip1.Height + 30, 120, obstacle_dimensionY));
            obstacles.Add(new Obstacle(45, this.menuStrip1.Height + 50, 120, obstacle_dimensionY));
            obstacles.Add(new Obstacle(265, this.menuStrip1.Height + 50, 220, obstacle_dimensionY));
            obstacles.Add(new Obstacle(595, this.menuStrip1.Height + 50, 120, obstacle_dimensionY));
            obstacles.Add(new Obstacle(265, this.menuStrip1.Height + 70, 220, obstacle_dimensionY));
        }
Example #2
0
        public void CollisionObjectRacket(Object obj, Racket racket, List <Obstacle> obstacles)
        {
            bool collision       = false;
            bool wrong_collision = false;

            if (obj.PositionY + obj.DimensionY >= racket.PositionY && obj.CenterX <= racket.PositionX + racket.DimensionX && obj.CenterX >= racket.PositionX)
            {
                collision = true;
                obj.MoveY = -obj.MoveY;
            }

            if (obj.PositionY <= 0 + this.menuStrip1.Height)
            {
                collision = true;
                obj.MoveY = -obj.MoveY;
            }

            if (obj.PositionY + obj.DimensionY >= this.ClientSize.Height)
            {
                wrong_collision = true;
                obj.MoveY       = -obj.MoveY;
            }

            if (obj.PositionX <= 0)
            {
                collision = true;
                obj.MoveX = -obj.MoveX;
            }

            if (obj.PositionX + obj.DimensionX >= this.ClientSize.Width)
            {
                collision = true;
                obj.MoveX = -obj.MoveX;
            }

            foreach (var obstacle in obstacles)
            {
                if (obj.PositionY <= obstacle.PositionY + obstacle.DimensionY && obj.CenterX <= obstacle.PositionX + obstacle.DimensionX && obj.CenterX >= obstacle.PositionX)
                {
                    collision         = true;
                    obstacle_detected = obstacle;
                    counter_score++;
                    obj.MoveY = -obj.MoveY;
                }
            }

            obstacles.Remove(obstacle_detected);

            Checker_Score();
            Checker_ListObstacles();

            if (collision)
            {
                return;
            }

            if (wrong_collision)
            {
                this.timer1.Enabled = false;
                MessageBox.Show("Game Over! Try more!");
            }
        }