Example #1
0
 void initCurveSegment(float x, float y, CurveSegment seg)
 {
     seg.C0 = new Point(x, y);
     seg.C1 = new Point(x, y);
     seg.C2 = new Point(x, y);
     seg.C3 = new Point(x, y);
 }
Example #2
0
 void resetControlVertices(CurveSegment seg)
 {
     if (seg.save != null)
     {
         seg.C1 = seg.save.C1;
         seg.C2 = seg.save.C2;
         seg.C3 = seg.save.C3;
     }
 }
Example #3
0
        void drawCurve(CurveSegment seg, bool noClear)
        {
            if (!noClear)
            {
                o.Clear();
            }

            o.BezierCurve(seg);
        }
Example #4
0
        void saveControlVertices(CurveSegment seg)
        {
            if (seg.save == null)
            {
                seg.save = new CurveSegment();
            }

            seg.save.C1 = seg.C1;
            seg.save.C2 = seg.C2;
            seg.save.C3 = seg.C3;
        }
Example #5
0
        public bool testCorner(float x, float y, CurveSegment seg)
        {
            float angle = getVectorAngle(new Point(seg.C2.x - seg.C3.x, seg.C2.y - seg.C3.y),
                                         new Point(x - seg.C3.x, y - seg.C3.y));

            if (angle < MAX_ANGLE)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
Example #6
0
        public void mouseUpCallback()
        {
            CurveSegment currentSeg = curve.curveSeg[curve.curveSeg.Count - 1];

            //drawAllCurves(o, curve, o.pctx);
            //o.pctx.clearRect(0, 0, o.c.width(), o.c.height());
            o.Clear();
            o.BezierCurve(currentSeg);

            /*o.pctx.clearRect (0, 0, o.c.width(), o.c.height());
             * o.pctx.lineWidth = 3;
             * o.pctx.moveTo(currentSeg.C0.x, currentSeg.C0.y);
             * o.pctx.bezierCurveTo(currentSeg.C1.x, currentSeg.C1.y,
             *      currentSeg.C2.x, currentSeg.C2.y,
             *      currentSeg.C3.x, currentSeg.C3.y);
             * o.pctx.stroke();*/
        }
Example #7
0
        Point calc(CurveSegment seg, float t)
        {
            float x, y;

            //t = Math.pow(t, 1 / 2);

            x = seg.C0.x * (1 - t) * (1 - t) * (1 - t) +
                3 * seg.C1.x * t * (1 - t) * (1 - t) +
                3 * seg.C2.x * t * t * (1 - t) +
                seg.C3.x * t * t * t;

            y = seg.C0.y * (1 - t) * (1 - t) * (1 - t) +
                3 * seg.C1.y * t * (1 - t) * (1 - t) +
                3 * seg.C2.y * t * t * (1 - t) +
                seg.C3.y * t * t * t;

            return(new Point(x, y));
        }
Example #8
0
 public void BezierCurve(CurveSegment seg)
 {
     DrawLine(seg.C0, seg.C1);
     DrawLine(seg.C1, seg.C2);
     DrawLine(seg.C2, seg.C3);
 }
Example #9
0
        public CurveSegment mouseMoveCallback(float x, float y)
        {
            CurveSegment currentSeg = curve.curveSeg [curve.curveSeg.Count - 1];
            Point        prev       = new Point(currentSeg.C3);
            string       updateResult;
            CurveSegment nextSeg;

            updateResult = updateCurveSegment(x, y, currentSeg);

            for (int i = 0; i < curve.curveSeg.Count - 1; i++)
            {
                o.BezierCurve(curve.curveSeg [i]);
            }

            if (updateResult != "SUCCESS")
            {
                nextSeg = new CurveSegment();

                initCurveSegment(prev.x, prev.y, nextSeg);
                clearRaster(rasterBorder, vectorDistMap, o);

                o.Clear();
                o.BezierCurve(currentSeg);

                /*o.pctx.clearRect (0, 0, o.c.width(), o.c.height());
                 * o.pctx.lineWidth = 3;
                 * o.pctx.moveTo(currentSeg.C0.x, currentSeg.C0.y);
                 * o.pctx.bezierCurveTo(currentSeg.C1.x, currentSeg.C1.y,
                 *      currentSeg.C2.x, currentSeg.C2.y,
                 *      currentSeg.C3.x, currentSeg.C3.y);
                 * o.pctx.stroke();*/

                if (updateResult == "FAILURE")
                {
                    nextSeg.constrained = true;
                    nextSeg.tan         = new Point(currentSeg.C3.x - currentSeg.C2.x, currentSeg.C3.y - currentSeg.C2.y);
                    nextSeg.tan.normalize();
                    nextSeg.C2.x = nextSeg.C0.x - nextSeg.tan.x;
                    nextSeg.C2.y = nextSeg.C0.y - nextSeg.tan.y;
                }
                else
                {
                    if (updateResult != "CORNER")
                    {
                        nextSeg.constrained = false;
                    }
                }

                updateCurveSegment(x, y, nextSeg);
                curve.curveSeg.Add(nextSeg);
            }

            /*
             * o.ctx.clearRect (0, 0, o.c.width(), o.c.height());
             * o.ctx.moveTo(currentSeg.C0.x, currentSeg.C0.y);
             * o.ctx.bezierCurveTo(currentSeg.C1.x, currentSeg.C1.y,
             *      currentSeg.C2.x, currentSeg.C2.y,
             *      currentSeg.C3.x, currentSeg.C3.y);
             * o.ctx.stroke();*/

            return(currentSeg);
        }
Example #10
0
        string updateCurveSegment(float x, float y, CurveSegment seg)
        {
            Point prev = new Point(seg.C3);
            float error = 0;
            int   nIteration = 0;
            Point f1, f2;
            int   i, max_i;
            Point p  = new Point(),
                  dp = new Point();
            float d;
            float projection = 0;
            Point v          = new Point((seg.C3.x - seg.C0.x) / 3, (seg.C3.y - seg.C0.y) / 3);


            if (testCorner(x, y, seg))
            {
                return("CORNER");
            }

            saveControlVertices(seg);

            seg.C3 = new Point(x, y);
            seg.C2 = new Point(seg.C2.x + (x - prev.x), seg.C2.y + (y - prev.y));

            if (v.getLength() < LINE_D)
            {
                seg.C2.x = seg.C3.x - v.x;
                seg.C2.y = seg.C3.y - v.y;

                if (seg.constrained == true)
                {
                    projection = seg.tan.getScalarMult(v);
                    v          = new Point(projection * seg.tan.x, projection * seg.tan.y);
                }

                seg.C1.x = seg.C0.x + v.x;
                seg.C1.y = seg.C0.y + v.y;
            }

            renderLineCell(prev.x, prev.y, x, y, BOX_SIZE, vectorDistMap);
            renderPointCell(prev.x, prev.y, BOX_SIZE, vectorDistMap);

            //drawCurve(o, seg);

            do
            {
                f1    = new Point(); f2 = new Point();
                error = 0;

                for (i = 0, max_i = N; i < max_i; i += 1)
                {
                    p  = calc(seg, ti[i]);
                    dp = interpVectorDist(vectorDistMap, p.x, p.y);
                    d  = dp.getLength();


                    if (d > error)
                    {
                        error = d;
                    }

                    error += d;

                    f1.x += 6 * ti[i] * (1 - ti[i]) * (1 - ti[i]) * d * dp.x / N;
                    f1.y += 6 * ti[i] * (1 - ti[i]) * (1 - ti[i]) * d * dp.y / N;

                    f2.x += 6 * ti[i] * ti[i] * (1 - ti[i]) * d * dp.x / N;
                    f2.y += 6 * ti[i] * ti[i] * (1 - ti[i]) * d * dp.y / N;
                }

                error /= N;

                if (seg.constrained == true)
                {
                    projection = seg.tan.getScalarMult(f1);
                    f1         = new Point(projection * seg.tan.x, projection * seg.tan.y);
                }

                seg.C1.x = seg.C1.x - INCREASE_K * f1.x;
                seg.C1.y = seg.C1.y - INCREASE_K * f1.y;

                seg.C2.x = seg.C2.x - INCREASE_K * f2.x;
                seg.C2.y = seg.C2.y - INCREASE_K * f2.y;

                drawCurve(seg, false);

                nIteration++;
            } while ((nIteration < MAX_N_ITERATION));

            /*
             * if (breakFlag) {
             * breakFlag = false;
             * resetControlVertices(seg);
             * return 'FAILURE';
             * }
             * drawCurve(o, seg);
             * breakFlag = false;
             * return 'SUCCESS';*/

            if (error < MAX_ERROR)
            {
                drawCurve(seg, false);
                return("SUCCESS");
            }
            else
            {
                resetControlVertices(seg);
                return("FAILURE");
            }
        }