IEnumerator CloseSceneTransitioner(float _waitTime)
        {
            yield return(new WaitForSeconds(_waitTime));

            SceneTransitioner.Show(false);
            yield return(null);
        }
 public override void LoadSceneWithTransition(string _sceneToLoad, SceneTransition _transitionSettings)
 {
     SceneTransitioner.Show(true, delegate {
         sceneTransitionDone(_sceneToLoad);
     });
 }