/// <summary>
        /// Called to notify end minigame with result (pushed continue button on UI).
        /// </summary>
        /// <param name="_stars">The stars.</param>
        public void EndMinigame(int _stars)
        {
            if (TeacherAI.I.CurrentMiniGame == null)
            {
                return;
            }
            EndsessionResultData res = new EndsessionResultData(_stars, TeacherAI.I.CurrentMiniGame.GetIconResourcePath(), TeacherAI.I.CurrentMiniGame.GetBadgeIconResourcePath());

            EndSessionResults.Add(res);
        }
Example #2
0
        internal void Show(List <EndsessionResultData> _sessionData)
        {
            int totGames = _sessionData.Count;

            // Fill + Reset/set
            foreach (EndsessionMinigame minigame in minigames)
            {
                minigame.Reset();
            }
            while (minigames.Count < totGames)
            {
                EndsessionMinigame mg = Instantiate(MinigamePrefab);
                mg.GetComponent <RectTransform>().SetParent(MinigamePrefab.transform.parent, false);
                mg.gameObject.SetActive(true);
                minigames.Add(mg);
            }
            for (int i = 0; i < minigames.Count; ++i)
            {
                EndsessionMinigame mg = minigames[i];
                if (i < totGames)
                {
                    EndsessionResultData data = _sessionData[i];
                    mg.gameObject.SetActive(i < totGames);
                    mg.SetIcon(Resources.Load <Sprite>(data.MinigameIconResourcesPath));
                    mg.SetStars(data.Stars);
                }
                else
                {
                    mg.gameObject.SetActive(false);
                }
            }
            // Tween
            showTween.PlayForward();
            minigamesTween = DOTween.Sequence();
            for (int i = 0; i < totGames; ++i)
            {
                EndsessionMinigame mg = minigames[i];
                float startPos        = i * 0.1f;
                minigamesTween.InsertCallback(startPos, () => AudioManager.I.PlaySfx(EndsessionResultPanel.I.SfxMinigamePopup))
                .Join(mg.Bubble.DOScale(0.0001f, 0.35f).From().SetEase(Ease.OutBack));
                int starsLen = mg.Stars.Length;
                for (int c = 0; c < starsLen; ++c)
                {
                    Image star = mg.Stars[c];
                    minigamesTween.Insert(startPos + 0.2f + (starsLen - c - 1) * 0.1f, star.GetComponent <RectTransform>().DOAnchorPosX(0, 0.45f).From().SetEase(Ease.OutBack));
                    minigamesTween.Join(star.DOFade(0, 0.35f).From().SetEase(Ease.Linear));
                }
            }
        }