public void HelixRenderPackage_ApplyMeshVertexColors_Success()
        {
            var p = new HelixRenderPackage();
            Assert.NotNull(p);

            PushQuadIntoPackage(p);

            p.ApplyMeshVertexColors(WhiteByteArrayOfLength(6));
            Assert.AreEqual(6, p.Mesh.Colors.Count);
        }
        public void HelixRenderPackage_MeshColorBufferCheck()
        {
            var p = new HelixRenderPackage();

            PushQuadIntoPackage(p);

            var testColors = WhiteByteArrayOfLength(6);

            p.ApplyMeshVertexColors(testColors);

            Assert.AreEqual(p.MeshVertexColors, testColors);
        }