addPlayer() public method

public addPlayer ( Player player ) : void
player Player
return void
        public void CoalitionMaxTest()
        {
            Coalition c = new Coalition(5);
            ValueFunction vf = new ValueFunction();
            int[] materials = new int[5];
            int max = 0;
            materials[0] = 1;
            materials[1] = 5;
            materials[2] = 3;
            materials[3] = 8;
            materials[4] = 4;
            /*int[] materials2 = new int[3];
            materials[0] = 1;
            materials[1] = 3;
            materials[2] = 5; */
            /*int[] materials3 = new int[4];
            materials[0] = 10;
            materials[1] = 9;
            materials[2] = 3;
            materials[3] = 4;*/
            Dynamic_Games.coop.models.Player p1 = new Dynamic_Games.coop.models.Player(vf, materials);
            //Dynamic_Games.coop.models.Player p2 = new Dynamic_Games.coop.models.Player();
            //Dynamic_Games.coop.models.Player p3 = new Dynamic_Games.coop.models.Player();
            c.addPlayer(p1);
            //c.addPlayer(p2);
            //c.addPlayer(p3);
            p1.Materials = materials;
            //p2.Materials = materials2;
            //p3.Materials = materials3;

            for (int i = 0; i < materials.Length; i++)
            {
                if (materials[i] > max)
                {
                    max = materials[i];
                }
            }
            int res = c.calculateMaximumValue();
            Assert.AreEqual(max, res);
        }
 //calculate l, combinations of Coalitions
 private List<Coalition>[] getCombinations(int n, Player[] players, int m)
 {
     var result = new List<Coalition>[n];
     var stack = new int[n];
     for (int i = 1; i <= n; i++)
     {
         stack[0] = -1;
         result[i - 1] = new List<Coalition>();
         int l = 0;
         while (l >= 0)
         {
             stack[l]++;
             if (stack[l] >= n)
             {
                 l--;
             }
             else
             {
                 if (l == i - 1)
                 {
                     Coalition coalition = new Coalition(m);
                     for (var j = 0; j < i; j++)
                     {
                         coalition.addPlayer(players[stack[j]]);
                     }
                     result[i - 1].Add(coalition);
                 }
                 else
                 {
                     l++;
                     stack[l] = stack[l - 1];
                 }
             }
         }
     }
     return result;
 }