void OnSceneGUI()
    {
        if (light)
        {
            Transform lTransform = light.transform;
            Vector3   oldPoint   = lTransform.TransformPoint(new Vector3(light.LightRadius, 0, 0));
            float     size       = HandleUtility.GetHandleSize(oldPoint);


            Undo.RecordObject(light, "Move Light Radius Point");


            Vector3 newPoint = Handles.FreeMoveHandle(
                oldPoint, Quaternion.identity, size * 0.05f, pointSnap, Handles.DotCap);

            if (oldPoint != newPoint)
            {
                Undo.RecordObject(light, "resize radiusLight");
                light.LightRadius = (lTransform.InverseTransformPoint(newPoint).magnitude);
                light.Rebuild();
            }

            Vector3 oldPoint2 = lTransform.TransformPoint(new Vector3(-light.LightRadius, 0, 0));
            //oldPoint2.x *=-1;
            Vector3 newPoint2 = Handles.FreeMoveHandle(
                oldPoint2, Quaternion.identity, size * 0.05f, pointSnap, Handles.DotCap);

            if (oldPoint2 != newPoint2)
            {
                Undo.RecordObject(light, "resize radiusLight");
                light.LightRadius = (lTransform.InverseTransformPoint(newPoint2).magnitude);
                light.Rebuild();
            }



            Handles.color = Color.yellow;
            Handles.DrawWireDisc(lTransform.position, new Vector3(0, 0, -1), light.LightRadius);
            if (light.RangeAngle < 360)
            {
                Handles.DrawLine(lTransform.position, lTransform.TransformPoint(light.getMaxFromAllVerts()));
                Handles.DrawLine(lTransform.position, lTransform.TransformPoint(light.getMinFromAllVerts()));
            }

            dragAndDropEvents();
        }
    }
    void OnSceneGUI()
    {
        if (light)
        {
            Transform lTransform = light.transform;
            Vector3   oldPoint   = lTransform.TransformPoint(new Vector3(light.LightRadius, 0, 0));
            float     size       = HandleUtility.GetHandleSize(oldPoint);


            Undo.RecordObject(light, "Move Light Radius Point");


            Vector3 newPoint = Handles.FreeMoveHandle(
                oldPoint, Quaternion.identity, size * 0.05f, pointSnap, Handles.DotCap);

            if (oldPoint != newPoint)
            {
                Undo.RecordObject(light, "resize radiusLight");
                light.LightRadius = (lTransform.InverseTransformPoint(newPoint).magnitude);
                light.Rebuild();
            }

            Vector3 oldPoint2 = lTransform.TransformPoint(new Vector3(-light.LightRadius, 0, 0));
            //oldPoint2.x *=-1;
            Vector3 newPoint2 = Handles.FreeMoveHandle(
                oldPoint2, Quaternion.identity, size * 0.05f, pointSnap, Handles.DotCap);

            if (oldPoint2 != newPoint2)
            {
                Undo.RecordObject(light, "resize radiusLight");
                light.LightRadius = (lTransform.InverseTransformPoint(newPoint2).magnitude);
                light.Rebuild();
            }



            Handles.color = Color.yellow;
            Handles.DrawWireDisc(lTransform.position, new Vector3(0, 0, -1), light.LightRadius);
            if (light.RangeAngle < 360)
            {
                Handles.DrawLine(lTransform.position, lTransform.TransformPoint(light.getMaxFromAllVerts()));
                Handles.DrawLine(lTransform.position, lTransform.TransformPoint(light.getMinFromAllVerts()));
            }



            /* Angle Handler*/
            Handles.color = Color.grey;
            Vector3 oldAnglePoint = lTransform.TransformPoint(new Vector3(0, -((light.RangeAngle * light.LightRadius) / 360), 0));
            //float sizeAngle = HandleUtility.GetHandleSize(oldAnglePoint);
            Vector3 newAngPoint = Handles.FreeMoveHandle(
                oldAnglePoint, Quaternion.identity, size * 0.08f, pointAngleSnap, Handles.DotCap);


            Handles.DrawLine(lTransform.position, newAngPoint);

            if (oldAnglePoint != newAngPoint)
            {
                Undo.RecordObject(light, "resize range angle");
                newAngPoint   = lTransform.InverseTransformPoint(newAngPoint);
                oldAnglePoint = lTransform.InverseTransformPoint(oldAnglePoint);

                float _tmpAng = (newAngPoint - oldAnglePoint).y;
                light.RangeAngle -= _tmpAng;
                if (light.RangeAngle > 360f)
                {
                    light.RangeAngle = 360f;
                }
                if (light.RangeAngle < 1f)
                {
                    light.RangeAngle = 1f;
                }



                light.Rebuild();
            }
            /* end angle handler */


            dragAndDropEvents();
        }
    }