public BackgroundMusic(Settings settings, List<MSong> songList) { this.Settings = settings; this.songs = songList; this.index = 0; // currentSong = songs.ElementAt(index); init(); Start(); }
public Windowmanager(Settings settings, Cursor mouse,DebugFlag flag, Contents contents, GraphicsDevice graphicsDevice) { this.debugFlag = flag; this.stringBuilder = new StringBuilder(); this.Settings = settings; this.Mouse = mouse; this.Contents = contents; this.windowBatch = new SpriteBatch(graphicsDevice); }
public SoundObjekt(Settings settings, Texture2D texture,SoundEffect effect, Vector2 position,Vector2 Zone, float radius) { this.Settings = settings; this.radius = radius; this.Zone = Zone; this.soundeffect = effect; this.position = position; this.texture = texture; this.soundEngine = soundeffect.CreateInstance(); this.origin = new Vector2(texture.Width / 2, texture.Height / 2); }