public GameWorld() { hero = new Hero(); player = new Player(hero); infoPanel = new InfoPanel(hero); eManager = new EnemyManager(hero); laser = new Laser(hero); stop = false; accelerationTimer = new Timer(15); SpeedReference = StartSpeed; Speed = SpeedReference; onscreen = new Queue<GameWorldRegion>(); upcoming = new Queue<GameWorldRegion>(); // set the enemy manager for the weapon hero.setEnemies(eManager.getEnemies()); // first element on screen onscreen.Enqueue(new Space(hero, eManager.getEnemies(), leftEdge)); // fill the rest of the exisiting screen while (onscreen.Last().rightEdge() <= rightEdge) { onscreen.Enqueue(nextElement(onscreen)); } // prep upcoming elements upcoming.Enqueue(nextElement(onscreen)); }
public GameWorld() { hero = new Hero(); player = new Player(hero); infoPanel = new InfoPanel(hero); eManager = new EnemyManager(hero); laser = new Laser(hero); stop = false; accelerationTimer = new Timer(15); SpeedReference = StartSpeed; Speed = SpeedReference; onscreen = new Queue <GameWorldRegion>(); upcoming = new Queue <GameWorldRegion>(); // set the enemy manager for the weapon hero.setEnemies(eManager.getEnemies()); // first element on screen onscreen.Enqueue(new Space(hero, eManager.getEnemies(), leftEdge)); // fill the rest of the exisiting screen while (onscreen.Last().rightEdge() <= rightEdge) { onscreen.Enqueue(nextElement(onscreen)); } // prep upcoming elements upcoming.Enqueue(nextElement(onscreen)); }