private void EngineTextChanged(EngineText sender) { RaisePropertyChanged(() => Text); }
public ResultText(EngineText engine, int seed) : base(engine, seed) { _engine = engine; engine.SubscribeToChange(() => engine.Text, EngineTextChanged); }
private void EngineTextChanged(EngineText sender) { RaisePropertyChanged(() => Text); }
public ResultText(EngineText engine, int seed) : base(engine, seed) { _engine = engine; engine.SubscribeToChange(() => engine.Text, EngineTextChanged); }