Example #1
0
        public void loadBiomeMap(string path)
        {
            Bitmap tempBiomeMap = (Bitmap)Bitmap.FromFile(path);

            biomeMap = new int[tempBiomeMap.Width, tempBiomeMap.Height];
            for (int y = 0; y < tempBiomeMap.Height; y++)
            {
                for (int x = 0; x < tempBiomeMap.Width; x++)
                {
                    biomeMap[x, y] = BiomeList.GetBiomeIndex(tempBiomeMap.GetPixel(x, y));
                }
            }
            Console.WriteLine("Loaded biome map sized {0}x{1}", biomeMap.GetUpperBound(0), biomeMap.GetUpperBound(1));
        }
Example #2
0
        public void loadBiomeMap(string path)
        {
            Bitmap tempBiomeMap = (Bitmap)Bitmap.FromFile(path);
            // locking bitmap ...
            var bmpdata   = tempBiomeMap.LockBits(new Rectangle(0, 0, tempBiomeMap.Width, tempBiomeMap.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, tempBiomeMap.PixelFormat);
            int stride    = bmpdata.Stride;
            int colorsize = System.Drawing.Bitmap.GetPixelFormatSize(bmpdata.PixelFormat) / 8;

            biomeMap = new int[tempBiomeMap.Width, tempBiomeMap.Height];
            for (int y = 0; y < tempBiomeMap.Height; y++)
            {
                for (int x = 0; x < tempBiomeMap.Width; x++)
                {
                    biomeMap[x, y] = BiomeList.GetBiomeIndex(fetchColor(x, y, stride, colorsize, bmpdata));
                }
            }
            tempBiomeMap.UnlockBits(bmpdata); // unlocked bitmap
            Console.WriteLine("Loaded biome map sized {0}x{1}", biomeMap.GetUpperBound(0), biomeMap.GetUpperBound(1));
        }