public Ore(int id, string n, string fn, double abundance, DropTable dt) : base(id, n, fn, TileType.Ore, dt) { Abundance = abundance; }
public Patch(int id, string n, string fn, double abundance, DropTable dt) : base(id, n, fn, TileType.Patch, dt) { this.abundance = abundance; }
public Breakable(int id, string n, string fn, TileType tt, DropTable dt) : base(id, n, fn, tt) { DropTable = dt; }