Example #1
0
        public Flag(Vector3 position)
            : base("Flag", PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(position), new Vector3(1.0f, 1.0f, 1.0f), Vector3.Zero)
        {
            SpriteSheet spriteSheet = new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture);
            List<Point> frames = new List<Point>
            {
                new Point(0, 2),
                new Point(1, 2),
                new Point(2, 2)
            };
            Animation lampAnimation = new Animation(GameState.Game.GraphicsDevice, new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture), "Flag", 32, 32, frames, true, Color.White, 5.0f + MathFunctions.Rand(), 1f, 1.0f, false);

            Sprite sprite = new Sprite(PlayState.ComponentManager, "sprite", this, Matrix.Identity, spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.YAxis
            };
            sprite.AddAnimation(lampAnimation);

            Voxel voxelUnder = new Voxel();

            if (PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(PlayState.ComponentManager, this, PlayState.ChunkManager, voxelUnder);
            }

            lampAnimation.Play();
            Tags.Add("Flag");

            CollisionType = CollisionManager.CollisionType.Static;
        }
Example #2
0
        public Cactus(Vector3 position, string asset, float bushSize) :
            base("Cactus", PlayState.ComponentManager.RootComponent, Matrix.Identity, new Vector3(bushSize, bushSize, bushSize), Vector3.Zero)
        {
            Seedlingsheet = new SpriteSheet(ContentPaths.Entities.Plants.vine, 32, 32);
            SeedlingFrame = new Point(0, 0);
            ComponentManager componentManager = PlayState.ComponentManager;
            Matrix           matrix           = Matrix.Identity;

            matrix.Translation = position + new Vector3(0.5f, -0.2f, 0.5f);
            LocalTransform     = matrix;

            new Mesh(componentManager, "Model", this, Matrix.CreateScale(bushSize, bushSize, bushSize), asset, false);

            Health health = new Health(componentManager, "HP", this, 30 * bushSize, 0.0f, 30 * bushSize);

            new Flammable(componentManager, "Flames", this, health);

            Voxel voxelUnder = new Voxel();

            if (PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(componentManager, this, PlayState.ChunkManager, voxelUnder);
            }

            Tags.Add("Vegetation");
            Tags.Add("Cactus");

            AddToCollisionManager = true;
            CollisionType         = CollisionManager.CollisionType.Static;
        }
Example #3
0
        public Flag(ComponentManager componentManager, Vector3 position) :
            base(componentManager, "Flag", componentManager.RootComponent, Matrix.CreateTranslation(position), new Vector3(1.0f, 1.0f, 1.0f), Vector3.Zero)
        {
            SpriteSheet  spriteSheet = new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture);
            List <Point> frames      = new List <Point>
            {
                new Point(0, 2),
                new Point(1, 2),
                new Point(2, 2)
            };
            Animation lampAnimation = new Animation(GameState.Game.GraphicsDevice, new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture), "Flag", 32, 32, frames, true, Color.White, 5.0f + MathFunctions.Rand(), 1f, 1.0f, false);

            Sprite sprite = new Sprite(componentManager, "sprite", this, Matrix.Identity, spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.YAxis
            };

            sprite.AddAnimation(lampAnimation);



            Voxel voxelUnder = new Voxel();

            if (Manager.World.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(componentManager, this, Manager.World.ChunkManager, voxelUnder);
            }

            lampAnimation.Play();
            Tags.Add("Flag");

            CollisionType = CollisionManager.CollisionType.Static;
        }
Example #4
0
        public Chair(Vector3 position) :
            base("Chair", PlayState.ComponentManager.RootComponent, Matrix.Identity, new Vector3(1.0f, 1.0f, 1.0f), Vector3.Zero)
        {
            ComponentManager componentManager = PlayState.ComponentManager;
            Matrix           matrix           = Matrix.CreateRotationY((float)Math.PI * 0.5f);

            matrix.Translation = position - new Vector3(0, 0.22f, 0);
            LocalTransform     = matrix;

            SpriteSheet spriteSheet = new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture);
            Point       topFrame    = new Point(2, 6);
            Point       sideFrame   = new Point(3, 6);

            List <Point> frames = new List <Point>
            {
                topFrame
            };

            List <Point> sideframes = new List <Point>
            {
                sideFrame
            };

            Animation tableTop       = new Animation(GameState.Game.GraphicsDevice, spriteSheet, "tableTop", 32, 32, frames, false, Color.White, 0.01f, 1.0f, 1.0f, false);
            Animation tableAnimation = new Animation(GameState.Game.GraphicsDevice, spriteSheet, "tableTop", 32, 32, sideframes, false, Color.White, 0.01f, 1.0f, 1.0f, false);

            Sprite tabletopSprite = new Sprite(componentManager, "sprite1", this, Matrix.CreateRotationX((float)Math.PI * 0.5f), spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };

            tabletopSprite.AddAnimation(tableTop);

            Sprite sprite = new Sprite(componentManager, "sprite", this, Matrix.CreateTranslation(0.0f, -0.05f, -0.0f) * Matrix.Identity, spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };

            sprite.AddAnimation(tableAnimation);

            Sprite sprite2 = new Sprite(componentManager, "sprite2", this, Matrix.CreateTranslation(0.0f, -0.05f, -0.0f) * Matrix.CreateRotationY((float)Math.PI * 0.5f), spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };

            sprite2.AddAnimation(tableAnimation);

            Voxel voxelUnder = new Voxel();

            if (PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(componentManager, this, PlayState.ChunkManager, voxelUnder);
            }


            tableAnimation.Play();
            Tags.Add("Chair");
            CollisionType = CollisionManager.CollisionType.Static;
        }
Example #5
0
        public Seedling(Body adult, Vector3 position, SpriteSheet asset, Point frame) :
            base(position, asset, frame, PlayState.ComponentManager.RootComponent)
        {
            IsGrown = false;
            Adult   = adult;
            Name    = adult.Name + " seedling";
            Health health = new Health(PlayState.ComponentManager, "HP", this, 1.0f, 0.0f, 1.0f);

            new Flammable(PlayState.ComponentManager, "Flames", this, health);
            Voxel voxelUnder = new Voxel();

            if (PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(PlayState.ComponentManager, this, PlayState.ChunkManager, voxelUnder);
            }
        }
Example #6
0
        public Bed(Vector3 position)
            : base("Bed", PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(position), new Vector3(1.5f, 0.5f, 0.75f), new Vector3(-0.5f + 1.5f * 0.5f, -0.5f + 0.25f, -0.5f + 0.75f * 0.5f))
        {
            Texture2D spriteSheet = TextureManager.GetTexture(ContentPaths.Entities.Furniture.bedtex);
            bedModel = new Box(PlayState.ComponentManager, "bedbox", this, Matrix.CreateTranslation(-0.5f, -0.5f, -0.5f) * Matrix.CreateRotationY((float)Math.PI * 0.5f), new Vector3(1.0f, 1.0f, 2.0f), new Vector3(0.5f, 0.5f, 1.0f), PrimitiveLibrary.BoxPrimitives["bed"], spriteSheet);

            Voxel voxelUnder = new Voxel();

            if (PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(PlayState.ComponentManager, this, PlayState.ChunkManager, voxelUnder);
            }

            Tags.Add("Bed");
            CollisionType = CollisionManager.CollisionType.Static;
        }
Example #7
0
        public Cactus(ComponentManager componentManager, Vector3 position, string asset, float bushSize) :
            base("Cactus", componentManager.RootComponent, Matrix.Identity, new Vector3(bushSize, bushSize, bushSize), Vector3.Zero)
        {
            Seedlingsheet = new SpriteSheet(ContentPaths.Entities.Plants.vine, 32, 32);
            SeedlingFrame = new Point(0, 0);
            Matrix matrix = Matrix.Identity;

            matrix.Translation = position + new Vector3(0.5f, -0.2f, 0.5f);
            LocalTransform     = matrix;

            new Mesh("Model", this, Matrix.CreateScale(bushSize, bushSize, bushSize), asset, false);

            Health health = new Health(componentManager, "HP", this, 30 * bushSize, 0.0f, 30 * bushSize);

            new Flammable(componentManager, "Flames", this, health);

            Voxel voxelUnder = new Voxel();

            if (componentManager.World.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(componentManager, this, componentManager.World.ChunkManager, voxelUnder);
            }


            Inventory inventory = new Inventory("Inventory", this)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = 2
                }
            };

            inventory.Resources.AddResource(new ResourceAmount()
            {
                NumResources = 2,
                ResourceType = ResourceLibrary.ResourceType.Cactus
            });



            Tags.Add("Vegetation");
            Tags.Add("Cactus");

            AddToCollisionManager = true;
            CollisionType         = CollisionManager.CollisionType.Static;
        }
Example #8
0
        public Bed(Vector3 position) :
            base("Bed", PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(position), new Vector3(1.5f, 0.5f, 0.75f), new Vector3(-0.5f + 1.5f * 0.5f, -0.5f + 0.25f, -0.5f + 0.75f * 0.5f))
        {
            Texture2D spriteSheet = TextureManager.GetTexture(ContentPaths.Entities.Furniture.bedtex);

            bedModel = new Box(PlayState.ComponentManager, "bedbox", this, Matrix.CreateTranslation(-0.5f, -0.5f, -0.5f) * Matrix.CreateRotationY((float)Math.PI * 0.5f), new Vector3(1.0f, 1.0f, 2.0f), new Vector3(0.5f, 0.5f, 1.0f), PrimitiveLibrary.BoxPrimitives["bed"], spriteSheet);

            Voxel voxelUnder = new Voxel();


            if (PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(PlayState.ComponentManager, this, PlayState.ChunkManager, voxelUnder);
            }

            Tags.Add("Bed");
            CollisionType = CollisionManager.CollisionType.Static;
        }
Example #9
0
        // 20 x 8 x 32
        public Bookshelf(Vector3 position) :
            base("Bookshelf", PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(position), new Vector3(32.0f / 32.0f, 8.0f / 32.0f, 20.0f / 32.0f), new Vector3(0.5f, 0.5f, 0.5f))
        {
            Texture2D spriteSheet = TextureManager.GetTexture(ContentPaths.Entities.Furniture.bookshelf);

            bedModel = new Box(PlayState.ComponentManager, "model", this, Matrix.CreateTranslation(new Vector3(-20.0f / 64.0f, -32.0f / 64.0f, -8.0f / 64.0f)), new Vector3(32.0f / 32.0f, 8.0f / 32.0f, 20.0f / 32.0f), new Vector3(0.0f, 0.0f, 0.0f), PrimitiveLibrary.BoxPrimitives["bookshelf"], spriteSheet);

            Voxel voxelUnder = new Voxel();


            if (PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(PlayState.ComponentManager, this, PlayState.ChunkManager, voxelUnder);
            }

            Tags.Add("Books");
            CollisionType = CollisionManager.CollisionType.Static;
        }
Example #10
0
        public Bush(Vector3 position, string asset, float bushSize) :
            base("Bush", PlayState.ComponentManager.RootComponent, Matrix.Identity, new Vector3(bushSize, bushSize, bushSize), Vector3.Zero)
        {
            ComponentManager componentManager = PlayState.ComponentManager;
            Matrix           matrix           = Matrix.Identity;

            matrix.Translation = position + new Vector3(0.5f, -0.2f, 0.5f);
            LocalTransform     = matrix;

            new Mesh(componentManager, "Model", this, Matrix.CreateScale(bushSize, bushSize, bushSize), asset, false);

            Health health = new Health(componentManager, "HP", this, 30 * bushSize, 0.0f, 30 * bushSize);

            new Flammable(componentManager, "Flames", this, health);

            Voxel voxelUnder = new Voxel();

            if (PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(componentManager, this, PlayState.ChunkManager, voxelUnder);
            }

            Tags.Add("Vegetation");
            Tags.Add("Bush");
            Tags.Add("EmitsFood");
            Inventory inventory = new Inventory("Inventory", this)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = (int)(bushSize * 5)
                }
            };

            inventory.Resources.AddResource(new ResourceAmount()
            {
                NumResources = (int)(bushSize * 5),
                ResourceType = ResourceLibrary.Resources[ResourceLibrary.ResourceType.Berry]
            });

            AddToCollisionManager = true;
            CollisionType         = CollisionManager.CollisionType.Static;
        }
Example #11
0
        public BearTrap(Vector3 pos) :
            base(
                "BearTrap", PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(pos),
                new Vector3(1.0f, 1.0f, 1.0f), Vector3.Zero, true)
        {
            Allies = "Dwarf";
            Sensor = new Sensor("Sensor", this, Matrix.Identity, new Vector3(0.5f, 0.5f, 0.5f), Vector3.Zero)
            {
                FireTimer = new Timer(0.5f, false)
            };
            Sensor.OnSensed += Sensor_OnSensed;
            DeathTimer       = new Timer(0.6f, true);
            DeathParticles   = new ParticleTrigger("puff", PlayState.ComponentManager, "DeathParticles", this,
                                                   Matrix.Identity, new Vector3(0.5f, 0.5f, 0.5f), Vector3.Zero)
            {
                SoundToPlay = ""
            };

            DamageAmount = 200;
            Voxel voxUnder = new Voxel();

            PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(pos, ref voxUnder);
            VoxListener = new VoxelListener(PlayState.ComponentManager, this, PlayState.ChunkManager, voxUnder);
            Sprite      = new Sprite(PlayState.ComponentManager, "Sprite", this, Matrix.Identity, new SpriteSheet(ContentPaths.Entities.DwarfObjects.beartrap), false);
            Sprite.AddAnimation(new Animation(0, ContentPaths.Entities.DwarfObjects.beartrap, 32, 32, 0)
            {
                Name = IdleAnimation
            });
            Sprite.AddAnimation(new Animation(1, ContentPaths.Entities.DwarfObjects.beartrap, 32, 32, 0, 1, 2, 3)
            {
                Name = TriggerAnimation, Speeds = new List <float>()
                {
                    6.6f
                }, Loops = true
            });
        }
Example #12
0
        public Wheat(Vector3 position) :
            base("Wheat", PlayState.ComponentManager.RootComponent, Matrix.Identity, new Vector3(1.0f, 1.0f, 1.0f), Vector3.Zero)
        {
            Matrix matrix = Matrix.CreateRotationY(MathFunctions.Rand(-0.1f, 0.1f));

            matrix.Translation = position + new Vector3(0.5f, -0.25f, 0.5f);
            LocalTransform     = matrix;

            SpriteSheet spriteSheet = new SpriteSheet(ContentPaths.Entities.Plants.wheat);

            List <Point> frames = new List <Point>
            {
                new Point(0, 0)
            };
            Animation tableAnimation = new Animation(GameState.Game.GraphicsDevice, new SpriteSheet(ContentPaths.Entities.Plants.wheat), "Wheat", 32, 32, frames, false, Color.White, 0.01f, 1.0f, 1.0f, false);

            Sprite sprite = new Sprite(PlayState.ComponentManager, "sprite", this, Matrix.Identity, spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };

            sprite.AddAnimation(tableAnimation);

            Sprite sprite2 = new Sprite(PlayState.ComponentManager, "sprite2", this, Matrix.CreateRotationY((float)Math.PI * 0.5f), spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };

            sprite2.AddAnimation(tableAnimation);

            Voxel voxelUnder = new Voxel();
            bool  success    = PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder);

            if (success)
            {
                VoxelListener listener = new VoxelListener(PlayState.ComponentManager, this, PlayState.ChunkManager, voxelUnder);
            }

            Inventory inventory = new Inventory("Inventory", this)
            {
                Resources = new ResourceContainer()
                {
                    MaxResources = 4,
                    Resources    = new Dictionary <ResourceLibrary.ResourceType, ResourceAmount>()
                    {
                        {
                            ResourceLibrary.ResourceType.Grain,
                            new ResourceAmount(ResourceLibrary.ResourceType.Grain, MathFunctions.RandInt(1, 5))
                        }
                    }
                }
            };

            Health health = new Health(PlayState.ComponentManager, "HP", this, 30, 0.0f, 30);

            new Flammable(PlayState.ComponentManager, "Flames", this, health);

            tableAnimation.Play();
            Tags.Add("Wheat");
            Tags.Add("Vegetation");
            CollisionType = CollisionManager.CollisionType.Static;
        }
Example #13
0
        public BearTrap(Vector3 pos)
            : base("BearTrap", PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(pos),
            new Vector3(1.0f, 1.0f, 1.0f), Vector3.Zero, true)
        {
            Allies = PlayState.PlayerFaction;
            Sensor = new Sensor("Sensor", this, Matrix.Identity, new Vector3(0.5f, 0.5f, 0.5f), Vector3.Zero)
            {
                FireTimer = new Timer(0.5f, false)
            };
            Sensor.OnSensed += Sensor_OnSensed;
            DeathTimer = new Timer(0.6f, true);
            DeathParticles = new ParticleTrigger("puff", PlayState.ComponentManager, "DeathParticles", this,
                Matrix.Identity, new Vector3(0.5f, 0.5f, 0.5f), Vector3.Zero)
            {
                SoundToPlay = ""
            };

            DamageAmount = 200;
            Voxel voxUnder = new Voxel();
            PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(pos, ref voxUnder);
            VoxListener = new VoxelListener(PlayState.ComponentManager, this, PlayState.ChunkManager, voxUnder);
            Sprite = new Sprite(PlayState.ComponentManager, "Sprite", this, Matrix.Identity, new SpriteSheet(ContentPaths.Entities.DwarfObjects.beartrap), false);
            Sprite.AddAnimation(new Animation(0, ContentPaths.Entities.DwarfObjects.beartrap, 32, 32,  0) {Name = IdleAnimation});
            Sprite.AddAnimation(new Animation(1, ContentPaths.Entities.DwarfObjects.beartrap, 32, 32,  0, 1, 2, 3) {Name = TriggerAnimation, Speeds =  new List<float>() {6.6f}, Loops = true});
        }
Example #14
0
        public Table(ComponentManager manager, Vector3 position, SpriteSheet fixtureAsset, Point fixtureFrame) :
            base(manager, "Table", manager.RootComponent, Matrix.Identity, new Vector3(1.0f, 1.0f, 1.0f), Vector3.Zero)
        {
            Matrix matrix = Matrix.CreateRotationY((float)Math.PI * 0.5f);

            matrix.Translation = position;
            LocalTransform     = matrix;

            SpriteSheet spriteSheet = new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture);
            Point       topFrame    = new Point(0, 6);
            Point       sideFrame   = new Point(1, 6);

            List <Point> frames = new List <Point>
            {
                topFrame
            };

            List <Point> sideframes = new List <Point>
            {
                sideFrame
            };

            Animation tableTop       = new Animation(GameState.Game.GraphicsDevice, new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture), "tableTop", 32, 32, frames, false, Color.White, 0.01f, 1.0f, 1.0f, false);
            Animation tableAnimation = new Animation(GameState.Game.GraphicsDevice, new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture), "tableTop", 32, 32, sideframes, false, Color.White, 0.01f, 1.0f, 1.0f, false);

            Sprite tabletopSprite = new Sprite(manager, "sprite1", this, Matrix.CreateRotationX((float)Math.PI * 0.5f), spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };

            tabletopSprite.AddAnimation(tableTop);

            Sprite sprite = new Sprite(manager, "sprite", this, Matrix.CreateTranslation(0.0f, -0.05f, -0.0f) * Matrix.Identity, spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };

            sprite.AddAnimation(tableAnimation);

            Sprite sprite2 = new Sprite(manager, "sprite2", this, Matrix.CreateTranslation(0.0f, -0.05f, -0.0f) * Matrix.CreateRotationY((float)Math.PI * 0.5f), spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };

            sprite2.AddAnimation(tableAnimation);

            Voxel voxelUnder = new Voxel();

            if (manager.World.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(manager, this, manager.World.ChunkManager, voxelUnder);
            }


            tableAnimation.Play();
            Tags.Add("Table");
            CollisionType = CollisionManager.CollisionType.Static;

            if (fixtureAsset != null)
            {
                new Fixture(new Vector3(0, 0.3f, 0), fixtureAsset, fixtureFrame, this);
            }
        }
Example #15
0
        public Chair(Vector3 position)
            : base("Chair", PlayState.ComponentManager.RootComponent, Matrix.Identity, new Vector3(1.0f, 1.0f, 1.0f), Vector3.Zero)
        {
            ComponentManager componentManager = PlayState.ComponentManager;
            Matrix matrix = Matrix.CreateRotationY((float)Math.PI * 0.5f);
            matrix.Translation = position - new Vector3(0, 0.22f, 0);
            LocalTransform = matrix;

            SpriteSheet spriteSheet = new SpriteSheet(ContentPaths.Entities.Furniture.interior_furniture);
            Point topFrame = new Point(2, 6);
            Point sideFrame = new Point(3, 6);

            List<Point> frames = new List<Point>
            {
                topFrame
            };

            List<Point> sideframes = new List<Point>
            {
                sideFrame
            };

            Animation tableTop = new Animation(GameState.Game.GraphicsDevice, spriteSheet, "tableTop", 32, 32, frames, false, Color.White, 0.01f, 1.0f, 1.0f, false);
            Animation tableAnimation = new Animation(GameState.Game.GraphicsDevice, spriteSheet, "tableTop", 32, 32, sideframes, false, Color.White, 0.01f, 1.0f, 1.0f, false);

            Sprite tabletopSprite = new Sprite(componentManager, "sprite1", this, Matrix.CreateRotationX((float)Math.PI * 0.5f), spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };
            tabletopSprite.AddAnimation(tableTop);

            Sprite sprite = new Sprite(componentManager, "sprite", this, Matrix.CreateTranslation(0.0f, -0.05f, -0.0f) * Matrix.Identity, spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };
            sprite.AddAnimation(tableAnimation);

            Sprite sprite2 = new Sprite(componentManager, "sprite2", this, Matrix.CreateTranslation(0.0f, -0.05f, -0.0f) * Matrix.CreateRotationY((float)Math.PI * 0.5f), spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };
            sprite2.AddAnimation(tableAnimation);

            Voxel voxelUnder = new Voxel();

            if (PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(componentManager, this, PlayState.ChunkManager, voxelUnder);
            }

            tableAnimation.Play();
            Tags.Add("Chair");
            CollisionType = CollisionManager.CollisionType.Static;
        }
Example #16
0
        public Mushroom(ComponentManager componentManager,
                        Vector3 position,
                        string asset,
                        ResourceLibrary.ResourceType resource,
                        int numRelease, bool selfIlluminate) :
            base("Mushroom", componentManager.RootComponent, Matrix.Identity, new Vector3(1.0f, 1.0f, 1.0f), Vector3.Zero)
        {
            Seedlingsheet = new SpriteSheet(ContentPaths.Entities.Plants.deadbush, 32, 32);
            SeedlingFrame = new Point(0, 0);
            Matrix matrix = Matrix.CreateRotationY(MathFunctions.Rand(-0.1f, 0.1f));

            matrix.Translation = position + new Vector3(0.5f, -0.25f, 0.5f);
            LocalTransform     = matrix;

            SpriteSheet spriteSheet = new SpriteSheet(asset);

            List <Point> frames = new List <Point>
            {
                new Point(0, 0)
            };
            Animation animation = new Animation(GameState.Game.GraphicsDevice, spriteSheet, "Mushroom", 32, 32, frames, false, Color.White, 0.01f, 1.0f, 1.0f, false);

            Sprite sprite = new Sprite(componentManager, "sprite", this, Matrix.Identity, spriteSheet, false)
            {
                OrientationType  = Sprite.OrientMode.Fixed,
                LightsWithVoxels = !selfIlluminate
            };

            sprite.AddAnimation(animation);

            Sprite sprite2 = new Sprite(componentManager, "sprite2", this, Matrix.CreateRotationY((float)Math.PI * 0.5f), spriteSheet, false)
            {
                OrientationType  = Sprite.OrientMode.Fixed,
                LightsWithVoxels = !selfIlluminate
            };

            sprite2.AddAnimation(animation);

            Voxel voxelUnder = new Voxel();
            bool  success    = componentManager.World.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder);

            if (success)
            {
                VoxelListener listener = new VoxelListener(componentManager.World.ComponentManager, this, componentManager.World.ChunkManager, voxelUnder);
            }

            Inventory inventory = new Inventory("Inventory", this)
            {
                Resources = new ResourceContainer()
                {
                    MaxResources = 2,
                    Resources    = new Dictionary <ResourceLibrary.ResourceType, ResourceAmount>()
                    {
                        {
                            resource,
                            new ResourceAmount(resource, numRelease)
                        }
                    }
                }
            };

            Health health = new Health(componentManager.World.ComponentManager, "HP", this, 30, 0.0f, 30);

            new Flammable(componentManager.World.ComponentManager, "Flames", this, health);

            animation.Play();
            Tags.Add("Mushroom");
            Tags.Add("Vegetation");
            CollisionType = CollisionManager.CollisionType.Static;
        }
Example #17
0
        public Wheat(Vector3 position)
            : base("Wheat", PlayState.ComponentManager.RootComponent, Matrix.Identity, new Vector3(1.0f, 1.0f, 1.0f), Vector3.Zero)
        {
            Matrix matrix = Matrix.CreateRotationY(MathFunctions.Rand(-0.1f, 0.1f));
            matrix.Translation = position + new Vector3(0.5f, -0.25f, 0.5f);
            LocalTransform = matrix;

            SpriteSheet spriteSheet = new SpriteSheet(ContentPaths.Entities.Plants.wheat);

            List<Point> frames = new List<Point>
            {
                new Point(0, 0)
            };
            Animation tableAnimation = new Animation(GameState.Game.GraphicsDevice, new SpriteSheet(ContentPaths.Entities.Plants.wheat), "Wheat", 32, 32, frames, false, Color.White, 0.01f, 1.0f, 1.0f, false);

            Sprite sprite = new Sprite(PlayState.ComponentManager, "sprite", this, Matrix.Identity, spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };
            sprite.AddAnimation(tableAnimation);

            Sprite sprite2 = new Sprite(PlayState.ComponentManager, "sprite2", this, Matrix.CreateRotationY((float)Math.PI * 0.5f), spriteSheet, false)
            {
                OrientationType = Sprite.OrientMode.Fixed
            };
            sprite2.AddAnimation(tableAnimation);

            Voxel voxelUnder = new Voxel();
            bool success = PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder);

            if (success)
            {
                VoxelListener listener = new VoxelListener(PlayState.ComponentManager, this, PlayState.ChunkManager, voxelUnder);
            }

            Inventory inventory = new Inventory("Inventory", this)
            {
                Resources = new ResourceContainer()
                {
                    MaxResources = 1,
                    Resources = new Dictionary<ResourceLibrary.ResourceType, ResourceAmount>()
                    {
                        {
                            ResourceLibrary.ResourceType.Grain,
                            new ResourceAmount(ResourceLibrary.ResourceType.Grain)
                        }
                    }
                }
            };

            Health health = new Health(PlayState.ComponentManager, "HP", this, 30, 0.0f, 30);
            new Flammable(PlayState.ComponentManager, "Flames", this, health);

            tableAnimation.Play();
            Tags.Add("Wheat");
            Tags.Add("Vegetation");
            CollisionType = CollisionManager.CollisionType.Static;
        }
Example #18
0
        // 20 x 8 x 32
        public Bookshelf(Vector3 position)
            : base("Bookshelf", PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(position), new Vector3(32.0f / 32.0f, 8.0f / 32.0f, 20.0f / 32.0f), new Vector3(0.5f, 0.5f, 0.5f))
        {
            Texture2D spriteSheet = TextureManager.GetTexture(ContentPaths.Entities.Furniture.bookshelf);
            bedModel = new Box(PlayState.ComponentManager, "model", this, Matrix.CreateTranslation(new Vector3(-20.0f / 64.0f, -32.0f / 64.0f, -8.0f / 64.0f)), new Vector3(32.0f / 32.0f, 8.0f / 32.0f, 20.0f / 32.0f), new Vector3(0.0f, 0.0f, 0.0f), PrimitiveLibrary.BoxPrimitives["bookshelf"], spriteSheet);

            Voxel voxelUnder = new Voxel();

            if (PlayState.ChunkManager.ChunkData.GetFirstVoxelUnder(position, ref voxelUnder))
            {
                VoxelListener listener = new VoxelListener(PlayState.ComponentManager, this, PlayState.ChunkManager, voxelUnder);
            }

            Tags.Add("Books");
            CollisionType = CollisionManager.CollisionType.Static;
        }