Example #1
0
        public void InitializeFromChunk(VoxelChunk chunk, DesignationSet DesignationSet, WorldManager World)
        {
            DebugHelper.AssertNotNull(chunk);
            DebugHelper.AssertNotNull(DesignationSet);
            DebugHelper.AssertNotNull(World);

            BoxPrimitive bedrockModel    = Library.GetVoxelPrimitive("Bedrock");
            var          sliceStack      = new List <RawPrimitive>();
            var          cache           = new Cache();
            int          maxViewingLevel = World.Renderer.PersistentSettings.MaxViewingLevel;

            for (var localY = 0; localY < maxViewingLevel - chunk.Origin.Y && localY < VoxelConstants.ChunkSizeY; ++localY) // Todo: Only iterate inside the chunk.
            {
                RawPrimitive sliceGeometry = null;

                lock (chunk.Data.SliceCache)
                {
                    var cachedSlice = chunk.Data.SliceCache[localY];

                    if (cachedSlice != null)
                    {
                        cache.Clear();

                        sliceStack.Add(cachedSlice);

                        if (GameSettings.Default.GrassMotes)
                        {
                            chunk.RebuildMoteLayerIfNull(localY);
                        }

                        continue;
                    }

                    sliceGeometry = new RawPrimitive
                    {
                        Vertices = null,
                        Indexes  = null
                    };

                    chunk.Data.SliceCache[localY] = sliceGeometry;
                }

                if (GameSettings.Default.CalculateRamps)
                {
                    UpdateCornerRamps(World.ChunkManager, chunk, localY);
                    UpdateNeighborEdgeRamps(World.ChunkManager, chunk, localY);
                }

                if (GameSettings.Default.GrassMotes)
                {
                    chunk.RebuildMoteLayer(localY);
                }

                DebugHelper.AssertNotNull(sliceGeometry);
                BuildSliceGeometry(chunk, bedrockModel, cache, localY, sliceGeometry, DesignationSet, World);

                sliceStack.Add(sliceGeometry);
            }

            var combinedGeometry = RawPrimitive.Concat(sliceStack);

            Vertices    = combinedGeometry.Vertices;
            VertexCount = combinedGeometry.VertexCount;
            Indexes     = combinedGeometry.Indexes.Select(s => (ushort)s).ToArray();
            IndexCount  = combinedGeometry.IndexCount;
        }
Example #2
0
        public void InitializeFromChunk(VoxelChunk chunk)
        {
            if (chunk == null)
            {
                return;
            }

            BoxPrimitive bedrockModel = VoxelLibrary.GetPrimitive("Bedrock");
            var          sliceStack   = new List <RawPrimitive>();
            var          cache        = new Cache();

            for (var y = 0; y < chunk.Manager.ChunkData.MaxViewingLevel; ++y)
            {
                RawPrimitive sliceGeometry = null;

                lock (chunk.Data.SliceCache)
                {
                    var cachedSlice = chunk.Data.SliceCache[y];

                    if (chunk.Data.VoxelsPresentInSlice[y] == 0)
                    {
                        cache.Clear();

                        if (cachedSlice != null)
                        {
                            chunk.Data.SliceCache[y] = null;
                        }
                        continue;
                    }

                    if (cachedSlice != null)
                    {
                        cache.Clear();

                        sliceStack.Add(cachedSlice);

                        if (GameSettings.Default.GrassMotes)
                        {
                            chunk.RebuildMoteLayerIfNull(y);
                        }

                        continue;
                    }

                    sliceGeometry = new RawPrimitive
                    {
                        Vertices = new ExtendedVertex[128],
                        Indexes  = new short[128]
                    };

                    chunk.Data.SliceCache[y] = sliceGeometry;
                }

                if (GameSettings.Default.CalculateRamps)
                {
                    UpdateCornerRamps(chunk, y);
                    UpdateNeighborEdgeRamps(chunk, y);
                }

                if (GameSettings.Default.GrassMotes)
                {
                    chunk.RebuildMoteLayer(y);
                }

                BuildSliceGeometry(chunk, bedrockModel, cache, y, sliceGeometry);

                sliceStack.Add(sliceGeometry);
            }

            var combinedGeometry = RawPrimitive.Concat(sliceStack);

            Vertices    = combinedGeometry.Vertices;
            VertexCount = combinedGeometry.VertexCount;
            Indexes     = combinedGeometry.Indexes.Select(s => (ushort)s).ToArray();
            IndexCount  = combinedGeometry.IndexCount;

            chunk.PrimitiveMutex.WaitOne();
            chunk.NewPrimitive         = this;
            chunk.NewPrimitiveReceived = true;
            chunk.PrimitiveMutex.ReleaseMutex();
        }