public void Initialize(SpriteSheet spriteSheet) { Physics.Orientation = Physics.OrientMode.Fixed; const int frameWidth = 32; const int frameHeight = 32; Sprite = new CharacterSprite (Graphics, Manager, "snake Sprite", Physics, Matrix.Identity ); // Add the idle animation Sprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Forward, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 0); Sprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Left, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 0); Sprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Right, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 0); Sprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Backward, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 0); for (int i = 0; i < 5; ++i) { CharacterSprite TailSprite = new CharacterSprite (Graphics, Manager, "snake Sprite", Tail[i], Matrix.Identity ); TailSprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Forward, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 1); TailSprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Left, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 1); TailSprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Right, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 1); TailSprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Backward, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 1); TailSprite.SetCurrentAnimation(CharacterMode.Idle.ToString()); } // Add sensor Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero); // Add AI AI = new SnakeAI(this, "snake AI", Sensors, PlanService); Attacks = new List <Attack>() { new Attack("None", 0.0f, 0.0f, 0.0f, ContentPaths.Audio.pick, ContentPaths.Effects.hit) }; Physics.Tags.Add("Snake"); Physics.Tags.Add("Animal"); }
public void Initialize(SpriteSheet spriteSheet) { Physics.Orientation = Physics.OrientMode.Fixed; const int frameWidth = 32; const int frameHeight = 32; Sprite = new CharacterSprite (Graphics, Manager, "snake Sprite", Physics, Matrix.Identity ); // Add the idle animation Sprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Forward, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 0); Sprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Left, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 0); Sprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Right, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 0); Sprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Backward, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 0); for (int i = 0; i < 5; ++i) { CharacterSprite TailSprite = new CharacterSprite (Graphics, Manager, "snake Sprite", Tail[i], Matrix.Identity ); TailSprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Forward, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 1); TailSprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Left, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 1); TailSprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Right, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 1); TailSprite.AddAnimation(CharacterMode.Idle, OrientedAnimation.Orientation.Backward, spriteSheet, ANIM_SPEED, frameWidth, frameHeight, 0, 1); TailSprite.SetCurrentAnimation(CharacterMode.Idle.ToString()); } // Add sensor Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero); // Add AI AI = new SnakeAI(this, "snake AI", Sensors, PlanService); Attacks = new List<Attack>() {new Attack("None", 0.0f, 0.0f, 0.0f, ContentPaths.Audio.pick, ContentPaths.Effects.rings)}; Physics.Tags.Add("Snake"); Physics.Tags.Add("Animal"); }