public void Initialize() { Physics.Orientation = Physics.OrientMode.RotateY; Sprite = new CharacterSprite(Graphics, Manager, "Necromancer Sprite", Physics, Matrix.CreateTranslation(new Vector3(0, 0.1f, 0))); foreach (Animation animation in Stats.CurrentClass.Animations) { Sprite.AddAnimation(animation.Clone()); } Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero); Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero); AI = new NecromancerAI(this, "Necromancer AI", Sensors, PlanService); Attacks = new List <Attack>() { new Attack(Stats.CurrentClass.Attacks[0]) }; Inventory = new Inventory("Inventory", Physics) { Resources = new ResourceContainer { MaxResources = 16 } }; Matrix shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f); shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f); SpriteSheet shadowTexture = new SpriteSheet(ContentPaths.Effects.shadowcircle); Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform, shadowTexture); List <Point> shP = new List <Point> { new Point(0, 0) }; Animation shadowAnimation = new Animation(Graphics, shadowTexture, "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false); Shadow.AddAnimation(shadowAnimation); shadowAnimation.Play(); Shadow.SetCurrentAnimation("sh"); Physics.Tags.Add("Necromancer"); DeathParticleTrigger = new ParticleTrigger("sand_particle", Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero) { TriggerOnDeath = true, TriggerAmount = 5, SoundToPlay = ContentPaths.Audio.gravel }; Flames = new Flammable(Manager, "Flames", Physics, this); NoiseMaker.Noises["Hurt"] = new List <string> { ContentPaths.Entities.Goblin.Audio.goblinhurt1, ContentPaths.Entities.Goblin.Audio.goblinhurt2, ContentPaths.Entities.Goblin.Audio.goblinhurt3, ContentPaths.Entities.Goblin.Audio.goblinhurt4, }; MinimapIcon minimapIcon = new MinimapIcon(Physics, new ImageFrame(TextureManager.GetTexture(ContentPaths.GUI.map_icons), 16, 3, 0)); NoiseMaker.Noises["Chew"] = new List <string> { ContentPaths.Audio.chew }; NoiseMaker.Noises["Jump"] = new List <string> { ContentPaths.Audio.jump }; Stats.FullName = TextGenerator.GenerateRandom("$goblinname"); //Stats.LastName = TextGenerator.GenerateRandom("$goblinfamily"); Stats.Size = 4; Stats.CanSleep = false; Stats.CanEat = false; }
public void Initialize() { Physics.Orientation = Physics.OrientMode.RotateY; Sprite = new CharacterSprite(Graphics, Manager, "Necromancer Sprite", Physics, Matrix.CreateTranslation(new Vector3(0, 0.1f, 0))); foreach (Animation animation in Stats.CurrentClass.Animations) { Sprite.AddAnimation(animation.Clone()); } Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero); Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero); AI = new NecromancerAI(this, "Necromancer AI", Sensors, PlanService); Attacks = new List<Attack>() { new Attack(Stats.CurrentClass.Attacks[0]) }; Inventory = new Inventory("Inventory", Physics) { Resources = new ResourceContainer { MaxResources = 16 } }; Matrix shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f); shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f); SpriteSheet shadowTexture = new SpriteSheet(ContentPaths.Effects.shadowcircle); Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform, shadowTexture); List<Point> shP = new List<Point> { new Point(0, 0) }; Animation shadowAnimation = new Animation(Graphics, shadowTexture, "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false); Shadow.AddAnimation(shadowAnimation); shadowAnimation.Play(); Shadow.SetCurrentAnimation("sh"); Physics.Tags.Add("Necromancer"); DeathParticleTrigger = new ParticleTrigger("sand_particle", Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero) { TriggerOnDeath = true, TriggerAmount = 5, SoundToPlay = ContentPaths.Audio.gravel }; Flames = new Flammable(Manager, "Flames", Physics, this); NoiseMaker.Noises["Hurt"] = new List<string> { ContentPaths.Entities.Goblin.Audio.goblinhurt1, ContentPaths.Entities.Goblin.Audio.goblinhurt2, ContentPaths.Entities.Goblin.Audio.goblinhurt3, ContentPaths.Entities.Goblin.Audio.goblinhurt4, }; MinimapIcon minimapIcon = new MinimapIcon(Physics, new ImageFrame(TextureManager.GetTexture(ContentPaths.GUI.map_icons), 16, 3, 0)); NoiseMaker.Noises["Chew"] = new List<string> { ContentPaths.Audio.chew }; NoiseMaker.Noises["Jump"] = new List<string> { ContentPaths.Audio.jump }; Stats.FullName = TextGenerator.GenerateRandom("$goblinname"); //Stats.LastName = TextGenerator.GenerateRandom("$goblinfamily"); Stats.Size = 4; Stats.CanSleep = false; Stats.CanEat = false; }