Example #1
0
        public static Body GenerateTestSeketon(WorldManager world, Vector3 position)
        {
            CreatureDef dwarfDef = ContentPaths.LoadFromJson <CreatureDef>(ContentPaths.Entities.Skeleton.skeleton);
            Creature    toReturn = new Creature(world.ComponentManager, position, dwarfDef, "Skeleton", 0, "Undead");

            toReturn.AI.AddThought(Thought.CreateStandardThought(Thought.ThoughtType.JustArrived, world.Time.CurrentDate), false);
            return(toReturn.Physics);
        }
Example #2
0
        public static Body GenerateTestMoleman(Vector3 position)
        {
            CreatureDef dwarfDef = ContentPaths.LoadFromJson <CreatureDef>(ContentPaths.Entities.Moleman.moleman);
            Creature    toReturn = new Creature(position, dwarfDef, "Moleman Miner", 0, "Molemen");

            toReturn.AI.AddThought(Thought.CreateStandardThought(Thought.ThoughtType.JustArrived, PlayState.Time.CurrentDate), false);
            return(toReturn.Physics);
        }
Example #3
0
        public Creature(Vector3 pos, CreatureDef def, string creatureClass, int creatureLevel, string faction) :
            this(new CreatureStats(EmployeeClass.Classes[creatureClass], creatureLevel),
                 faction,
                 PlayState.PlanService,
                 PlayState.ComponentManager.Factions.Factions[faction],
                 new Physics(def.Name, PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(pos), def.Size, new Vector3(0, -def.Size.Y * 0.5f, 0), def.Mass, 1.0f, 0.999f, 0.999f, Vector3.UnitY * -10, Physics.OrientMode.RotateY),
                 PlayState.ChunkManager,
                 GameState.Game.GraphicsDevice,
                 GameState.Game.Content,
                 def.Name)
        {
            HasMeat  = true;
            HasBones = true;
            EmployeeClass employeeClass = EmployeeClass.Classes[creatureClass];

            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "Sprite", Physics, Matrix.CreateTranslation(def.SpriteOffset));

            foreach (Animation animation in employeeClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }

            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, def.SenseRange, Vector3.Zero);

            AI = new CreatureAI(this, "AI", Sensors, PlanService);

            Attacks = new List <Attack>();

            foreach (Attack attack in employeeClass.Attacks)
            {
                Attacks.Add(new Attack(attack));
            }


            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = def.InventorySize
                }
            };

            if (def.HasShadow)
            {
                Matrix shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f);
                shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);

                Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform,
                                    new SpriteSheet(ContentPaths.Effects.shadowcircle))
                {
                    GlobalScale = def.ShadowScale
                };
                List <Point> shP = new List <Point>
                {
                    new Point(0, 0)
                };
                Animation shadowAnimation = new Animation(Graphics, new SpriteSheet(ContentPaths.Effects.shadowcircle),
                                                          "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false);
                Shadow.AddAnimation(shadowAnimation);
                shadowAnimation.Play();
                Shadow.SetCurrentAnimation("sh");
            }
            Physics.Tags.AddRange(def.Tags);

            DeathParticleTrigger = new ParticleTrigger(def.BloodParticle, Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath  = true,
                TriggerAmount   = 1,
                BoxTriggerTimes = 10,
                SoundToPlay     = ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
            };

            if (def.IsFlammable)
            {
                Flames = new Flammable(Manager, "Flames", Physics, this);
            }

            NoiseMaker.Noises["Hurt"] = def.HurtSounds;
            NoiseMaker.Noises["Chew"] = new List <string>()
            {
                def.ChewSound
            };
            NoiseMaker.Noises["Jump"] = new List <string>()
            {
                def.JumpSound
            };

            MinimapIcon minimapIcon = new MinimapIcon(Physics, def.MinimapIcon);

            Stats.FullName      = TextGenerator.GenerateRandom(PlayState.ComponentManager.Factions.Races[def.Race].NameTemplates);
            Stats.CanSleep      = def.CanSleep;
            Stats.CanEat        = def.CanEat;
            AI.TriggersMourning = def.TriggersMourning;
        }
Example #4
0
        public Creature(Vector3 pos, CreatureDef def, string creatureClass, int creatureLevel, string faction)
            : this(new CreatureStats(EmployeeClass.Classes[creatureClass], creatureLevel), 
                faction, 
                PlayState.PlanService, 
                PlayState.ComponentManager.Factions.Factions[faction], 
                new Physics(def.Name, PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(pos), def.Size, new Vector3(0, -def.Size.Y * 0.5f, 0), def.Mass, 1.0f, 0.999f, 0.999f, Vector3.UnitY * -10, Physics.OrientMode.RotateY),
                PlayState.ChunkManager,
                GameState.Game.GraphicsDevice, 
                GameState.Game.Content,
                def.Name)
        {
            EmployeeClass employeeClass = EmployeeClass.Classes[creatureClass];
            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "Sprite", Physics, Matrix.CreateTranslation(def.SpriteOffset));

            foreach (Animation animation in employeeClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }

            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, def.SenseRange, Vector3.Zero);

            AI = new CreatureAI(this, "AI", Sensors, PlanService);

            Attacks = new List<Attack>();

            foreach (Attack attack in employeeClass.Attacks)
            {
                Attacks.Add(new Attack(attack));
            }

            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = def.InventorySize
                }
            };

            if (def.HasShadow)
            {
                Matrix shadowTransform = Matrix.CreateRotationX((float) Math.PI*0.5f);
                shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);

                Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform,
                    new SpriteSheet(ContentPaths.Effects.shadowcircle))
                {
                    GlobalScale = def.ShadowScale
                };
                List<Point> shP = new List<Point>
                {
                    new Point(0, 0)
                };
                Animation shadowAnimation = new Animation(Graphics, new SpriteSheet(ContentPaths.Effects.shadowcircle),
                    "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false);
                Shadow.AddAnimation(shadowAnimation);
                shadowAnimation.Play();
                Shadow.SetCurrentAnimation("sh");
            }
            Physics.Tags.AddRange(def.Tags);

            DeathParticleTrigger = new ParticleTrigger(def.BloodParticle, Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath = true,
                TriggerAmount = 1,
                BoxTriggerTimes = 10,
                SoundToPlay = ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
            };

            if (def.IsFlammable)
            {
                Flames = new Flammable(Manager, "Flames", Physics, this);
            }

            NoiseMaker.Noises["Hurt"] = def.HurtSounds;
            NoiseMaker.Noises["Chew"] = new List<string>() {def.ChewSound};
            NoiseMaker.Noises["Jump"] = new List<string>() {def.JumpSound};

            MinimapIcon minimapIcon = new MinimapIcon(Physics, def.MinimapIcon);
            Stats.FullName = TextGenerator.GenerateRandom(PlayState.ComponentManager.Factions.Races[def.Race].NameTemplates);
            Stats.CanSleep = def.CanSleep;
            Stats.CanEat = def.CanEat;
            AI.TriggersMourning = def.TriggersMourning;
        }