Example #1
0
        public override void OnVoxelsSelected(List <VoxelHandle> refs, InputManager.MouseButton button)
        {
            if (Command.Contains("Build/"))
            {
                string         type = Command.Substring(6);
                BuildRoomOrder des  = new BuildRoomOrder(RoomLibrary.CreateRoom(Player.Faction, type, refs, false, Player.World), Player.Faction, Player.World);
                des.ToBuild.Designations = refs;
                Player.Faction.RoomBuilder.BuildDesignations.Add(des);
                Player.Faction.RoomBuilder.DesignatedRooms.Add(des.ToBuild);
                des.Build();
            }
            if (Command.Contains("Spawn/"))
            {
                string type = Command.Substring(6);
                foreach (var vox in refs.Where(vox => vox.IsValid))
                {
                    if (vox.IsEmpty)
                    {
                        var craftItem = CraftLibrary.GetCraftable(type);
                        var offset    = Vector3.Zero;

                        if (craftItem != null)
                        {
                            offset = craftItem.SpawnOffset;
                        }

                        var body = EntityFactory.CreateEntity <Body>(type, vox.WorldPosition + new Vector3(0.5f, 0.0f, 0.5f) + offset);
                        if (body != null)
                        {
                            body.PropogateTransforms();

                            if (craftItem != null)
                            {
                                if (craftItem.AddToOwnedPool)
                                {
                                    Player.Faction.OwnedObjects.Add(body);
                                }

                                if (craftItem.Moveable)
                                {
                                    body.Tags.Add("Moveable");
                                }

                                if (craftItem.Deconstructable)
                                {
                                    body.Tags.Add("Deconstructable");
                                }
                            }
                        }
                    }
                }
            }
            else if (Command.Contains("Rail/"))
            {
                string type     = Command.Substring("Rail/".Length);
                var    junction = new Rail.JunctionPiece
                {
                    RailPiece   = type,
                    Orientation = Rail.PieceOrientation.North,
                    Offset      = Point.Zero
                };

                foreach (var vox in refs.Where(vox => vox.IsValid))
                {
                    if (vox.IsEmpty)
                    {
                        var entity = new Rail.RailEntity(Player.World.ComponentManager, vox, junction);
                        Player.World.ComponentManager.RootComponent.AddChild(entity);
                    }
                }
            }
            else if (Command.Contains("Grass/"))
            {
                var type = GrassLibrary.GetGrassType(Command.Substring(6));
                foreach (var vox in refs.Where(v => v.IsValid))
                {
                    var v = vox;
                    if (!vox.IsEmpty)
                    {
                        v.GrassType = type.ID;
                    }
                }
            }
            else if (Command.Contains("Decal/"))
            {
                var type = DecalLibrary.GetGrassType(Command.Substring(6));
                foreach (var vox in refs.Where(v => v.IsValid))
                {
                    var v = vox;
                    if (!vox.IsEmpty)
                    {
                        v.Decal = DecalType.EncodeDecal(DecalOrientation, type.ID);
                    }
                }
            }
            else
            {
                foreach (var vox in refs.Where(vox => vox.IsValid))
                {
                    if (Command.Contains("Place/"))
                    {
                        string type = Command.Substring(6);
                        var    v    = vox;
                        v.Type = VoxelLibrary.GetVoxelType(type);
                        v.QuickSetLiquid(LiquidType.None, 0);

                        if (type == "Magic")
                        {
                            Player.World.ComponentManager.RootComponent.AddChild(
                                new DestroyOnTimer(Player.World.ComponentManager, Player.World.ChunkManager, vox)
                            {
                                DestroyTimer = new Timer(5.0f + MathFunctions.Rand(-0.5f, 0.5f), true)
                            });
                        }
                    }
                    else
                    {
                        switch (Command)
                        {
                        case "Delete Block":
                        {
                            var v = vox;
                            Player.World.Master.Faction.OnVoxelDestroyed(vox);
                            v.Type = VoxelLibrary.emptyType;
                            v.QuickSetLiquid(LiquidType.None, 0);
                        }
                        break;

                        case "Kill Block":
                            foreach (var selected in refs)
                            {
                                if (!selected.IsEmpty)
                                {
                                    Player.World.ChunkManager.KillVoxel(selected);
                                }
                            }
                            break;

                        case "Fill Water":
                        {
                            if (vox.IsEmpty)
                            {
                                var v = vox;
                                v.QuickSetLiquid(LiquidType.Water, WaterManager.maxWaterLevel);
                            }
                        }
                        break;

                        case "Fill Lava":
                        {
                            if (vox.IsEmpty)
                            {
                                var v = vox;
                                v.QuickSetLiquid(LiquidType.Lava, WaterManager.maxWaterLevel);
                            }
                        }
                        break;

                        case "Fire":
                        {
                            foreach (var flam2 in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both).OfType <Flammable>())
                            {
                                flam2.Heat = flam2.Flashpoint + 1;
                            }
                        }
                        break;

                        case "Kill Things":
                        {
                            foreach (var comp in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both))
                            {
                                comp.Die();
                            }
                        }
                        break;

                        case "Disease":
                        {
                            foreach (var creature in Player.World.EnumerateIntersectingObjects(vox.GetBoundingBox(), CollisionType.Both).OfType <Creature>())
                            {
                                var disease = Datastructures.SelectRandom(DiseaseLibrary.Diseases);
                                creature.AcquireDisease(disease.Name);
                            }
                            break;
                        }

                        default:
                            break;
                        }
                    }
                }
            }
        }
Example #2
0
        public override void OnVoxelsSelected(List <Voxel> refs, InputManager.MouseButton button)
        {
            if (!IsActive)
            {
                return;
            }

            string command = SelectorBox.CurrentValue;

            if (command == "")
            {
                return;
            }

            HashSet <Point3> chunksToRebuild = new HashSet <Point3>();

            if (command.Contains("Build "))
            {
                string         type = command.Substring(6);
                BuildRoomOrder des  = new BuildRoomOrder(RoomLibrary.CreateRoom(type, refs, false), Player.Faction);
                Player.Faction.RoomBuilder.BuildDesignations.Add(des);
                Player.Faction.RoomBuilder.DesignatedRooms.Add(des.ToBuild);
                des.Build();

                if (type == Stockpile.StockpileName)
                {
                    Player.Faction.Stockpiles.Add((Stockpile)des.ToBuild);
                }
            }
            else
            {
                foreach (Voxel vox in refs.Where(vox => vox != null))
                {
                    if (command.Contains("Place "))
                    {
                        string type = command.Substring(6);
                        vox.Type      = VoxelLibrary.GetVoxelType(type);
                        vox.IsVisible = true;
                        vox.Water     = new WaterCell();
                        vox.Health    = vox.Type.StartingHealth;

                        if (type == "Magic")
                        {
                            new VoxelListener(PlayState.ComponentManager, PlayState.ComponentManager.RootComponent,
                                              PlayState.ChunkManager, vox)
                            {
                                DestroyOnTimer = true,
                                DestroyTimer   = new Timer(5.0f + MathFunctions.Rand(-0.5f, 0.5f), true)
                            };
                        }


                        chunksToRebuild.Add(vox.ChunkID);
                    }
                    else
                    {
                        switch (command)
                        {
                        case "Delete Block":
                        {
                            PlayState.Master.Faction.OnVoxelDestroyed(vox);
                            vox.Chunk.NotifyDestroyed(new Point3(vox.GridPosition));
                            vox.Type  = VoxelType.TypeList[0];
                            vox.Water = new WaterCell();

                            if (!chunksToRebuild.Contains(vox.ChunkID))
                            {
                                Chunks.ChunkData.ChunkMap[vox.ChunkID].NotifyTotalRebuild(vox.IsEmpty && !vox.IsInterior);
                            }
                            chunksToRebuild.Add(vox.ChunkID);
                        }
                        break;

                        case "Kill Block":
                            foreach (Voxel selected in refs)
                            {
                                if (!selected.IsEmpty)
                                {
                                    selected.Kill();
                                }
                            }
                            break;

                        case "Fill Water":
                        {
                            if (vox.IsEmpty)
                            {
                                vox.WaterLevel = 255;
                                vox.Chunk.Data.Water[vox.Index].Type = LiquidType.Water;
                                chunksToRebuild.Add(vox.ChunkID);
                            }
                        }
                        break;

                        case "Fill Lava":
                        {
                            Vector3 gridPos = vox.GridPosition;
                            if (vox.IsEmpty)
                            {
                                vox.WaterLevel = 255;
                                vox.Chunk.Data.Water[vox.Index].Type = LiquidType.Lava;
                                chunksToRebuild.Add(vox.ChunkID);
                            }
                        }
                        break;

                        case "Fire":
                        {
                            List <Body> components = new List <Body>();
                            Player.Faction.Components.GetBodiesIntersecting(vox.GetBoundingBox(), components, CollisionManager.CollisionType.Dynamic | CollisionManager.CollisionType.Static);

                            foreach (Flammable flam2 in components.Select(comp => comp.GetChildrenOfTypeRecursive <Flammable>()).Where(flam => flam.Count > 0).SelectMany(flam => flam))
                            {
                                flam2.Heat = flam2.Flashpoint + 1;
                            }
                        }
                        break;

                        case "Kill Things":
                        {
                            List <Body> components = new List <Body>();
                            Player.Faction.Components.GetBodiesIntersecting(vox.GetBoundingBox(), components, CollisionManager.CollisionType.Dynamic | CollisionManager.CollisionType.Static);

                            foreach (Body comp in components)
                            {
                                comp.Die();
                            }
                        }
                        break;

                        default:
                            if (vox.IsEmpty)
                            {
                                EntityFactory.CreateEntity <Body>(SelectorBox.CurrentValue, vox.Position + new Vector3(0.5f, 0.5f, 0.5f));
                            }
                            break;
                        }
                    }
                }
            }

            foreach (Point3 chunk in chunksToRebuild)
            {
                Chunks.ChunkData.ChunkMap[chunk].NotifyTotalRebuild(false);
            }
        }
        /// <summary>
        /// Creates a flat, wooden balloon port for the balloon to land on, and Dwarves to sit on.
        /// </summary>
        /// <param name="roomDes">The player's BuildRoom designator (so that we can create a balloon port)</param>
        /// <param name="chunkManager">The terrain handler</param>
        /// <param name="x">The position of the center of the balloon port</param>
        /// <param name="z">The position of the center of the balloon port</param>
        /// <param name="size">The size of the (square) balloon port in voxels on a side</param>
        public BalloonPort GenerateInitialBalloonPort(RoomBuilder roomDes, ChunkManager chunkManager, float x, float z,
                                                      int size)
        {
            var centerCoordinate = GlobalVoxelCoordinate.FromVector3(new Vector3(x, VoxelConstants.ChunkSizeY - 1, z));

            var accumulator = 0;
            var count       = 0;

            for (var offsetX = -size; offsetX <= size; ++offsetX)
            {
                for (var offsetY = -size; offsetY <= size; ++offsetY)
                {
                    var topVoxel = VoxelHelpers.FindFirstVoxelBelowIncludeWater(
                        new VoxelHandle(chunkManager.ChunkData,
                                        centerCoordinate + new GlobalVoxelOffset(offsetX, 0, offsetY)));

                    if (topVoxel.Coordinate.Y > 0)
                    {
                        accumulator += topVoxel.Coordinate.Y + 1;
                        count       += 1;
                    }
                }
            }

            var averageHeight = (int)Math.Round(((float)accumulator / (float)count));

            // Next, create the balloon port by deciding which voxels to fill.
            var balloonPortDesignations = new List <VoxelHandle>();
            var treasuryDesignations    = new List <VoxelHandle>();

            for (int dx = -size; dx <= size; dx++)
            {
                for (int dz = -size; dz <= size; dz++)
                {
                    Vector3 worldPos = new Vector3(centerCoordinate.X + dx, centerCoordinate.Y, centerCoordinate.Z + dz);

                    var baseVoxel = VoxelHelpers.FindFirstVoxelBelow(new VoxelHandle(
                                                                         chunkManager.ChunkData, GlobalVoxelCoordinate.FromVector3(worldPos)));

                    if (!baseVoxel.IsValid)
                    {
                        continue;
                    }

                    var h          = baseVoxel.Coordinate.Y + 1;
                    var localCoord = baseVoxel.Coordinate.GetLocalVoxelCoordinate();

                    for (int y = averageHeight; y < h; y++)
                    {
                        var v = new VoxelHandle(baseVoxel.Chunk,
                                                new LocalVoxelCoordinate((int)localCoord.X, y, (int)localCoord.Z));
                        v.RawSetType(VoxelLibrary.GetVoxelType(0));
                        v.QuickSetLiquid(LiquidType.None, 0);
                    }

                    if (averageHeight < h)
                    {
                        h = averageHeight;
                    }

                    bool isPosX = (dx == size && dz == 0);
                    bool isPosZ = (dz == size & dx == 0);
                    bool isNegX = (dx == -size && dz == 0);
                    bool isNegZ = (dz == -size && dz == 0);
                    bool isSide = (isPosX || isNegX || isPosZ || isNegZ);

                    Vector3 offset = Vector3.Zero;

                    if (isSide)
                    {
                        if (isPosX)
                        {
                            offset = Vector3.UnitX;
                        }
                        else if (isPosZ)
                        {
                            offset = Vector3.UnitZ;
                        }
                        else if (isNegX)
                        {
                            offset = -Vector3.UnitX;
                        }
                        else if (isNegZ)
                        {
                            offset = -Vector3.UnitZ;
                        }
                    }

                    // Fill from the top height down to the bottom.
                    for (int y = h - 1; y < averageHeight; y++)
                    {
                        var v = new VoxelHandle(baseVoxel.Chunk,
                                                new LocalVoxelCoordinate((int)localCoord.X, y, (int)localCoord.Z));
                        v.RawSetType(VoxelLibrary.GetVoxelType("Scaffold"));
                        v.QuickSetLiquid(LiquidType.None, 0);

                        if (y == averageHeight - 1)
                        {
                            if (dz >= 0)
                            {
                                balloonPortDesignations.Add(v);
                            }
                            else
                            {
                                treasuryDesignations.Add(v);
                            }
                        }

                        if (isSide)
                        {
                            var ladderPos = new Vector3(worldPos.X, y, worldPos.Z) + offset +
                                            Vector3.One * 0.5f;
                            var ladderVox = new VoxelHandle(chunkManager.ChunkData,
                                                            GlobalVoxelCoordinate.FromVector3(ladderPos));
                            if (ladderVox.IsValid && ladderVox.IsEmpty)
                            {
                                var ladder = EntityFactory.CreateEntity <Ladder>("Ladder", ladderPos);
                                Master.Faction.OwnedObjects.Add(ladder);
                                ladder.Tags.Add("Moveable");
                                ladder.Tags.Add("Deconstructable");
                            }
                        }
                    }
                }
            }

            // Actually create the BuildRoom.
            BalloonPort    toBuild  = new BalloonPort(PlayerFaction, balloonPortDesignations, this);
            BuildRoomOrder buildDes = new BuildRoomOrder(toBuild, roomDes.Faction, this);

            buildDes.Build(true);
            roomDes.DesignatedRooms.Add(toBuild);

            // Also add a treasury
            Treasury treasury = new Treasury(PlayerFaction, treasuryDesignations, this);

            treasury.OnBuilt();
            roomDes.DesignatedRooms.Add(treasury);

            return(toBuild);
        }
Example #4
0
 public void Build()
 {
     Order.Build();
 }
Example #5
0
        public override void OnVoxelsSelected(List<Voxel> refs, InputManager.MouseButton button)
        {
            if(!IsActive)
            {
                return;
            }

            string command = SelectorBox.CurrentValue;
            if(command == "")
            {
                return;
            }

            HashSet<Point3> chunksToRebuild = new HashSet<Point3>();

            if(command.Contains("Build "))
            {
                string type = command.Substring(6);
                BuildRoomOrder des = new BuildRoomOrder(RoomLibrary.CreateRoom(Player.Faction, type, refs, false), Player.Faction);
                Player.Faction.RoomBuilder.BuildDesignations.Add(des);
                Player.Faction.RoomBuilder.DesignatedRooms.Add(des.ToBuild);
                des.Build();
            }
            else
            {
                foreach(Voxel vox in refs.Where(vox => vox != null))
                {
                    if(command.Contains("Place "))
                    {
                        string type = command.Substring(6);
                        vox.Type = VoxelLibrary.GetVoxelType(type);
                        vox.Water = new WaterCell();
                        vox.Health = vox.Type.StartingHealth;

                        if (type == "Magic")
                        {
                            new VoxelListener(PlayState.ComponentManager, PlayState.ComponentManager.RootComponent,
                                PlayState.ChunkManager, vox)
                            {
                                DestroyOnTimer = true,
                                DestroyTimer = new Timer(5.0f + MathFunctions.Rand(-0.5f, 0.5f), true)
                            };
                        }

                        chunksToRebuild.Add(vox.ChunkID);
                    }
                    else switch(command)
                    {
                        case "Delete Block":
                        {
                            PlayState.Master.Faction.OnVoxelDestroyed(vox);
                            vox.Chunk.NotifyDestroyed(new Point3(vox.GridPosition));
                            vox.Type = VoxelType.TypeList[0];
                            vox.Water = new WaterCell();

                            if(!chunksToRebuild.Contains(vox.ChunkID))
                            {
                                Chunks.ChunkData.ChunkMap[vox.ChunkID].NotifyTotalRebuild(vox.IsEmpty && !vox.IsInterior);
                            }
                            chunksToRebuild.Add(vox.ChunkID);
                        }
                            break;
                        case "Kill Block":
                            foreach(Voxel selected in refs)
                            {

                                if (!selected.IsEmpty)
                                {
                                    selected.Kill();
                                }
                            }
                            break;
                        case "Fill Water":
                        {
                            if (vox.IsEmpty)
                            {
                                vox.WaterLevel = 255;
                                vox.Chunk.Data.Water[vox.Index].Type = LiquidType.Water;
                                chunksToRebuild.Add(vox.ChunkID);
                            }
                        }
                            break;
                        case "Fill Lava":
                        {
                            Vector3 gridPos = vox.GridPosition;
                            if (vox.IsEmpty)
                            {
                                vox.WaterLevel = 255;
                                vox.Chunk.Data.Water[vox.Index].Type = LiquidType.Lava;
                                chunksToRebuild.Add(vox.ChunkID);
                            }
                        }
                            break;
                        case "Fire":
                        {
                            List<Body> components = new List<Body>();
                            Player.Faction.Components.GetBodiesIntersecting(vox.GetBoundingBox(), components, CollisionManager.CollisionType.Dynamic | CollisionManager.CollisionType.Static);

                            foreach(Flammable flam2 in components.Select(comp => comp.GetChildrenOfTypeRecursive<Flammable>()).Where(flam => flam.Count > 0).SelectMany(flam => flam))
                            {
                                flam2.Heat = flam2.Flashpoint + 1;
                            }
                        }
                            break;
                        case "Kill Things":
                        {
                            List<Body> components = new List<Body>();
                            Player.Faction.Components.GetBodiesIntersecting(vox.GetBoundingBox(), components, CollisionManager.CollisionType.Dynamic | CollisionManager.CollisionType.Static);

                            foreach(Body comp in components)
                            {
                                comp.Die();
                            }
                        }
                            break;
                        default:
                            if(vox.IsEmpty)
                            {
                                EntityFactory.CreateEntity<Body>(SelectorBox.CurrentValue, vox.Position + new Vector3(0.5f, 0.5f, 0.5f));
                            }
                            break;
                    }
                }
            }

            foreach(Point3 chunk in chunksToRebuild)
            {
                Chunks.ChunkData.ChunkMap[chunk].NotifyTotalRebuild(false);
            }
        }