Example #1
0
        public override IEnumerable <Act.Status> Run()
        {
            List <ResourceAmount> foods =
                Agent.Creature.Inventory.GetResources(new Quantitiy <Resource.ResourceTags>(Resource.ResourceTags.Edible), Inventory.RestockType.Any);

            if (foods.Count == 0 && Agent.Creature.Faction == Agent.World.PlayerFaction)
            {
                yield return(Act.Status.Fail);

                yield break;
            }

            FoodBody = null;
            Timer eatTimer = new Timer(3.0f, true);

            foreach (ResourceAmount resourceAmount in foods)
            {
                if (resourceAmount.NumResources > 0)
                {
                    List <Body> bodies = Agent.Creature.Inventory.RemoveAndCreate(new ResourceAmount(resourceAmount.ResourceType, 1),
                                                                                  Inventory.RestockType.Any);
                    var resource = ResourceLibrary.GetResourceByName(resourceAmount.ResourceType);
                    Agent.Creature.NoiseMaker.MakeNoise("Chew", Agent.Creature.AI.Position);
                    if (bodies.Count == 0)
                    {
                        yield return(Act.Status.Fail);
                    }
                    else
                    {
                        FoodBody = bodies[0];


                        while (!eatTimer.HasTriggered)
                        {
                            eatTimer.Update(DwarfTime.LastTime);
                            Matrix rot = Agent.Creature.Physics.LocalTransform;
                            rot.Translation         = Vector3.Zero;
                            FoodBody.LocalTransform = Agent.Creature.Physics.LocalTransform;
                            Vector3 foodPosition = Agent.Creature.Physics.Position + Vector3.Up * 0.05f + Vector3.Transform(Vector3.Forward, rot) * 0.5f;
                            FoodBody.LocalPosition = foodPosition;
                            FoodBody.PropogateTransforms();
                            FoodBody.Active = false;
                            Agent.Creature.Physics.Velocity     = Vector3.Zero;
                            Agent.Creature.CurrentCharacterMode = CharacterMode.Sitting;
                            if (MathFunctions.RandEvent(0.05f))
                            {
                                Agent.Creature.World.ParticleManager.Trigger("crumbs", foodPosition, Color.White, 3);
                            }
                            yield return(Act.Status.Running);
                        }

                        Agent.Creature.Status.Hunger.CurrentValue += resource.FoodContent;
                        Agent.Creature.AddThought(Thought.ThoughtType.AteFood);
                        if (resource.Tags.Contains(Resource.ResourceTags.Alcohol))
                        {
                            Agent.Creature.AddThought(Thought.ThoughtType.HadAle);
                        }
                        FoodBody.GetRoot().Delete();
                        yield return(Act.Status.Success);
                    }
                    yield break;
                }
            }
        }
Example #2
0
        public bool RemoveResources(List <ResourceAmount> resources, Vector3 position, bool createItems = true)
        {
            Dictionary <ResourceType, ResourceAmount> amounts = new Dictionary <ResourceType, ResourceAmount>();

            foreach (ResourceAmount resource in resources)
            {
                if (!amounts.ContainsKey(resource.ResourceType))
                {
                    amounts.Add(resource.ResourceType, new ResourceAmount(resource));
                }
                else
                {
                    amounts[resource.ResourceType].NumResources += resource.NumResources;
                }
            }

            if (!HasResources(amounts.Values))
            {
                return(false);
            }


            List <Stockpile> stockpilesCopy = new List <Stockpile>(Stockpiles.Where(s => resources.All(r => s.IsAllowed(r.ResourceType))));

            stockpilesCopy.Sort((a, b) => CompareZones(a, b, position));


            foreach (ResourceAmount resource in resources)
            {
                int            count     = 0;
                List <Vector3> positions = new List <Vector3>();
                foreach (Stockpile stock in stockpilesCopy)
                {
                    int num = stock.Resources.RemoveMaxResources(resource, resource.NumResources - count);
                    stock.HandleBoxes();
                    if (stock.Boxes.Count > 0)
                    {
                        for (int i = 0; i < num; i++)
                        {
                            positions.Add(stock.Boxes[stock.Boxes.Count - 1].LocalTransform.Translation);
                        }
                    }

                    count += num;

                    if (count >= resource.NumResources)
                    {
                        break;
                    }
                }

                if (createItems)
                {
                    foreach (Vector3 vec in positions)
                    {
                        Body newEntity =
                            EntityFactory.CreateEntity <Body>(resource.ResourceType + " Resource",
                                                              vec + MathFunctions.RandVector3Cube() * 0.5f);

                        TossMotion toss = new TossMotion(1.0f + MathFunctions.Rand(0.1f, 0.2f),
                                                         2.5f + MathFunctions.Rand(-0.5f, 0.5f), newEntity.LocalTransform, position);
                        newEntity.GetRoot().GetComponent <Physics>().CollideMode = Physics.CollisionMode.None;
                        newEntity.AnimationQueue.Add(toss);
                        newEntity.UpdateRate = 1;
                        toss.OnComplete     += () => toss_OnComplete(newEntity);
                    }
                }
            }

            return(true);
        }
Example #3
0
        public bool Perform(Creature performer, Body other, DwarfTime time, float bonus, Vector3 pos, string faction)
        {
            switch (TriggerMode)
            {
            case AttackTrigger.Timer:
                RechargeTimer.Update(time);
                if (!RechargeTimer.HasTriggered)
                {
                    HasTriggered = false;
                    return(false);
                }
                break;

            case AttackTrigger.Animation:
                if (!performer.Sprite.AnimPlayer.HasValidAnimation() ||
                    performer.Sprite.AnimPlayer.CurrentFrame != TriggerFrame)
                {
                    HasTriggered = false;
                    return(false);
                }
                break;
            }

            if (HasTriggered)
            {
                return(true);
            }

            HasTriggered = true;
            switch (Mode)
            {
            case AttackMode.Melee:
            case AttackMode.Dogfight:
            {
                DoDamage(performer, other, bonus);
                break;
            }

            case AttackMode.Area:
            {
                BoundingBox box = new BoundingBox(performer.AI.Position - Vector3.One * Range, performer.AI.Position + Vector3.One * Range);
                foreach (var body in performer.World.EnumerateIntersectingObjects(box, CollisionType.Both))
                {
                    var creature = body.GetRoot().GetComponent <CreatureAI>();
                    if (creature == null)
                    {
                        var health = body.GetRoot().GetComponent <Health>();
                        if (health != null)
                        {
                            DoDamage(performer, body, bonus);
                        }
                        continue;
                    }
                    if (creature.Faction == performer.Faction)
                    {
                        continue;
                    }
                    var alliance = performer.World.Diplomacy.GetPolitics(creature.Faction, performer.Faction).GetCurrentRelationship() != Relationship.Hateful;
                    if (alliance)
                    {
                        continue;
                    }

                    DoDamage(performer, body, bonus);
                }
                break;
            }

            case AttackMode.Ranged:
            {
                PlayNoise(other.GlobalTransform.Translation);
                LaunchProjectile(pos, other.Position, other);

                var injury = DiseaseLibrary.GetRandomInjury();

                if (MathFunctions.RandEvent(injury.LikelihoodOfSpread))
                {
                    var creature = other.GetRoot().GetComponent <Creature>();
                    if (creature != null)
                    {
                        creature.AcquireDisease(injury.Name);
                    }
                }
                break;
            }
            }

            return(true);
        }
Example #4
0
        public bool Perform(Creature performer, Body other, DwarfTime time, float bonus, Vector3 pos, string faction)
        {
            switch (TriggerMode)
            {
            case AttackTrigger.Timer:
                RechargeTimer.Update(time);
                if (!RechargeTimer.HasTriggered)
                {
                    HasTriggered = false;
                    return(false);
                }
                break;

            case AttackTrigger.Animation:
                if (!performer.Sprite.AnimPlayer.HasValidAnimation() ||
                    performer.Sprite.AnimPlayer.CurrentFrame != TriggerFrame)
                {
                    HasTriggered = false;
                    return(false);
                }
                break;
            }

            if (HasTriggered)
            {
                return(true);
            }

            HasTriggered = true;
            switch (Mode)
            {
            case AttackMode.Melee:
            case AttackMode.Dogfight:
            {
                var otherCreature = other.GetRoot().GetComponent <Creature>();
                if (otherCreature != null && !String.IsNullOrEmpty(DiseaseToSpread))
                {
                    var disease = DiseaseLibrary.GetDisease(DiseaseToSpread);
                    if (MathFunctions.RandEvent(disease.LikelihoodOfSpread))
                    {
                        otherCreature.AcquireDisease(DiseaseToSpread);
                    }
                }
                var health = other.GetRoot().EnumerateAll().OfType <Health>().FirstOrDefault();
                if (health != null)
                {
                    health.Damage(DamageAmount + bonus);
                    var injury = DiseaseLibrary.GetRandomInjury();

                    if (MathFunctions.RandEvent(injury.LikelihoodOfSpread))
                    {
                        var creature = other.GetRoot().GetComponent <Creature>();
                        if (creature != null)
                        {
                            creature.AcquireDisease(injury.Name);
                        }
                    }
                    Vector3 knock = other.Position - performer.Physics.Position;
                    knock.Normalize();
                    knock *= 0.2f;
                    if (other.AnimationQueue.Count == 0)
                    {
                        other.AnimationQueue.Add(new KnockbackAnimation(0.15f, other.LocalTransform, knock));
                    }
                }

                PlayNoise(other.GlobalTransform.Translation);
                if (HitParticles != "")
                {
                    performer.Manager.World.ParticleManager.Trigger(HitParticles, other.LocalTransform.Translation, Color.White, 5);
                }

                if (HitAnimation != null)
                {
                    IndicatorManager.DrawIndicator(HitAnimation, other.BoundingBox.Center(), 10.0f, 1.0f, MathFunctions.RandVector2Circle(), Color.White, MathFunctions.Rand() > 0.5f);
                }

                Physics physics = other as Physics;

                if (physics != null)
                {
                    Vector3 force = other.Position - pos;

                    if (force.LengthSquared() > 0.01f)
                    {
                        force.Normalize();
                        physics.ApplyForce(force * Knockback, 1.0f);
                    }
                }

                break;
            }

            case AttackMode.Ranged:
            {
                PlayNoise(other.GlobalTransform.Translation);
                LaunchProjectile(pos, other.Position, other);

                var injury = DiseaseLibrary.GetRandomInjury();

                if (MathFunctions.RandEvent(injury.LikelihoodOfSpread))
                {
                    var creature = other.GetRoot().GetComponent <Creature>();
                    if (creature != null)
                    {
                        creature.AcquireDisease(injury.Name);
                    }
                }
                break;
            }
            }

            return(true);
        }
Example #5
0
        public void DoDamage(Creature performer, Body other, float bonus)
        {
            if (!String.IsNullOrEmpty(DiseaseToSpread))
            {
                var otherCreature = other.GetRoot().GetComponent <Creature>();
                if (otherCreature != null)
                {
                    var disease = DiseaseLibrary.GetDisease(DiseaseToSpread);
                    if (MathFunctions.RandEvent(disease.LikelihoodOfSpread))
                    {
                        otherCreature.AcquireDisease(DiseaseToSpread);
                    }
                }
            }

            var health = other.GetRoot().EnumerateAll().OfType <Health>().FirstOrDefault();

            if (health != null)
            {
                health.Damage(DamageAmount + bonus);
                var injury = DiseaseLibrary.GetRandomInjury();

                if (MathFunctions.RandEvent(injury.LikelihoodOfSpread))
                {
                    var creature = other.GetRoot().GetComponent <Creature>();
                    if (creature != null)
                    {
                        creature.AcquireDisease(injury.Name);
                    }
                }

                Vector3 knock = other.Position - performer.Physics.Position;
                knock.Normalize();
                knock *= 0.2f;
                if (other.AnimationQueue.Count == 0)
                {
                    other.AnimationQueue.Add(new KnockbackAnimation(0.15f, other.LocalTransform, knock));
                }
            }
            else
            {
                other.GetRoot().Die();
            }

            PlayNoise(other.GlobalTransform.Translation);
            if (HitParticles != "")
            {
                performer.Manager.World.ParticleManager.Trigger(HitParticles, other.LocalTransform.Translation, Color.White, 5);

                if (ShootLaser)
                {
                    performer.Manager.World.ParticleManager.TriggerRay(HitParticles, performer.AI.Position, other.LocalTransform.Translation);
                }
            }

            if (HitAnimation != null)
            {
                IndicatorManager.DrawIndicator(HitAnimation, other.BoundingBox.Center(), 10.0f, 1.0f, MathFunctions.RandVector2Circle(), Color.White, MathFunctions.Rand() > 0.5f);
            }

            Physics physics = other as Physics;

            if (physics != null)
            {
                Vector3 force = other.Position - performer.AI.Position;

                if (force.LengthSquared() > 0.01f)
                {
                    force.Normalize();
                    physics.ApplyForce(force * Knockback, 1.0f);
                }
            }
        }