Example #1
0
        /// <summary>
        /// Trigger the DICOM Client Verification (E-ECHO-RQ).
        /// </summary>
        /// <param name="actorType">Destination Actor Type.</param>
        /// <returns>Boolean indicating success or failure.</returns>
        public bool TriggerActorDicomClientVerificationInstances(ActorTypeEnum actorType)
        {
            bool triggerResult = false;

            // can only trigger an actor that is started
            if (_actorState == ActorStateEnum.ActorStarted)
            {
                triggerResult = true;

                ActorNameCollection activeDestinationActors = ActorConnectionCollection.IsEnabled(actorType);
                foreach (ActorName activeActorName in activeDestinationActors)
                {
                    DicomClient dicomClient = GetDicomClient(activeActorName);
                    if (dicomClient != null)
                    {
                        if (dicomClient.TriggerClientVerification(activeActorName) == false)
                        {
                            // set returned result - but continue with other triggers
                            triggerResult = false;
                        }
                    }
                }
            }

            return(triggerResult);
        }
Example #2
0
 private void SetActorDefaultConnectionActive(ActorName actorName)
 {
     // check if the actor has already been enabled by default
     if (ActorConnectionCollection.IsEnabled(actorName) == false)
     {
         // enable the connection by default
         ActorConnectionCollection.Add(new ActorConnection(actorName, true));
     }
 }
Example #3
0
        /// <summary>
        /// Trigger the Actor Instances of the given Actor Type.
        /// </summary>
        /// <param name="actorType">Destination Actor Type.</param>
        /// <param name="trigger">Trigger message.</param>
        /// <param name="awaitCompletion">Boolean indicating whether this a synchronous call or not.</param>
        /// <returns>Boolean indicating success or failure.</returns>
        public bool TriggerActorInstances(ActorTypeEnum actorType, BaseTrigger trigger, bool awaitCompletion)
        {
            bool triggerResult = false;

            // can only trigger an actor that is started
            if (_actorState == ActorStateEnum.ActorStarted)
            {
                triggerResult = true;

                ActorNameCollection activeDestinationActors = ActorConnectionCollection.IsEnabled(actorType);
                foreach (ActorName activeActorName in activeDestinationActors)
                {
                    if (trigger is Hl7Trigger)
                    {
                        Hl7Client hl7Client = GetHl7Client(activeActorName);
                        if (hl7Client != null)
                        {
                            if (hl7Client.TriggerClient(activeActorName, trigger, awaitCompletion) == false)
                            {
                                // set returned result - but continue with other triggers
                                triggerResult = false;
                            }
                        }
                    }
                    else
                    {
                        DicomClient dicomClient = GetDicomClient(activeActorName);
                        if (dicomClient != null)
                        {
                            if (dicomClient.TriggerClient(activeActorName, trigger, awaitCompletion) == false)
                            {
                                // set returned result - but continue with other triggers
                                triggerResult = false;
                            }
                        }
                    }
                }
            }

            return(triggerResult);
        }
Example #4
0
 /// <summary>
 /// Add a reponse trigger to the Actor.
 /// </summary>
 /// <param name="actorType">Destination Actor Type.</param>
 /// <param name="trigger">Trigger message.</param>
 public void AddResponseTriggerToActor(ActorTypeEnum actorType, BaseTrigger trigger)
 {
     // can only load and actor that is started
     if (_actorState == ActorStateEnum.ActorStarted)
     {
         ActorNameCollection activeDestinationActors = ActorConnectionCollection.IsEnabled(actorType);
         foreach (ActorName activeActorName in activeDestinationActors)
         {
             if (trigger is Hl7Trigger)
             {
                 Hl7Server hl7Server = GetHl7Server(activeActorName);
                 if ((hl7Server != null) &&
                     (hl7Server is Hl7QueryServer))
                 {
                     Hl7QueryServer hl7QueryServer = (Hl7QueryServer)hl7Server;
                     hl7QueryServer.AddResponseTrigger(activeActorName, trigger);
                 }
             }
         }
     }
 }