/// <summary> /// Test defense logic by having the player defend against an entire talon. /// </summary> static void DefenseTest() { List <Card> hand = new List <Card>(); // Player's hand Talon talon = new Talon(); // Talon to play against Console.WriteLine("----------"); Console.WriteLine("Populating player's hand..."); for (int i = 1; i <= 6; i++) { hand.Add(talon.Draw()); } // Main game loop do { Card attack = talon.Draw(); Card defense; Console.WriteLine("\n===\nDefending against: " + attack); Console.WriteLine("Trump suit is " + talon.Trump.Suit); Console.WriteLine("Your hand: "); for (int index = 0; index < hand.Count; index++) { Console.WriteLine("\t" + index + ": " + hand[index]); } Console.Write("Select a card to defend with: "); // Player selects a card defense = hand[int.Parse(Console.ReadLine())]; if (defense.CanDefendAgainst(attack, talon.Trump.Suit)) { Console.WriteLine("+ Defended successfully. Defense card has been shed from your hand."); hand.Remove(defense); } else { Console.WriteLine("- Defense failed. You must take the attack card."); hand.Add(attack); } Console.WriteLine("Cards remaining in talon: " + talon.Size); } while (talon.Size > 0 && hand.Count > 0); Console.WriteLine("-----------"); if (hand.Count == 0) { Console.WriteLine("\n...Oh, you won! Good job!"); } else { Console.WriteLine("\nTalon empty; test concluded."); } }
static void PlayerTest() { Console.WriteLine("Creating players..."); List <Player> players = new List <Player> { new HumanPlayer("John"), new SimpleAIPlayer("Computron 386") }; Console.WriteLine("Creating talon..."); Talon talon = new Talon(); const int CARDS_TO_DRAW = 6; Console.WriteLine("Populating hands..."); for (int i = 0; i < CARDS_TO_DRAW; i++) { foreach (Player player in players) { player.TakeCard(talon.Draw()); } } // Display contents of hands foreach (Player player in players) { Console.WriteLine("\n------\n{0} is holding:", player.Name); foreach (Card card in player.Hand) { Console.WriteLine("\t{0}", card.ToString()); } } }
/// <summary> /// Advances the primary game loop. /// </summary> public void Continue() { // If there's only one player remaining, then the game is over. if (ActivePlayers == 1) { // Assuming we haven't already figured out who the fool is (no need to do it twice!) if (Fool == null) { // Iterate through the players to figure out which one was the fool. foreach (Player player in Players) { if (player.IsActive) { Fool = player; } } } OnEnd(new GameLogEventArgs(string.Format("The game has ended! {0} is the fool!", Fool.Name))); } // Otherwise, the game continues. else { // If the current bout is still ongoing... if (CurrentBout.Winner == null) { // Advance the bout CurrentBout.Continue(); } else { // All players replenish their hands, starting with the previous bout's attacker Player replenishingPlayer = CurrentBout.Attacker; for (int i = 0; !Talon.IsEmpty && i < ActivePlayers; i++) { int cardsToDraw = MINIMUM_HAND_SIZE - replenishingPlayer.Hand.Count; if (cardsToDraw > 0) { List <Card> cardsToAdd = new List <Card>(); for (int j = 0; !Talon.IsEmpty && j < cardsToDraw; j++) { cardsToAdd.Add(Talon.Draw()); } replenishingPlayer.TakeCards(cardsToAdd, "the talon", "draws"); } // Replenishing moves counterclockwise (opposite to turn order) replenishingPlayer = PlayerBefore(replenishingPlayer); } // Move to the next bout NextBout(); } } }
/// <summary> /// Instantiates a new Durak game. /// </summary> /// <param name="deck">The deck to use as the talon.</param> /// <param name="players">The players involved in the game.</param> /// <exception cref="ArgumentException">There aren't enough cards in the deck for each player to draw their opening hand.</exception> public Game(Deck deck, List <Player> players) { // Throw an exception if the deck is too small if (deck.Size < (players.Count * MINIMUM_HAND_SIZE)) { throw new ArgumentException(string.Format("Deck only contains {0} cards! A game with {1} players needs a deck with at least {2} cards.", deck.Size, players.Count, (players.Count * MINIMUM_HAND_SIZE))); } this.Talon = new Talon(deck); this.Players = players; ActivePlayers = 0; // Count the active players, just in case we were passed an inactive player (for some reason) foreach (Player player in Players) { if (player.IsActive) { ActivePlayers++; } // Subscribe to their HandEmpty event // (it really wasn't worth making a method for this) player.HandEmpty += delegate(object sender, GameLogEventArgs e) { ActivePlayers--; }; } // Players draw their opening hands foreach (Player player in Players) { List <Card> openingHand = new List <Card>(); for (int i = 0; i < MINIMUM_HAND_SIZE; i++) { openingHand.Add(Talon.Draw()); } player.TakeCards(openingHand, "the talon", "draws"); } // Set up the initial bout. NextBout(); }