Example #1
0
        void SendSprite(TextureData sprite, IPEndPoint IP)
        {
            //sprite data
            byte[] spriteData = sprite.GetBytes();

            // protocol size + sprite size
            byte[] message = new byte[1 + spriteData.Length];

            //protocol
            message[0] = (byte)Protocol.SEND_SPRITE;
            // data
            spriteData.CopyTo(message, 1);

            //send data
            NewConnections.Send(message, message.Length, IP);
        }
Example #2
0
        void SendSprite(TextureData sprite, IPEndPoint IP)
        {
            //sprite data
            byte[] spriteData = sprite.GetBytes();

            // protocol size + sprite size
            byte[] message = new byte[1 + spriteData.Length];

            //protocol
            message[0] = (byte)Protocol.SEND_SPRITE;
            // data
            spriteData.CopyTo(message, 1);

            //send data
            NewConnections.Send(message, message.Length, IP);
        }