Example #1
0
        public string build()
        {
            randomTableGet rt    = new randomTableGet();
            string         trick = rt.Generate("dungeon generator/tricks/trick_item.txt", 20) + "\n влияние - " + rt.Generate("dungeon generator/tricks/trick_effect.txt", 100);;

            return(trick);
        }
Example #2
0
        public string build()
        {
            randomTableGet rt   = new randomTableGet();
            string         desc = rt.Generate("dungeon generator/corridor_desc.txt", 20) + ", " + rt.Generate("dungeon generator/corridor_form.txt", 20);

            return(desc);
        }
Example #3
0
        public trap build()
        {
            trap           Trap = new trap();
            randomTableGet rt   = new randomTableGet();

            Trap.trigger = rt.Generate("dungeon generator/trap/trap_trigger.txt", 7);
            Trap.effect  = rt.Generate("dungeon generator/trap/trap_effect.txt", 101);
            Trap.damage  = rt.Generate("dungeon generator/trap/trap_damage.txt", 7);
            return(Trap);
        }
Example #4
0
        public Room build()
        {
            Room           room = new Room();
            randomTableGet rt   = new randomTableGet();

            room.destination = rt.Generate(path, 101);
            room.Form        = rt.Generate("dungeon generator/room/room_form.txt", 21);
            room.exits       = Commands.r.Next(1, 6);
            room.state       = rt.Generate("dungeon generator/room/room_state.txt", 21);
            room.smell       = rt.Generate("dungeon generator/room/room_smell.txt", 101);
            room.noise       = rt.Generate("dungeon generator/room/room_noise.txt", 101);
            room.air         = rt.Generate("dungeon generator/room/room_air.txt", 101);
            room.content     = rt.Generate("dungeon generator/room/room_content.txt", 100);
            return(room);
        }