//-5000 to -2500- Starving //-2500 to -1000- Hungry //-1000 to 0- Slightly Hungry //0 to 1000- Fed //1000 to 2500- Well Fed //2500 to 5000- Stuffed public Player(string n, Species sp, Class c) { name = n; species = sp; career = c; identifier = species.abbrv + career.abbrv; stats = species.baseStats.addStatMod(career.statMod).adjust(); stats.xp = 0; if (species == Species._darkElf) { status.addStatus(new Status("Shadowbound", 1, true, ConsoleForeground.Maroon, ConsoleBackground.Black)); status.addStatus(new Status("Accursed", 1, true, ConsoleForeground.Red, ConsoleBackground.Black)); } if (species == Species._faerie) { status.addStatus(new Status("Magic Sight", 1, true, ConsoleForeground.Yellow, ConsoleBackground.Black)); status.addStatus(new Status("Fly", 1, true, ConsoleForeground.Cyan, ConsoleBackground.Black)); } if (species == Species._woodElf) { status.addStatus(new Status("rPoison", 1, true, ConsoleForeground.Green, ConsoleBackground.Black)); } if (species == Species._merfolk) { status.addStatus(new Status("Swimmer", 1, true, ConsoleForeground.Cyan, ConsoleBackground.Black)); } if (species == Species._karura) { status.addStatus(new Status("Fast Metabolism", 1, true, ConsoleForeground.Maroon, ConsoleBackground.Black)); } //status.addStatus(new Status("Clairvoyance", 1, true, ConsoleForeground.Olive, ConsoleBackground.Black)); equipment = new Equipment(); abilities.Add(new Ability("Rest and Heal", AbilityEffect.RESTHEAL, 0, 0)); //status.addStatus(new Status("Fly", 1, 2000, ConsoleForeground.Cyan, ConsoleBackground.Black)); }
public static void drawClass(Class s) { Console.WriteLine(s.name + " (" + s.abbrv + ")"); }
public static void showMainMenu() { Boolean hasSelectedSpecies = false; Boolean hasSelectedClass = false; //Draw the species list while (!hasSelectedSpecies) { string bufferClear = ""; for (int x = 0; x < 69; x++) { bufferClear += " "; } ConsoleEx.DrawRectangle(BorderStyle.Text, 0, 0, 70, Species.speciesList.Length + 3, false); Util.writeLn("Select a species", 2, 0); Species.drawAllSpecies(); Util.writeLn(bufferClear, 1, Species.speciesList.Length + 2); Util.writeLn(Species.speciesList[selectedSpecies].lore, 1, Species.speciesList.Length + 2); ConsoleKeyInfo keyInfo = Console.ReadKey(); if (keyInfo.Key == ConsoleKey.DownArrow) { selectedSpecies++; if (selectedSpecies > Species.speciesList.Length - 1) { selectedSpecies = 0; } } if (keyInfo.Key == ConsoleKey.UpArrow) { selectedSpecies--; if (selectedSpecies < 0) { selectedSpecies = Species.speciesList.Length - 1; } } if (keyInfo.Key == ConsoleKey.Enter) { currSpecies = Species.speciesList[selectedSpecies]; hasSelectedSpecies = true; } } Console.Clear(); selectedSpecies = 0; while (!hasSelectedClass) { ConsoleEx.TextColor(ConsoleForeground.DarkGray, ConsoleBackground.Black); ConsoleEx.DrawRectangle(BorderStyle.Text, 0, Class.classList.Length + 2, 70, Species.speciesList.Length + 3, false); Util.writeLn("Select a species", Class.classList.Length + 4, 0); Species.drawAllSpecies(Class.classList.Length + 2); Util.writeLn(currSpecies.lore, 1, Species.speciesList.Length + 2 + Class.classList.Length + 2); ConsoleEx.TextColor(ConsoleForeground.LightGray, ConsoleBackground.Black); ConsoleEx.DrawRectangle(BorderStyle.Text, 0, 0, 70, Class.classList.Length + 1, false); Util.writeLn("Select a class--Species: " + currSpecies.abbrv, 2, 0); Class.drawAllClasses(); ConsoleKeyInfo keyInfo = Console.ReadKey(); if (keyInfo.Key == ConsoleKey.DownArrow) { selectedSpecies++; if (selectedSpecies > Species.speciesList.Length - 1) { selectedSpecies = 0; } } if (keyInfo.Key == ConsoleKey.UpArrow) { selectedSpecies--; if (selectedSpecies < 0) { selectedSpecies = Species.speciesList.Length - 1; } } if (keyInfo.Key == ConsoleKey.Enter) { currClass = Class.classList[selectedSpecies]; hasSelectedClass = true; } } Console.Clear(); Console.WriteLine("What is your name?"); player = new Player(Console.ReadLine(), currSpecies, currClass); //Console.WriteLine("You are a " + player.identifier); Console.WriteLine(); player.WriteStats(); player.stats.calcStats(); Console.ReadLine(); world.genMap(); levelMap.Add(Program.area + ":" + Program.floor, world); startGame(); }