Example #1
0
 static public void EndGame(bool diabloIsDead = false)
 {
     if (player.isDead)
     {
         StatusLine.AddLine(" Player is dead, your character is deleted");
         SaveSystem.DelCharacter();
         Console.ReadKey();
     }
     if (diabloIsDead)
     {
         Console.ForegroundColor = ConsoleColor.Green;
         Console.WriteLine();
         Console.WriteLine(" Thank you for game!");
         Console.ReadKey();
     }
     Console.ReadKey();
     Environment.Exit(0);
 }
Example #2
0
        static public void Draw()
        {
            world.Draw();
            player.Draw();
            Console.SetCursorPosition(0, 0);
            for (int i = 0; i < world.height; ++i)
            {
                for (int j = 0; j < world.width; ++j)
                {
                    if (consoleBuffer[i, j] != Game.world.map[i, j])
                    {
                        Console.SetCursorPosition(j, i);
                        Console.ForegroundColor = Game.world.colors[i, j];
                        consoleBuffer[i, j]     = Game.world.map[i, j];
                        Console.Write(Game.world.map[i, j]);
                    }
                }
                Console.ForegroundColor = ConsoleColor.Magenta;
                Console.SetCursorPosition(world.width, i);
                if (i == 1)
                {
                    Console.Write((currentDungeonLevel != 0) ? (" Dungeon Level: " + currentDungeonLevel + "     ") :
                                  (" You are in save place  "));
                }
                else
                {
                    player.DrawInfo(i);
                }
            }
            Console.SetCursorPosition(0, world.height);
            Console.WriteLine(" [W] - Up [D] - Right [S] - Down [A] - Left [I] - Inventory [P] - Perks [M] - Magic List [Q] - Use Magic" +
                              ((player.specification.levelPoint != 0) ? " [U] - Level Up" : "              "));

            if (StatusLine.statuses.Count != 0)
            {
                StatusLine.Draw();
            }
            else
            {
                StatusLine.DrawBuffer();
            }
        }