Example #1
0
        public override void Choice(Player player, Ennemy mob, Room inRoom)
        {
            Console.Clear();
            player.Attack(mob);

            if (mob.CurrentHealth > 0)
            {
                Console.WriteLine("\n" + mob.Name + " strikes back !");
                Console.ReadKey();
                mob.Attack(player);
                Console.Clear();
            }
        }
        public override void Choice(Player player, Ennemy mob, Room inRoom)
        {
            Skill pickedSkill = Menu.PickElementFromList(GameData.SkillList, "\nWhich skill do you want to cast ?");

            if (player.CurrentPT >= pickedSkill.Cost)
            {
                pickedSkill.Effect(player, mob);
                mob.Attack(player);
            }
            else
            {
                Console.WriteLine(player.Name + " don't have enough PT !");
                Console.ReadKey();
            }
        }
        public override void Choice(Player player, Ennemy mob, Room inRoom)
        {
            int random = RandomGenerators.Instance.RandomNumber(0, 2); //return a number between 0 and 1

            if (random == 0)
            {
                Console.WriteLine(player.Name + " flee the fight !");
                Console.ReadKey();
                player.InFight = false;
            }
            else
            {
                Console.WriteLine("You're attempt to flee has failed !");
                Console.ReadKey();
                mob.Attack(player);
            }
        }
        public override void Effect(Player player, Ennemy target) //reduce the ennemy's health by a half
        {
            base.Effect(player, target);
            Console.WriteLine(player.Name + " cast a terrible curse on his ennemy !");
            Console.ReadKey();

            if ((target.CurrentHealth / 2) > 0 && (target.MaxHealth / 2) > 0)
            {
                Console.WriteLine(target.Name + " is now cursed ! His life is reduced by a falf !!");
                Console.ReadKey();
                target.CurrentHealth /= 2;
                target.MaxHealth     /= 2;
            }
            else
            {
                Console.WriteLine("It seems that " + target.Name + " is too much cursed...");
                Console.ReadKey();
            }
        }
Example #5
0
        public override void Effect(Player player, Ennemy target)
        {
            base.Effect(player, target);
            Console.WriteLine(player.Name + " shoot a incredibly powerful ice beam on his target !");
            Console.ReadKey();

            if (target.Inventory.CurrentArmor.Value > 0)
            {
                Console.WriteLine("\nIt instantly destroy his armor !");
                Console.ReadKey();
                Armor destroyedArmor = target.Inventory.CurrentArmor;
                destroyedArmor.Value = 0;
                target.Inventory.currentEquipment.Remove(destroyedArmor);
            }
            else
            {
                Console.WriteLine("\nHe doesn't have a armor, that spell is uneffective on him !");
                Console.ReadKey();
            }
        }
        public override void Execute(Player player, Room inRoom)
        {
            if (inRoom.ennemiesInRoom.Count == 0)
            {
                Console.WriteLine("There is no ennemies in this room !");
                Console.ReadKey();
                Console.Clear();
            }
            else
            {
                Ennemy pickedEnnemy = Menu.PickElementFromList <Ennemy>(inRoom.ennemiesInRoom, " Which ennemy do you want to fight ? ");
                Console.WriteLine("You choosed to fight " + pickedEnnemy.Name);
                player.InFight = true;
                Console.ReadKey();

                while (pickedEnnemy.CurrentHealth > 0 && player.CurrentHealth > 0 && player.InFight)
                {
                    Console.Clear();
                    Console.WriteLine("=============> IN FIGHT <============\n");
                    player.ShowCharacter();
                    player.ShowInventory();

                    pickedEnnemy.ShowCharacter();
                    pickedEnnemy.ShowInventory();
                    FightChoice pickedChoice = Menu.PickElementFromList <FightChoice>(GameData.FightChoicesList, "\nWhat do you do ?");
                    pickedChoice.Choice(player, pickedEnnemy, inRoom);
                }

                if (pickedEnnemy.CurrentHealth <= 0)                   //the mob is now dead
                {
                    player.GainXp(pickedEnnemy.XpValue);               //the player win mob's xp
                    player.Inventory.GainGold(pickedEnnemy.GoldValue); //the player win mob's gold

                    Console.WriteLine(pickedEnnemy.Name + " has dropped his inventory on the floor of the room !");
                    pickedEnnemy.Inventory.ShowItems();
                    inRoom.itemsInRoom.AddRange(pickedEnnemy.Inventory.items); //his inventory is added to the room's stuff
                    inRoom.ennemiesInRoom.Remove(pickedEnnemy);                //the ennemy is destroyed and removed from the room
                    Console.ReadKey();
                }
            }
        }
Example #7
0
 public virtual void Choice(Player player, Ennemy mob, Room inRoom)
 {
 }