Example #1
0
        public void GeneratePathToEnd(Map map, int maxIterations, Room startRoom)
        {
            Room room = startRoom;

            int counter = 2;
            int iteration = 0;
            while (iteration < maxIterations) {
                IEnumerable<Room> neighbours = map.GetNeighbours(room);
                if (neighbours.Any(n => n.X == map.EndX && n.Y == map.EndY)) {
                    room.Id = 99;
                    map.ReachedEnd = true;
                    break;
                }
                foreach (Room neighbour in neighbours.OrderBy(x => _rand.Next())) {
                    if (neighbour.Id == 0 && map.CountNeighbours(neighbour) == 1) {
                        neighbour.Id = counter;
                        room = neighbour;
                        counter++;
                        break;
                    }
                }
                iteration++;
            }
            map.RoomsInPath = counter - 2;
        }
 private void RemoveUnconnectedRooms(Map map)
 {
     for (int y = 0; y < map.Height; y++) {
         for (int x = 0; x < map.Width; x++) {
             if (map.CountNeighbours(map[x, y]) == 0)
                 map[x, y] = new Room { X = x, Y = y };
             else if (RoomHasOnlySideRoomConnections(map, map[x, y]))
                 map[x, y] = new Room { X = x, Y = y };
         }
     }
 }