public void Init() { player = new Player(); startLevel = new StartLevel(engine,player); var enemy = new Enemy(engine); engine.SpawnObject("sartLevel", startLevel); engine.SpawnObject("Player", player); //engine.SpawnObject("Enemy", enemy); levels = new List<Level>(); // levels.Add(new StartLevel()); }
public StartLevel(Engine engine, Player player) : base(engine.Width, engine.Height) { this.engine = engine; this.player = player; }
public Room(int spawnX, int spawnY,Player player) { this.player = player; player.X = spawnX; player.Y = spawnY; }