/// <summary>
		/// Constructor
		/// </summary>
		/// <param name="script">Script handle</param>
		/// <param name="dungeon">Dungeon handle</param>
		public SpawnMonsterControl(SpawnMonster script, Dungeon dungeon)
		{
			InitializeComponent();


			Action = script ?? new SpawnMonster();

			TargetBox.Dungeon = dungeon;
			TargetBox.SetTarget(script.Target);

			MonsterNameBox.Items.AddRange(ResourceManager.GetAssets<Monster>().ToArray());
			if (!string.IsNullOrEmpty(SpawnScript.MonsterName))
				MonsterNameBox.SelectedItem = SpawnScript.MonsterName;
		}
Example #2
0
		/// <summary>
		/// Loads a party
		/// </summary>
		/// <param name="filename">Xml data</param>
		/// <returns>True if team successfuly loaded, otherwise false</returns>
		public virtual bool Load(XmlNode xml)
		{
			if (xml == null)
				return false;


			Action = null;

			switch (xml.Name)
			{
				case SpawnMonster.Tag:
				{
					Action = new SpawnMonster();
				}
				break;

				case EnableTarget.Tag:
				{
					Action = new EnableTarget();
				}
				break;

				case DisableTarget.Tag:
				{
					Action = new DisableTarget();
				}
				break;

				case ActivateTarget.Tag:
				{
					Action = new ActivateTarget();
				}
				break;

				case DeactivateTarget.Tag:
				{
					Action = new DeactivateTarget();
				}
				break;

				case ChangePicture.Tag:
				{
					Action = new ChangePicture();
				}
				break;

				case ChangeText.Tag:
				{
					Action = new ChangeText();
				}
				break;

				case DisableChoice.Tag:
				{
					Action = new DisableChoice();
				}
				break;

				case EnableChoice.Tag:
				{
					Action = new EnableChoice();
				}
				break;

				case EndChoice.Tag:
				{
					Action = new EndChoice();
				}
				break;

				case EndDialog.Tag:
				{
					Action = new EndDialog();
				}
				break;

				case GiveExperience.Tag:
				{
					Action = new GiveExperience();
				}
				break;

				case GiveItem.Tag:
				{
					Action = new GiveItem();
				}
				break;

				case Healing.Tag:
				{
					Action = new Healing();
				}
				break;

				case JoinCharacter.Tag:
				{
					Action = new JoinCharacter();
				}
				break;

				case PlaySound.Tag:
				{
					Action = new PlaySound();
				}
				break;

				case SetTo.Tag:
				{
					Action = new SetTo();
				}
				break;

				case Teleport.Tag:
				{
					Action = new Teleport();
				}
				break;

				case ToggleTarget.Tag:
				{
					Action = new ToggleTarget();
				}
				break;

				case DisplayMessage.Tag:
				{
					Action = new DisplayMessage();
				}
				break;

				default:
				{
					Trace.WriteLine("[ScriptBase] Load() : Unknown node \"" + xml.Name + "\" found.");
					return false;
				}
			}

			if (Action == null)
				return false;


			Action.Load(xml);

			return true;
		}