Example #1
0
		/// <summary>
		/// Loads actions
		/// </summary>
		/// <param name="filename">Xml node</param>
		public void LoadActions(XmlNode xml)
		{
			if (xml == null || xml.Name.ToLower() != "actions")
				return;

			foreach (XmlNode node in xml)
			{
				if (node.NodeType == XmlNodeType.Comment)
					continue;


				switch (node.Name.ToLower())
				{
					case "teleport":
					{
						Teleport teleport = new Teleport();
						teleport.Load(node);
						Actions.Add(teleport);
					}
					break;

					case "giveexperience":
					{
						GiveExperience script = new GiveExperience();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "activate":
					{
						ActivateTarget script = new ActivateTarget();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "changepicture":
					{
						ChangePicture script = new ChangePicture();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "changetext":
					{
						ChangeText script = new ChangeText();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "deactivate":
					{
						DeactivateTarget script = new DeactivateTarget();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "disablechoice":
					{
						DisableChoice script = new DisableChoice();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "disable":
					{
						DisableTarget script = new DisableTarget();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "enablechoice":
					{
						EnableChoice script = new EnableChoice();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "endchoice":
					{
						EndChoice script = new EndChoice();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "enddialog":
					{
						EndDialog script = new EndDialog();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "giveitem":
					{
						GiveItem script = new GiveItem();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "healing":
					{
						Healing script = new Healing();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "joincharacter":
					{
						JoinCharacter script = new JoinCharacter();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "playsound":
					{
						PlaySound script = new PlaySound();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					case "toggle":
					{
						ToggleTarget script = new ToggleTarget();
						script.Load(node);
						Actions.Add(script);
					}
					break;

					default:
					{
						Trace.WriteLine("[ScriptChoice] LoadActions() : Unknown node \"{0}\"", node.Name);
					}
					break;
				}
			}

		}