Example #1
0
 public DungeonParameter init()
 {
     DungeonCompositor dgc = new DungeonCompositor();
     dgc.setDgMaterials(new WoodPillar(),new WoodFlooring(),new WoodWall());
     DungeonParameter dgp = dgc.createParameter();
     Debug.Log(dgp);
     return dgp;
 }
    public DungeonCompositorMenu(PlayerController owner,CompositionLeve compositionlevel,int saveslotnumber)
        : base(rowsize,1,owner,pos,size,"DungeonCompositer")
    {
        this.PlayerInventoryItems = owner.Parameter.Inventory.FindAll(item => item is IDungeonMaterial).ToArray();
        this.PlayerWareHouseItems = owner.Parameter.WareHouseInventory.FindAll(item => item is IDungeonMaterial).ToArray();
        Window.SkipText.Add("");
        Window.WindoName = "ItemList";
        Window.HighLightVisibleWhenUnFocus = false;
        SelectedItems = new List<SelectedItemEntity>();
        init(PlayerInventoryItems);
        CurrentCompositionLevel = compositionlevel;
        SelectedItemTexts = new WindowText[(int)compositionlevel];
        CurrentInventory = SelectedInventory.PLAYER;
        resetPageText();
        CurrentFocusMenu = this.Window;
        ButtonMenu = new SelectableWindow(1, 3,pos + new Vector2(0,this.MainWindow.WindowSize.y + 40), WindowConfigure.createFontScaleForVector(12.5f,1.8f),"Button");
        ButtonMenu.HighLightVisibleWhenUnFocus = false;
        var buttons = new WindowText[3];
        var orgpos = ButtonMenu.TextAreaPosition;
        int idx = 0;
        buttons[0] = new WindowText(WareHouseLabel, orgpos);
        var posdelta = buttons[idx].Position + new Vector2(WindowConfigure.fontScale(buttons[idx].Text.Length + 1.2f), 0);
        buttons[1] = new WindowText(SubmitButton, posdelta);
        idx++;
        posdelta = buttons[idx].Position + new Vector2(WindowConfigure.fontScale(buttons[idx].Text.Length + 0.5f), 0);
        buttons[2] = new WindowText(CancelButton, posdelta);
        for (int i = 0; i < ButtonMenu.ColumnSize; i++) {
            ButtonMenu.setText(buttons[i], 0, i);
        }
        ButtonMenu.CurrentPageNum = 0;
        ButtonMenu.SelectColumnIndex = 0;
        ButtonMenu.SelectRowIndex = 0;
        ///
        Vector2 viewpos = this.Window.WindowPosition;
        viewpos.x +=  this.Window.WindowSize.x+10;
        Vector2 viewsize = new Vector2(WindowConfigure.fontScale(12),WindowConfigure.fontScale((int)compositionlevel*1.5f));
        SelectedItemWindow = new ViewOnlyWindow(viewpos, viewsize, "SelectedItem");
        orgpos = SelectedItemWindow.TextAreaPosition;
        for (int i = 0; i < SelectedItemTexts.Length; i++) {
            SelectedItemTexts[i] = new WindowText("",orgpos+new Vector2(0,WindowConfigure.fontScale(i*1.05f)));
        }
        SelectedItemWindow.addWindowText(SelectedItemTexts);
        resetSelectItemTexts();
        ///
        PreviewTexts = new WindowText[PreviewLables.Length];
        viewpos = SelectedItemWindow.WindowPosition + new Vector2(0, SelectedItemWindow.WindowSize.y + 80);
        viewsize = new Vector2(WindowConfigure.fontScale(12), WindowConfigure.fontScale(PreviewTexts.Length+1.5f));
        PreviewWindow = new ViewOnlyWindow(viewpos, viewsize, "Preview");
        orgpos = PreviewWindow.TextAreaPosition;
        ///---
        for (int i = 0; i < PreviewTexts.Length; i++) {
            PreviewTexts[i] = new WindowText(PreviewLables[i], orgpos+(new Vector2(0, WindowConfigure.fontScale(1.25f)*i)));
        }
        //PreviewTexts[0] = new WindowText(MaxRank,orgpos);
        //PreviewTexts[1] = new WindowText(MaxFloorNum, PreviewTexts[0].Position + new Vector2(0, WindowConfigure.fontScale(1.25f)));
        ///---
        PreviewWindow.addWindowText(PreviewTexts);
        ///

        Compositor = new DungeonCompositor();
        SaveSlotNumber = saveslotnumber;
        this.SubWindows.Add(PreviewWindow);
        this.SubWindows.Add(SelectedItemWindow);
        this.SubWindows.Add(ButtonMenu);

        ///
        SubmitCaption = new ViewOnlyWindow(submitpos, submitsize);
        SubmitCaption.addWindowText(new WindowText(SubmitText,SubmitCaption.TextAreaPosition));
        SubmitMenu = new YesNoMenu(owner, SubmitCaption);
        SubmitMenu.YesAct = delegate () {
            Debug.Log("Yes");
            MenuContoller.doDisableMenu(SubmitMenu);
            StringInputSystem.initInputMenu(owner, 12);
            StringInputSystem.menuOpen((text,iscancel) => {
                if (iscancel) return;
                var dgparam = Compositor.createParameter(text);
                GameController.DgParameterTable[SaveSlotNumber] = dgparam;
                for (int i = 0; i < GameController.DgParameterTable.TableSize; i++) {
                    var param = GameController.DgParameterTable[i];
                    string name;
                    if (param == null) {
                        name = "NULL";
                    }
                    else
                    {
                        name = param.DungeonName;
                    }
                    Debug.LogFormat("[{0}]:{1}", i, name);
                }
                MenuContoller.doDisableAllMenu();
            });
        };
        SubmitMenu.NoAct = delegate () {
            Debug.Log("No");
            SubmitMenu.cancelclose();
            changeFocus(WindowFocus.BUTTON);
        };

        ///
        if (PlayerInventoryItems.Length != 0)
        {
            changeFocus(WindowFocus.ITEM);
        }
        else
        {
            changeFocus(WindowFocus.BUTTON);
        }
        setOnePageTexts();
        updatePreview();
    }