Example #1
0
        /// <summary>
        /// Draws tile
        /// </summary>
        /// <param name="spriteBatch">Sprite batch being used to draw</param>
        /// <param name="tileTexture">Sprite sheet for tiles</param>
        /// <param name="destination">Where to draw it on screen</param>
        /// <param name="tiles">What tile to draw</param>
        public void DrawTile(SpriteBatch spriteBatch, Texture2D tileTexture, Vector2 destination, TileDictionary tiles)
        {
            Rectangle tileRect = new Rectangle((int)tiles.GetTile(_tileName).X * 32, (int)tiles.GetTile(_tileName).Y * 32,
                                               tileTexture.Width / 30, tileTexture.Height / 32);

            spriteBatch.Draw(tileTexture, destination, tileRect, Color.White);

            foreach (String entity in _entities)
            {
                Rectangle entityRect = new Rectangle((int)tiles.GetTile(entity).X * 32, (int)tiles.GetTile(entity).Y * 32,
                                                     tileTexture.Width / 30, tileTexture.Height / 32);
                spriteBatch.Draw(tileTexture, destination, entityRect, Color.White);
            }
        }
Example #2
0
 /// <summary>
 /// Draws the visibility of a tile
 /// </summary>
 /// <param name="spriteBatch">Sprite batch being used to draw</param>
 /// <param name="tileTexture">Sprite sheet for tiles</param>
 /// <param name="destination">Where to draw tile</param>
 /// <param name="tiles">What tile to draw</param>
 public void DrawTileVisibility(SpriteBatch spriteBatch, Texture2D tileTexture, Vector2 destination, TileDictionary tiles)
 {
     if (!this._visible && this._seen)
     {
         Rectangle visRect = new Rectangle((int)tiles.GetTile("mesh").X * 32, (int)tiles.GetTile("mesh").Y * 32,
                                           tileTexture.Width / 30, tileTexture.Height / 32);
         spriteBatch.Draw(tileTexture, destination, visRect, Color.White);
     }
     else if (!this._visible)
     {
         Rectangle visRect = new Rectangle((int)tiles.GetTile("dngn_unseen").X * 32, (int)tiles.GetTile("dngn_unseen").Y * 32,
                                           tileTexture.Width / 30, tileTexture.Height / 32);
         spriteBatch.Draw(tileTexture, destination, visRect, Color.White);
     }
 }