Example #1
0
 public Weapon(Engine _engine, Tracker _tracker, Player _holder, float _reloadTime, String _description, float _cooldown)
     : base(_engine, _tracker)
 {
     holder = _holder;
     reloadTime = _reloadTime;
     description = _description;
     cooldown = _cooldown;
 }
Example #2
0
 public Pistol1(Engine _engine, Tracker _tracker, Player _holder, string _description, float _reloadTime, float _cooldown)
     : base(_engine, _tracker, _holder, _reloadTime, _description, _cooldown)
 {
 }
Example #3
0
 public PlayerCamera(Engine _engine, Tracker _tracker, Player _player = null)
     : base(_engine, _tracker)
 {
     player = _player;
     position = new Vector3();
 }