public Weapon(Engine _engine, Tracker _tracker, Player _holder, float _reloadTime, String _description, float _cooldown) : base(_engine, _tracker) { holder = _holder; reloadTime = _reloadTime; description = _description; cooldown = _cooldown; }
public Pistol1(Engine _engine, Tracker _tracker, Player _holder, string _description, float _reloadTime, float _cooldown) : base(_engine, _tracker, _holder, _reloadTime, _description, _cooldown) { }
public PlayerCamera(Engine _engine, Tracker _tracker, Player _player = null) : base(_engine, _tracker) { player = _player; position = new Vector3(); }