Example #1
0
        void ISerializeExplicit.ReadData(IDataReader reader)
        {
            int version;

            try { reader.ReadValue("version", out version); }
            catch (Exception) { version = Serialize_Version_Unknown; }

            // Read default-serialized data
            reader.ReadValue("bitmap", out this.bitmap);
            reader.ReadValue("metrics", out this.metrics);

            // Read compressed data
            this.DecompressData(reader.ReadValue <byte[]>("atlasData"), out this.atlas, binary =>
            {
                Rect[] value = new Rect[binary.ReadInt32()];
                for (int i = 0; i < value.Length; i++)
                {
                    value[i].X = binary.ReadSingle();
                    value[i].Y = binary.ReadSingle();
                    value[i].W = binary.ReadSingle();
                    value[i].H = binary.ReadSingle();
                }
                return(value);
            });
            this.DecompressData(reader.ReadValue <byte[]>("glyphData"), out this.glyphs, binary =>
            {
                FontGlyphData[] value = new FontGlyphData[binary.ReadInt32()];
                for (int i = 0; i < value.Length; i++)
                {
                    value[i].Glyph    = binary.ReadChar();
                    value[i].Size.X   = binary.ReadSingle();
                    value[i].Size.Y   = binary.ReadSingle();
                    value[i].Offset.X = binary.ReadSingle();
                    value[i].Offset.Y = binary.ReadSingle();
                    value[i].Advance  = binary.ReadSingle();
                }
                return(value);
            });
            this.DecompressData(reader.ReadValue <byte[]>("kerningData"), out this.kerningPairs, binary =>
            {
                FontKerningPair[] value = new FontKerningPair[binary.ReadInt32()];
                for (int i = 0; i < value.Length; i++)
                {
                    value[i].FirstChar     = binary.ReadChar();
                    value[i].SecondChar    = binary.ReadChar();
                    value[i].AdvanceOffset = binary.ReadSingle();
                }
                return(value);
            });
        }
Example #2
0
        /// <summary>
        /// Retrieves information about a single glyph.
        /// </summary>
        /// <param name="glyph">The glyph to retrieve information about.</param>
        /// <param name="data">A struct holding the retrieved information.</param>
        /// <returns>True, if successful, false if the specified glyph is not supported.</returns>
        public bool GetGlyphData(char glyph, out FontGlyphData data)
        {
            int glyphId = (int)glyph;

            if (glyphId >= this.charLookup.Length)
            {
                data = this.fontData.Glyphs[0];
                return(false);
            }
            else
            {
                data = this.fontData.Glyphs[this.charLookup[glyphId]];
                return(true);
            }
        }
Example #3
0
        private void ProcessTextAdv(string text, int index, out FontGlyphData glyphData, out Rect uvRect, out float glyphXAdv)
        {
            char glyph     = text[index];
            int  charIndex = (int)glyph > this.charLookup.Length ? 0 : this.charLookup[(int)glyph];

            this.texture.LookupAtlas(charIndex, out uvRect);

            this.GetGlyphData(glyph, out glyphData);

            glyphXAdv = glyphData.Advance + this.spacing;

            if (this.kerning)
            {
                char  glyphNext     = index + 1 < text.Length ? text[index + 1] : ' ';
                float advanceOffset = this.kerningLookup.GetAdvanceOffset(glyph, glyphNext);
                glyphXAdv += advanceOffset;
            }
        }
Example #4
0
        private FontData RenderGlyphsCleartype(SysDrawFont internalFont, FontCharSet charSet, bool monospace)
        {
            FontGlyphData[] glyphs = new FontGlyphData[charSet.Chars.Length];
            for (int i = 0; i < glyphs.Length; i++)
            {
                glyphs[i].Glyph = charSet.Chars[i];
            }

            int bodyAscent = 0;
            int baseLine   = 0;
            int descent    = 0;
            int ascent     = 0;

            int cols;
            int rows;

            cols = rows = (int)Math.Ceiling(Math.Sqrt(glyphs.Length));

            IntPtr hFont = internalFont.ToHfont();

            PixelData pixelLayer = new PixelData(
                MathF.RoundToInt(cols * internalFont.Size * 1.2f),
                MathF.RoundToInt(rows * internalFont.Height * 1.2f),
                ColorRgba.TransparentBlack);
            Bitmap measureBm = new Bitmap(1, 1);

            Rect[]      atlas        = new Rect[glyphs.Length];
            PixelData[] glyphBitmaps = new PixelData[glyphs.Length];
            using (Graphics measureGraphics = Graphics.FromImage(measureBm)) {
                IntPtr measureHdc = measureGraphics.GetHdc();

                int x = 1;
                int y = 1;
                for (int i = 0; i < glyphs.Length; ++i)
                {
                    string str     = glyphs[i].Glyph.ToString(CultureInfo.InvariantCulture);
                    bool   isSpace = str == " ";

                    Size charSize;
                    GetTextExtentPoint32(measureHdc, str, str.Length, out charSize);

                    // Rasterize a single glyph for rendering
                    Bitmap bm = new Bitmap(Math.Max(1, charSize.Width), internalFont.Height + 1);
                    using (Graphics glyphGraphics = Graphics.FromImage(bm)) {
                        glyphGraphics.Clear(SystemColors.Window);

                        IntPtr hdc = glyphGraphics.GetHdc();
                        SelectObject(hdc, hFont);
                        SetTextColor(hdc, (0 /*B*/ << 16) | (0 /*G*/ << 8) | 0 /*R*/);
                        TextOut(hdc, 0, 0, str, str.Length);
                        glyphGraphics.ReleaseHdc(hdc);
                    }
                    glyphBitmaps[i] = new PixelData();
                    glyphBitmaps[i].FromBitmap(bm);

                    PixelData glyphTempTypo = glyphBitmaps[i];

                    // Update xy values if it doesn't fit anymore
                    if (x + glyphBitmaps[i].Width + 2 > pixelLayer.Width)
                    {
                        x  = 1;
                        y += internalFont.Height + MathF.Clamp((int)MathF.Ceiling(internalFont.Height * 0.1875f), 3, 10);
                    }

                    // Memorize atlas coordinates & glyph data
                    glyphs[i].Size     = glyphBitmaps[i].Size;
                    glyphs[i].Offset.X = glyphBitmaps[i].Width - glyphTempTypo.Width;
                    glyphs[i].Offset.Y = 0; // TTF fonts are rendered on blocks that are the whole size of the height - so no need for offset
                    if (isSpace)
                    {
                        glyphs[i].Size.X   /= 2;
                        glyphs[i].Offset.X /= 2;
                    }
                    glyphs[i].Advance = glyphs[i].Size.X - glyphs[i].Offset.X;

                    atlas[i].X = x;
                    atlas[i].Y = y;
                    atlas[i].W = glyphBitmaps[i].Width;
                    atlas[i].H = (internalFont.Height + 1);

                    // Draw it onto the font surface
                    glyphBitmaps[i].DrawOnto(pixelLayer, BlendMode.Solid, x, y);

                    x += glyphBitmaps[i].Width + MathF.Clamp((int)MathF.Ceiling(internalFont.Height * 0.125f), 2, 10);
                }

                measureGraphics.ReleaseHdc(measureHdc);
            }

            // ToDo: finally
            DeleteObject(hFont);

            // Monospace offset and advance adjustments
            if (monospace)
            {
                float maxGlyphWidth = 0;
                for (int i = 0; i < glyphs.Length; i++)
                {
                    maxGlyphWidth = Math.Max(maxGlyphWidth, glyphs[i].Size.X);
                }
                for (int i = 0; i < glyphs.Length; ++i)
                {
                    glyphs[i].Offset.X -= (int)Math.Round((maxGlyphWidth - glyphs[i].Size.X) / 2.0f);
                    glyphs[i].Advance   = maxGlyphWidth;
                }
            }

            // Determine Font properties
            {
                float lineSpacing = internalFont.FontFamily.GetLineSpacing(internalFont.Style);
                float emHeight    = internalFont.FontFamily.GetEmHeight(internalFont.Style);
                float cellAscent  = internalFont.FontFamily.GetCellAscent(internalFont.Style);
                float cellDescent = internalFont.FontFamily.GetCellDescent(internalFont.Style);

                ascent      = (int)Math.Round(cellAscent * internalFont.Size / emHeight);
                bodyAscent /= charSet.CharBodyAscentRef.Length;
                baseLine   /= charSet.CharBaseLineRef.Length;
                descent     = (int)Math.Round(((float)descent / charSet.CharDescentRef.Length) - (float)baseLine);
            }

            // Aggregate rendered and generated data into our return value
            FontMetrics metrics = new FontMetrics(
                size: internalFont.SizeInPoints,
                height: (int)internalFont.Height,
                ascent: ascent,
                bodyAscent: bodyAscent,
                descent: descent,
                baseLine: baseLine,
                monospace: monospace);

            // Determine kerning pairs
            FontKerningPair[] kerningPairs = null;
            if (monospace)
            {
                kerningPairs = null;
            }
            else
            {
                kerningPairs = this.GatherKerningPairs(glyphs, metrics, glyphBitmaps);
            }

            return(new FontData(pixelLayer, atlas, glyphs, metrics, kerningPairs));
        }
Example #5
0
        /// <summary>
        /// Renders the <see cref="Duality.Resources.FontRasterizer"/> using the specified system font.
        /// This method assumes that the system font's size and style match the one specified in
        /// the specified Duality font.
        /// </summary>
        private FontData RenderGlyphs(SysDrawFont internalFont, FontCharSet charSet, FontRenderMode renderMode, bool antialiazing, bool monospace)
        {
            if (renderMode == FontRenderMode.ClearType)
            {
                return(RenderGlyphsCleartype(internalFont, charSet, monospace));
            }

            FontGlyphData[] glyphs = new FontGlyphData[charSet.Chars.Length];
            for (int i = 0; i < glyphs.Length; i++)
            {
                glyphs[i].Glyph = charSet.Chars[i];
            }

            int bodyAscent = 0;
            int baseLine   = 0;
            int descent    = 0;
            int ascent     = 0;

            TextRenderingHint textRenderingHint;

            if (antialiazing)
            {
                textRenderingHint = TextRenderingHint.AntiAliasGridFit;
            }
            else
            {
                textRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;
            }

            int cols;
            int rows;

            cols = rows = (int)Math.Ceiling(Math.Sqrt(glyphs.Length));

            PixelData pixelLayer = new PixelData(
                MathF.RoundToInt(cols * internalFont.Size * 1.2f),
                MathF.RoundToInt(rows * internalFont.Height * 1.2f),
                ColorRgba.TransparentBlack);
            Bitmap measureBm = new Bitmap(1, 1);

            Rect[]      atlas        = new Rect[glyphs.Length];
            PixelData[] glyphBitmaps = new PixelData[glyphs.Length];
            using (Graphics measureGraphics = Graphics.FromImage(measureBm)) {
                Brush fntBrush = new SolidBrush(Color.Black);

                StringFormat formatDef = StringFormat.GenericDefault;
                formatDef.LineAlignment = StringAlignment.Near;
                formatDef.FormatFlags   = 0;
                StringFormat formatTypo = StringFormat.GenericTypographic;
                formatTypo.LineAlignment = StringAlignment.Near;

                int x = 1;
                int y = 1;
                for (int i = 0; i < glyphs.Length; ++i)
                {
                    string str      = glyphs[i].Glyph.ToString(CultureInfo.InvariantCulture);
                    bool   isSpace  = str == " ";
                    SizeF  charSize = measureGraphics.MeasureString(str, internalFont, pixelLayer.Width, formatDef);

                    // Rasterize a single glyph for rendering
                    Bitmap bm = new Bitmap((int)Math.Ceiling(Math.Max(1, charSize.Width)), internalFont.Height + 1);
                    using (Graphics glyphGraphics = Graphics.FromImage(bm)) {
                        glyphGraphics.Clear(Color.Transparent);
                        glyphGraphics.TextRenderingHint = textRenderingHint;
                        glyphGraphics.DrawString(str, internalFont, fntBrush, new RectangleF(0, 0, bm.Width, bm.Height), formatDef);
                    }
                    glyphBitmaps[i] = new PixelData();
                    glyphBitmaps[i].FromBitmap(bm);

                    // Rasterize a single glyph in typographic mode for metric analysis
                    PixelData glyphTempTypo;
                    if (!isSpace)
                    {
                        Point2 glyphTempOpaqueTopLeft;
                        Point2 glyphTempOpaqueSize;
                        glyphBitmaps[i].GetOpaqueBoundaries(out glyphTempOpaqueTopLeft, out glyphTempOpaqueSize);

                        glyphBitmaps[i].SubImage(glyphTempOpaqueTopLeft.X, 0, glyphTempOpaqueSize.X, glyphBitmaps[i].Height);

                        if (charSet.CharBodyAscentRef.Contains(glyphs[i].Glyph))
                        {
                            bodyAscent += glyphTempOpaqueSize.Y;
                        }
                        if (charSet.CharBaseLineRef.Contains(glyphs[i].Glyph))
                        {
                            baseLine += glyphTempOpaqueTopLeft.Y + glyphTempOpaqueSize.Y;
                        }
                        if (charSet.CharDescentRef.Contains(glyphs[i].Glyph))
                        {
                            descent += glyphTempOpaqueTopLeft.Y + glyphTempOpaqueSize.Y;
                        }

                        bm = new Bitmap((int)Math.Ceiling(Math.Max(1, charSize.Width)), internalFont.Height + 1);
                        using (Graphics glyphGraphics = Graphics.FromImage(bm)) {
                            glyphGraphics.Clear(Color.Transparent);
                            glyphGraphics.TextRenderingHint = textRenderingHint;
                            glyphGraphics.DrawString(str, internalFont, fntBrush, new RectangleF(0, 0, bm.Width, bm.Height), formatTypo);
                        }
                        glyphTempTypo = new PixelData();
                        glyphTempTypo.FromBitmap(bm);
                        glyphTempTypo.Crop(true, false);
                    }
                    else
                    {
                        glyphTempTypo = glyphBitmaps[i];
                    }

                    // Update xy values if it doesn't fit anymore
                    if (x + glyphBitmaps[i].Width + 2 > pixelLayer.Width)
                    {
                        x  = 1;
                        y += internalFont.Height + MathF.Clamp((int)MathF.Ceiling(internalFont.Height * 0.1875f), 3, 10);
                    }

                    // Memorize atlas coordinates & glyph data
                    glyphs[i].Size     = glyphBitmaps[i].Size;
                    glyphs[i].Offset.X = glyphBitmaps[i].Width - glyphTempTypo.Width;
                    glyphs[i].Offset.Y = 0; // TTF fonts are rendered on blocks that are the whole size of the height - so no need for offset
                    if (isSpace)
                    {
                        glyphs[i].Size.X   /= 2;
                        glyphs[i].Offset.X /= 2;
                    }
                    glyphs[i].Advance = glyphs[i].Size.X - glyphs[i].Offset.X;

                    atlas[i].X = x;
                    atlas[i].Y = y;
                    atlas[i].W = glyphBitmaps[i].Width;
                    atlas[i].H = (internalFont.Height + 1);

                    // Draw it onto the font surface
                    glyphBitmaps[i].DrawOnto(pixelLayer, BlendMode.Solid, x, y);

                    x += glyphBitmaps[i].Width + MathF.Clamp((int)MathF.Ceiling(internalFont.Height * 0.125f), 2, 10);
                }
            }

            // White out texture except alpha channel.
            for (int i = 0; i < pixelLayer.Data.Length; i++)
            {
                pixelLayer.Data[i].R = 255;
                pixelLayer.Data[i].G = 255;
                pixelLayer.Data[i].B = 255;
            }

            // Monospace offset and advance adjustments
            if (monospace)
            {
                float maxGlyphWidth = 0;
                for (int i = 0; i < glyphs.Length; i++)
                {
                    maxGlyphWidth = Math.Max(maxGlyphWidth, glyphs[i].Size.X);
                }
                for (int i = 0; i < glyphs.Length; ++i)
                {
                    glyphs[i].Offset.X -= (int)Math.Round((maxGlyphWidth - glyphs[i].Size.X) / 2.0f);
                    glyphs[i].Advance   = maxGlyphWidth;
                }
            }

            // Determine Font properties
            {
                float lineSpacing = internalFont.FontFamily.GetLineSpacing(internalFont.Style);
                float emHeight    = internalFont.FontFamily.GetEmHeight(internalFont.Style);
                float cellAscent  = internalFont.FontFamily.GetCellAscent(internalFont.Style);
                float cellDescent = internalFont.FontFamily.GetCellDescent(internalFont.Style);

                ascent      = (int)Math.Round(cellAscent * internalFont.Size / emHeight);
                bodyAscent /= charSet.CharBodyAscentRef.Length;
                baseLine   /= charSet.CharBaseLineRef.Length;
                descent     = (int)Math.Round(((float)descent / charSet.CharDescentRef.Length) - (float)baseLine);
            }

            // Aggregate rendered and generated data into our return value
            FontMetrics metrics = new FontMetrics(
                size: internalFont.SizeInPoints,
                height: (int)internalFont.Height,
                ascent: ascent,
                bodyAscent: bodyAscent,
                descent: descent,
                baseLine: baseLine,
                monospace: monospace);

            // Determine kerning pairs
            FontKerningPair[] kerningPairs = null;
            if (monospace)
            {
                kerningPairs = null;
            }
            else
            {
                kerningPairs = this.GatherKerningPairs(glyphs, metrics, glyphBitmaps);
            }

            return(new FontData(pixelLayer, atlas, glyphs, metrics, kerningPairs));
        }