Example #1
0
        private void GenerateTexMat()
        {
            if (this.material != null)
            {
                this.material.Dispose();
            }
            if (this.texture != null)
            {
                this.texture.Dispose();
            }

            if (this.pixelData == null)
            {
                return;
            }

            this.texture = new Texture(this.pixelData,
                                       TextureSizeMode.Enlarge,
                                       this.IsPixelGridAligned ? TextureMagFilter.Nearest : TextureMagFilter.Linear,
                                       this.IsPixelGridAligned ? TextureMinFilter.Nearest : TextureMinFilter.LinearMipmapLinear);

            // Select DrawTechnique to use
            ContentRef <DrawTechnique> technique;

            if (this.renderMode == RenderMode.MonochromeBitmap)
            {
                technique = DrawTechnique.Mask;
            }
            else if (this.renderMode == RenderMode.GrayscaleBitmap)
            {
                technique = DrawTechnique.Alpha;
            }
            else if (this.renderMode == RenderMode.SmoothBitmap)
            {
                technique = DrawTechnique.Alpha;
            }
            else
            {
                technique = DrawTechnique.SharpAlpha;
            }

            // Create and configure internal BatchInfo
            BatchInfo matInfo = new BatchInfo(technique, ColorRgba.White, this.texture);

            if (technique == DrawTechnique.SharpAlpha)
            {
                matInfo.SetUniform("smoothness", this.size * 4.0f);
            }
            this.material = new Material(matInfo);
        }
Example #2
0
        private void GenerateMaterial()
        {
            if (this.material != null)
            {
                this.material.Dispose();
            }

            if (this.texture == null)
            {
                return;
            }

            // Select DrawTechnique to use
            ContentRef <DrawTechnique> technique;

            if (this.renderMode == RenderMode.MonochromeBitmap)
            {
                technique = DrawTechnique.Mask;
            }
            else if (this.renderMode == RenderMode.GrayscaleBitmap)
            {
                technique = DrawTechnique.Alpha;
            }
            else if (this.renderMode == RenderMode.SmoothBitmap)
            {
                technique = DrawTechnique.Alpha;
            }
            else
            {
                technique = DrawTechnique.SharpAlpha;
            }

            // Create and configure internal BatchInfo
            BatchInfo matInfo = new BatchInfo(technique, ColorRgba.White, this.texture);

            if (technique == DrawTechnique.SharpAlpha)
            {
                matInfo.SetUniform("smoothness", this.size * 4.0f);
            }
            this.material = new Material(matInfo);
        }