public PreviewRenderer(BezierCurveCollection sideCurves, BezierCurveCollection topCurves, BezierCurveCollection backCurves) : base(new Rectangle( ScreenData.GetScreenValueX(0.5f), ScreenData.GetScreenValueY(0.5f), ScreenData.GetScreenValueX(0.5f), ScreenData.GetScreenValueY(0.5f) )) { _renderTarget = new RenderPanel( ScreenData.GetScreenValueX(0.5f), ScreenData.GetScreenValueY(0.5f), ScreenData.GetScreenValueX(0.5f), ScreenData.GetScreenValueY(0.5f) ); RenderPanel.BindRenderTarget(_renderTarget); _indicies = MeshHelper.CreateIndiceArray((_meshVertexWidth) * (_meshVertexWidth)); _verticies = MeshHelper.CreateTexcoordedVertexList((_meshVertexWidth) * (_meshVertexWidth)); _geometryBuffer = new ShipGeometryBuffer(_indicies.Count(), _verticies.Count(), (_meshVertexWidth) * (_meshVertexWidth) * 2, "HullEditorHullTex"); _geometryBuffer.DiffuseDirection = new Vector3(0, -1, 1); _mesh = new Vector3[_meshVertexWidth, _meshVertexWidth]; _sideCurves = sideCurves; _topCurves = topCurves; _backCurves = backCurves; _geometryBuffer.Indexbuffer.SetData(_indicies); }
public Line2D(Line parent, Color color) { _isDisposed = false; _texture = new Texture2D(Singleton.Device, 1, 1, false, SurfaceFormat.Color); _texture.SetData(new[]{color}); _parent = parent; _renderPanel = RenderPanel.Add(this); //_color = color; }
/// <summary> /// constructor for a normal sprite /// </summary> public Sprite2D(string textureName, int x, int y, int width, int height, float depth = 0.5f, float opacity = 1, float spriteRepeatX = 1, float spriteRepeatY = 1) { _texture = Singleton.ContentManager.Load<Texture2D>(Singleton.ContentStrLookup[textureName]); _srcRect = new FloatingRectangle(0f, 0f, _texture.Height*spriteRepeatX, _texture.Width*spriteRepeatY); _destRect = new Rectangle(); _isDisposed = false; _renderPanel = RenderPanel.Add(this); X = x; Y = y; Width = width; Height = height; Depth = depth; Opacity = opacity; Enabled = true; }
public DoodadEditor(List<BezierInfo> backCurveInfo, List<BezierInfo> sideCurveInfo, List<BezierInfo> topCurveInfo) { _renderTarget = new RenderPanel(0, 0, ScreenData.ScreenWidth, ScreenData.ScreenHeight); _uiElementCollection = new UIElementCollection(); _cameraController = new BodyCenteredCamera(); #region construct UI and any UI-related tools RenderPanel.BindRenderTarget(_renderTarget); UIElementCollection.BindCollection(_uiElementCollection); var geometryInfo = HullGeometryGenerator.GenerateShip(backCurveInfo, sideCurveInfo, topCurveInfo, _primsPerDeck); _hullData = new HullDataManager(geometryInfo); _doodadUI = new DoodadUI(_hullData); RenderPanel.UnbindRenderTarget(); UIElementCollection.UnbindCollection(); #endregion _cameraController.SetCameraTarget(_hullData.CenterPoint); }
protected HullEditorPanel(int x, int y, int width, int height, string defaultCurveConfiguration, PanelAlias panelType) { BoundingBox = new FloatingRectangle(x, y, width, height); PanelRenderTarget = new RenderPanel(x, y, width, height, DepthLevel.Medium); RenderPanel.BindRenderTarget(PanelRenderTarget); Curves = new BezierCurveCollection( defaultConfig: defaultCurveConfiguration, areaToFill: new FloatingRectangle( x + width*0.1f, y + height*0.1f, width - width*0.2f, height - height*0.2f ), panelType: panelType ); UIElementCollection.Collection.AddDragConstraintCallback(ClampChildElements); Background = new Button( x: x, y: y, width: width, height: height, depth: DepthLevel.Background, textureName: "HullEditorBgTex", spriteTexRepeatX: width/(Curves.PixelsPerMeter*1), spriteTexRepeatY: height/(Curves.PixelsPerMeter*1), components: new IUIComponent[]{new PanelComponent()} ); Update(); }
public static void Clear() { _renderPanels.Clear(); _curRenderPanel = null; }
public static void BindRenderTarget(RenderPanel panel) { _curRenderPanel = panel; }
public static void UnbindRenderTarget() { _curRenderPanel = null; }