public void Add(WavSample s) { s.SleepInMs = _timer.ElapsedMilliseconds - _lastTime; _lastTime = _timer.ElapsedMilliseconds; _samples.Add(s); }
public Metronome() { _sample = new WavSample(Path.GetFullPath(@"Resources\blip.wav")); _sample.Load(); }
public void Add(WavSample s) { s.SleepInMs = _timer.ElapsedMilliseconds - _lastTime; _lastTime = _timer.ElapsedMilliseconds; _samples.Add(s); }
public Metronome() { _sample = new WavSample(Path.GetFullPath(@"Resources\blip.wav")); _sample.Load(); }