public Game() { //Bitmap bmp = new Bitmap(100, 100, System.Drawing.Imaging.PixelFormat.Format32bppArgb); //Graphics gfx = Graphics.FromImage(bmp); //gfx.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //gfx.DrawEllipse(new Pen(Color.Red), new Rectangle(0, 0, 99, 99)); //gfx.Dispose(); //MemberSpriteBitmap mb = new Endogine.MemberSpriteBitmap(bmp); //Sprite sp = new Sprite(); //sp.Member = mb; this._car = new Car(); this._car.Loc = new EPointF(100, 30); this._gauges = new CarGauges(this._car); }