public short ReadInt16() { return(Endian.SwapInt16(Reader.ReadInt16())); }
public int ReadInt32() { return(Endian.SwapInt32(Reader.ReadInt32())); }
public Mesh(byte[] Filedata, bool BodyMesh) { MemoryStream MemStream = new MemoryStream(Filedata); BinaryReader Reader = new BinaryReader(MemStream); IsBodyMesh = BodyMesh; m_Version = Endian.SwapInt32(Reader.ReadInt32()); m_BoneCount = Endian.SwapInt32(Reader.ReadInt32()); for (int i = 0; i < m_BoneCount; i++) { byte StrLen = Reader.ReadByte(); string BoneName = Encoding.ASCII.GetString(Reader.ReadBytes(StrLen)); m_BoneNames.Add(BoneName); } m_FaceCount = Endian.SwapInt32(Reader.ReadInt32()); m_Faces = new Face[m_FaceCount]; for (int i = 0; i < m_FaceCount; i++) { m_Faces[i].AVertexIndex = Endian.SwapInt32(Reader.ReadInt32()); m_Faces[i].BVertexIndex = Endian.SwapInt32(Reader.ReadInt32()); m_Faces[i].CVertexIndex = Endian.SwapInt32(Reader.ReadInt32()); } m_BndCount = Endian.SwapInt32(Reader.ReadInt32()); for (int i = 0; i < m_BndCount; i++) { BoneBinding Binding = new BoneBinding(); Binding.BoneIndex = Endian.SwapInt32(Reader.ReadInt32()); Binding.FirstVertex = Endian.SwapInt32(Reader.ReadInt32()); Binding.VertexCount = Endian.SwapInt32(Reader.ReadInt32()); Binding.FirstBlendedVert = Endian.SwapInt32(Reader.ReadInt32()); Binding.BlendedVertexCount = Endian.SwapInt32(Reader.ReadInt32()); m_BoneBindings.Add(Binding); } m_RealVertexCount = Endian.SwapInt32(Reader.ReadInt32()); m_TexVerticies = new Single[m_RealVertexCount, 3]; for (int i = 0; i < m_RealVertexCount; i++) { m_TexVerticies[i, 0] = i; m_TexVerticies[i, 1] = Reader.ReadSingle(); m_TexVerticies[i, 2] = Reader.ReadSingle(); } m_BlendCount = Endian.SwapInt32(Reader.ReadInt32()); for (int i = 0; i < m_BlendCount; i++) { BlendData Blend = new BlendData(); Blend.WeightFixed = (float)(Endian.SwapInt32(Reader.ReadInt32())) / 0x8000; Blend.OtherVertexIndex = Endian.SwapInt32(Reader.ReadInt32()); m_BlendData.Add(Blend); } m_TotalVertexCount = Endian.SwapInt32(Reader.ReadInt32()); m_VertexData = new Single[m_TotalVertexCount, 6]; m_TransformedVertices = new Vertex[m_TotalVertexCount]; for (int i = 0; i < m_TotalVertexCount; i++) { m_VertexData[i, 0] = Reader.ReadSingle(); m_VertexData[i, 1] = Reader.ReadSingle(); m_VertexData[i, 2] = Reader.ReadSingle(); //Normals m_VertexData[i, 3] = Reader.ReadSingle(); m_VertexData[i, 4] = Reader.ReadSingle(); m_VertexData[i, 5] = Reader.ReadSingle(); if (i < m_RealVertexCount) { if (m_TransformedVertices[i] == null) { m_TransformedVertices[i] = new Vertex(); } //Fixed vertex m_TransformedVertices[i].TextureCoord.X = m_TexVerticies[i, 1]; m_TransformedVertices[i].TextureCoord.Y = m_TexVerticies[i, 2]; } else { if (m_TransformedVertices[i] == null) { m_TransformedVertices[i] = new Vertex(); } //Blended vertex m_TransformedVertices[i].Blend.WeightFixed = m_BlendData[i - m_RealVertexCount].WeightFixed; m_TransformedVertices[i].Blend.OtherVertexIndex = m_BlendData[i - m_RealVertexCount].OtherVertexIndex; } } }