Example #1
0
        private Mesh GetMeshFromObject(Object obj)
        {
            ExtrudeMesh user = (ExtrudeMesh)target;

            if (!(obj is GameObject))
            {
                return(null);
            }
            GameObject gameObj    = (GameObject)obj;
            MeshFilter filter     = gameObj.GetComponent <MeshFilter>();
            Mesh       returnMesh = null;

            if (filter != null && filter.sharedMesh != null)
            {
                returnMesh = filter.sharedMesh;
            }
            MeshRenderer rend = user.GetComponent <MeshRenderer>();

            if (rend == null)
            {
                return(returnMesh);
            }
            if (rend.sharedMaterials.Length > 0 && user.hasAnyMesh)
            {
                return(returnMesh);
            }
            MeshRenderer meshRend = gameObj.GetComponent <MeshRenderer>();

            if (meshRend != null)
            {
                if (meshRend.sharedMaterials != null)
                {
                    rend.sharedMaterials = meshRend.sharedMaterials;
                }
                else if (meshRend.materials != null)
                {
                    rend.materials = meshRend.materials;
                }
            }
            return(returnMesh);
        }
Example #2
0
        public override void BaseGUI()
        {
            ExtrudeMesh user = (ExtrudeMesh)target;

            base.BaseGUI();

            EditorGUI.BeginChangeCheck();

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Mesh", EditorStyles.boldLabel);
            Object obj = user.sourceMesh;

            obj = EditorGUILayout.ObjectField("Source Mesh", obj, typeof(Object), true);
            if (user.sourceMesh == null)
            {
                EditorGUILayout.HelpBox("No mesh selected. Select a mesh from the field above.", MessageType.Warning);
            }
            if (obj != null)
            {
                if (obj is Mesh)
                {
                    user.sourceMesh = (Mesh)obj;
                }
                else if (obj is GameObject)
                {
                    GameObject gameObj = (GameObject)obj;
                    MeshFilter filter  = gameObj.GetComponent <MeshFilter>();
                    if (filter != null && filter.sharedMesh != null)
                    {
                        user.sourceMesh = filter.sharedMesh;
                    }
                    MeshRenderer meshRend = gameObj.GetComponent <MeshRenderer>();
                    if (meshRend != null)
                    {
                        MeshRenderer userRend = user.GetComponent <MeshRenderer>();
                        if (meshRend.sharedMaterials != null)
                        {
                            userRend.sharedMaterials = meshRend.sharedMaterials;
                        }
                        else if (meshRend.materials != null)
                        {
                            userRend.materials = meshRend.materials;
                        }
                    }
                }
            }

            user.axis             = (ExtrudeMesh.Axis)EditorGUILayout.EnumPopup("Axis", user.axis);
            user.removeInnerFaces = EditorGUILayout.Toggle("Remove Inner Faces", user.removeInnerFaces);
            user.repeat           = EditorGUILayout.IntField("Repeat", user.repeat);
            if (user.repeat < 1)
            {
                user.repeat = 1;
            }
            user.spacing = EditorGUILayout.Slider("Spacing", (float)user.spacing, 0f, 1f);
            user.scale   = EditorGUILayout.Vector2Field("Scale", user.scale);

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(user);
            }
        }