private void Actor_Hurt(object sender, AttackEventArgs attackArgs)
        {
            Actor victim = (Actor) sender;
            if (behaviorLists.ContainsKey(victim))
            {
                ActionList victimBehaviorList = behaviorLists[victim];
                Aggravated aggravated = new Aggravated(victimBehaviorList, victim, attackArgs.damageInfo.attacker);
                Stunned stunned = new Stunned(victimBehaviorList, victim);
                if (!victimBehaviorList.has(aggravated) && !victimBehaviorList.has(stunned))
                    victimBehaviorList.pushFront(aggravated);
                if (!victimBehaviorList.has(stunned))
                    victimBehaviorList.pushFront(stunned);
                
            }

        }
Example #2
0
 override public void update(float dt)
 {
     if (world.isInSight(owner, target.hitBox.Center))
     {
         ownerList.endAll();
         //Follow follow = new Follow(enemy.behaviorList, enemy, protagonist);
         //if (!enemy.behaviorList.has(follow))
         //    enemy.behaviorList.pushFront(follow);
         Aggravated aggravated = new Aggravated(ownerList, owner, target);
         if (!ownerList.has(aggravated))
             ownerList.pushFront(aggravated);
         //Follow follow = new Follow(ownerList, owner, target, world);
         //if (!owner.behaviorList.has(follow))
         //    owner.behaviorList.pushFront(follow);
         //onEnd();
     }
 }
Example #3
0
 override public void update(float dt)
 {
     if (owner.world.isInSight(owner, target.hitBox.Center))
     {
         ownerList.endAll();
         //Follow follow = new Follow(enemy.behaviorList, enemy, protagonist);
         //if (!enemy.behaviorList.has(follow))
         //    enemy.behaviorList.pushFront(follow);
         Aggravated aggravated = new Aggravated(ownerList, owner, target);
         if (!ownerList.has(aggravated))
         {
             ownerList.pushFront(aggravated);
         }
         //Follow follow = new Follow(ownerList, owner, target, world);
         //if (!owner.behaviorList.has(follow))
         //    owner.behaviorList.pushFront(follow);
         //onEnd();
     }
 }
 private void Actor_Death(object sender, EventArgs e)
 {
     Actor victim = (Actor)sender;
     if (behaviorLists.ContainsKey(victim))
     {
         behaviorLists.Remove(victim);
     }
     else if(victim.className == "player")
     {
         Aggravated aggravated = new Aggravated(null, null);
         Alert alert = new Alert(null, null);
         foreach(KeyValuePair<Actor, ActionList> entry in behaviorLists)
         {
             if (entry.Value.has(aggravated))
             {
                 entry.Value.remove(aggravated);
             }
             if (entry.Value.has(alert))
             {
                 entry.Value.remove(alert);
             }
         }
     }
 }