private void Awake() { inst = this; HerosList = new List <GameObject>(); GameEventDispatcher.Inst.addEventListener(GameEventID.SE_FightEditorLoadDone, FightBigan); GameEventDispatcher.Inst.addEventListener(GameEventID.SE_HeroPathMomentMoveExit, HeroPathMomentMoveExit); GameEventDispatcher.Inst.addEventListener(GameEventID.SE_HeroPathMomentMoveEnter, HeroPathMomentMoveEnter); }
private void OnDestroy() { inst = this; // GameEventDispatcher.Inst.dispatchEvent(GameEventID.SE_FightEditorLoadDone); }