public void ScheduleNewRound(string tournamentName) { Tournament selectedTournament = tournamentRepository.GetTournament(tournamentName); List <Team> teams = null; Round thisRound = null; //Get teams for new round int numberOfRounds = selectedTournament.GetNumberOfRounds(); //Get teams for new round if (numberOfRounds == 0) //SPECIAL CASE: Initialize first round. Handled by adding all teams from tournament { teams = selectedTournament.Teams(); } else // We are scheduling round > 0, get winners from this round if it is finished { thisRound = selectedTournament.GetRound(numberOfRounds); if (thisRound.IsRoundFinished()) { teams = thisRound.WinningTeams; if (thisRound.FreeRider != null) { teams.Add(thisRound.FreeRider); } } else { throw new Exception("Round is not finished"); } } if (teams.Count < 2) { selectedTournament.Status = Tournament.State.FINISHED; } else { Round newRound = new Round(); //Manage freeRiders if ((teams.Count % 2) != 0) //Select a freeRider { //If prior round exists and it had a freeRider and if was first team the select second team if ((numberOfRounds > 0) && (thisRound.FreeRider != null) && (thisRound.FreeRider.Equals(teams[0]))) { newRound.FreeRider = teams[1]; teams.Remove(teams[1]); } else //select first team { newRound.FreeRider = teams[0]; teams.Remove(teams[0]); } } List <int> randomIndices = GetRandomIndices(teams.Count); int noOfMatches = teams.Count / 2; for (int i = 0; i < noOfMatches; i++) { Match newMatch = new Match { FirstOpponent = teams[randomIndices[2 * i]], SecondOpponent = teams[randomIndices[2 * i + 1]] }; newRound.AddMatch(newMatch); } selectedTournament.AddRound(newRound); ShowRound(tournamentName, newRound, numberOfRounds); if (newRound.FreeRider != null) { teams.Add(newRound.FreeRider); } } }
public void ScheduleNewRound(string tournamentName, bool printNewMatches = true) { Tournament tournament = tournamentRepository.GetTournament(tournamentName); tournament.SetupTestTeams(); // Bruges til at teste menuen, udkommenter ved test Round newRound = new Round(); Match newMatch; List <Team> tempTeams; List <Team> newTeams = new List <Team>(); int numberOfRound = tournament.GetNumberOfRounds(); Round lastRound = null; Random random = new Random(); bool isRoundFinished = true; Team freeRider = null; if (numberOfRound != 0) { numberOfRound--; lastRound = tournament.GetRound(numberOfRound); isRoundFinished = tournament.GetRound(numberOfRound).IsMatchesFinished(); } if (isRoundFinished) { if (lastRound != null) { tempTeams = new List <Team>(tournament.GetRound(numberOfRound).GetWinningTeams()); if (tournament.GetRound(numberOfRound).FreeRider != null) { tempTeams.Add(tournament.GetRound(numberOfRound).FreeRider); } } else { tempTeams = new List <Team>(tournament.GetTeams()); } while (tempTeams.Count >= 1) { if (tempTeams.Count == 1) { freeRider = tempTeams[0]; tempTeams.RemoveAt(0); } else { newMatch = new Match(); Team team1 = tempTeams[0]; tempTeams.RemoveAt(0); Team team2 = tempTeams[0]; tempTeams.RemoveAt(0); newMatch.FirstOpponent = team1; newMatch.SecondOpponent = team2; newTeams.Add(team1); newTeams.Add(team2); newRound.AddMatch(newMatch); } } tournament.AddRound(newRound); tournament.GetRound(numberOfRound).SetFreeRider(freeRider); } if (printNewMatches == true) { Console.WriteLine("0-------------------------------------------0"); PrintLine("Turnering: " + tournamentName); PrintLine("Runde: " + numberOfRound); PrintLine(newTeams.Count / 2 + " kampe"); Console.WriteLine("0-------------------------------------------0"); for (int i = 0; i < newTeams.Count; i++) { PrintLine(PaddedText(newTeams[i].Name, 20) + " - " + PaddedText(newTeams[i + 1].Name, 20)); i++; } Console.WriteLine("0-------------------------------------------0"); Console.ReadLine(); } }