public Menu(string title, Point cursor, Point back) { GameTexture texture = new GameTexture("border.bmp", new Size(8, 8), TextureDisposePolicy.DisposeOnSceneChange); this.menuTexture = new GameTexture("cursor.bmp", new Size(0x10, 0x10), TextureDisposePolicy.DisposeOnSceneChange); this.menuOptions = new List<MenuOption>(); this.cursorTxt = cursor; this.backTxt = back; this.rec = new Rectangle((GameEngine.ScreenWidth - 0x100) / 2, (GameEngine.ScreenHeight - 0xc0) / 2, 0x100, 0xc0); this.rec.Width /= 0x10; this.rec.Height /= 0x10; this.borders[0] = new Border(new int[] { -2, -19, -28, -16 }, new Point(this.rec.X + 0x20, this.rec.Y + 0x18), texture); this.borders[1] = new Border(new int[] { -4, -3, -14, -3, -13 }, new Point(this.rec.X + 160, this.rec.Y + 0x18), texture); this.borders[2] = new Border(new int[] { 4 }, new Point(this.rec.X + 0x60, this.rec.Y + 0x18), texture); this.menuTitle = new GameText(title); this.menuTitle.Location = (PointF) new Point(0x4b, 0x31); this.menuTitle.Shadow = true; this.transformText = new GameText("HU MAN"); this.transformText.Location = (PointF) new Point(70, 0x40); this.transformText.Shadow = true; this.apText = new GameText(""); this.apText.NoLeadingZeroes = true; this.apText.Location = (PointF) new Point(0xa8, 0x39); this.apText.Shadow = true; this.cpText = new GameText(""); this.cpText.NoLeadingZeroes = true; this.cpText.Location = (PointF) new Point(0xa8, 0x43); this.cpText.Shadow = true; this.dpText = new GameText(""); this.dpText.NoLeadingZeroes = true; this.dpText.Location = (PointF) new Point(0xda, 0x39); this.dpText.Shadow = true; }
public CureItem(int p_price, Point p_location) { this.price = p_price * GameEngine.Game.GetPlayerStats().Hearts; this.location = p_location; this.cureText = new GameText("CURE"); this.cureText.Shadow = true; this.cureText.Location = (PointF) new Point(this.location.X + 0x10, this.location.Y + 8); }
public HelpFooter() { string text = ("SELECT: " + GameEngine.Framework.KeyToName(GameEngine.Framework.GetKeyMapping(GameKey.Jump))) + " CANCEL: " + GameEngine.Framework.KeyToName(GameEngine.Framework.GetKeyMapping(GameKey.Attack)); this.helpText = new GameText(text); this.helpText.Shadow = false; this.helpText.TextColor = Color.White; this.helpText.CenterText(0, 320); this.helpText.Y = 224f; }
public void Init(Point icon, string topText, string bottomText, Point position, int offSet) { this.iconTxt = icon; this.topLine = new GameText(topText); this.bottomLine = new GameText(bottomText); this.cursorPosition = position; this.topLine.Location = (PointF) new Point(this.cursorPosition.X + offSet, this.cursorPosition.Y); this.bottomLine.Location = (PointF) new Point(this.cursorPosition.X + offSet, this.cursorPosition.Y + 9); }
public UsableShopItem(ObjectType p_item, int p_price, Point p_location, int p_max) { this.location = p_location; this.itemName = new GameText("X"); this.itemName.Shadow = true; this.itemName.Location = (PointF) new Point(this.location.X + 0x10, this.location.Y + 8); this.item = p_item; this.price = p_price; this.max = p_max; this.CheckCanBuy(); }
public StatusBar() { this.coins.Shadow = true; this.coins.Location = (PointF) new Point(250, 2); this.coinsAmount = new GameText("999"); this.coinsAmount.Shadow = true; this.coinsAmount.Location = (PointF) new Point(0x113, 11); this.medicineAmount = new GameText("0"); this.medicineAmount.Shadow = true; this.medicineAmount.Location = (PointF) new Point(this.medLoc.X + 0x12, this.medLoc.Y + 8); this.rec = new RectangleF(0f, 0f, (float) ((GameEngine.ScreenWidth / 2) + 0x20), 20f); this.lastHeartRec = new Rectangle(new Point(0, 0), new Size(0x10, 0x10)); }
public EndingScene() { base.drawStatusBar = false; this.playerName = new GameText("HARVEY BIRDMAN"); this.playerName.Shadow = false; this.playerName.TextColor = Color.White; this.playerName.Y = 32f; this.bossNameTop = new GameText("VAMPIRE"); this.bossNameTop.Shadow = false; this.bossNameTop.TextColor = Color.White; this.bossNameTop.Y = 32f; this.bossNameBottom = new GameText("VAMPIRE"); this.bossNameBottom.Shadow = false; this.bossNameBottom.TextColor = Color.White; this.bossNameBottom.Y = 48f; this.blackTexture = new GameTexture("border.bmp", new Size(8, 8), TextureDisposePolicy.DisposeOnSceneChange); this.blackRec = new Rectangle[2]; this.blackRec[0].Height = 0; this.blackRec[1].Height = 0; base.BackColor = Color.FromArgb(0, 0xde, 0xff); GameTexture texture = new GameTexture("layercloud.bmp", new Size(0x1ca, 160), TextureDisposePolicy.DisposeOnSceneChange); this.cloudLayer = new ScrollLayer(texture, texture.getCell(0, 0), true); this.cloudLayer.Y = 16f; this.cloudLayer.ScrollSpeed = -0.5f; GameTexture texture2 = new GameTexture("layercastle.bmp", new Size(0x1ca, 160), TextureDisposePolicy.DisposeOnSceneChange); this.castleLayer = new ScrollLayer(texture2, texture2.getCell(0, 0), false); this.castleLayer.Y = 16f; this.castleLayer.X = 400f; this.castleLayer.ScrollSpeed = -1f; this.waterLayer = new ScrollLayer[4]; for (int i = 0; i < 4; i++) { GameTexture texture3 = new GameTexture("layerwater.bmp", new Size(0x20, 0x10), TextureDisposePolicy.DisposeOnSceneChange); this.waterLayer[i] = new ScrollLayer(texture3, texture3.getCell(i, 0), true); this.waterLayer[i].Y = 0xa5 + (0x10 * i); this.waterLayer[i].ScrollSpeed = -(i + 1); } GameTexture texture4 = new GameTexture("layergrass.bmp", new Size(350, 0x40), TextureDisposePolicy.DisposeOnSceneChange); this.grassLayer = new ScrollLayer(texture4, texture4.getCell(0, 0), true); this.grassLayer.Y = 176f; this.grassLayer.ScrollSpeed = -5f; }
public EquipableShopItem(EquipableItem p_item, int p_price, Point p_location) { this.item = p_item; this.price = p_price; this.icon = this.item.Icon; if (p_item.State == EquipItemState.NotFound) { string[] twoPartName = this.item.GetTwoPartName(); this.itemName = new GameText(twoPartName[0]); this.itemName.Shadow = true; this.itemName2 = new GameText(twoPartName[1]); this.itemName2.Shadow = true; } else { this.itemName = new GameText("SOLD OUT"); this.itemName.Shadow = true; this.itemName2 = new GameText(" "); this.itemName2.Shadow = true; } this.location = p_location; this.itemName.Location = (PointF) new Point(this.location.X + 0x10, this.location.Y + 8); this.itemName2.Location = (PointF) new Point(this.location.X + 0x10, this.location.Y + 0x10); }
public Shop(string shopName) { this.rec.Width /= 8; this.rec.Height /= 8; this.pigRec = new Rectangle(this.rec.X + 20, this.rec.Y + 12, 0x54, 0x44); this.nameRec = new Rectangle(this.rec.X + 20, this.rec.Y + 0x5c, 0x58, 0x10); this.priceRec = new Rectangle(this.rec.X + 20, this.rec.Y + 0x84, 0x58, 40); this.itemRec = new Rectangle(this.rec.X + 120, this.rec.Y + 8, 0x80, 0x9c); this.pigRecBox = new Box(this.pigRec, this.shopTexture); this.nameBox = new Box(this.nameRec, this.shopTexture); this.itemBox = new Box(this.itemRec, this.shopTexture); this.priceBox = new Box(this.priceRec, this.shopTexture); this.priceBorder = new Border(new int[] { -1, -2, -9, -2, -9 }, new Point(this.priceRec.X + 14, this.priceRec.Y + 12), this.shopTexture); this.name = new GameText("SHOPPING"); this.name.Shadow = true; this.name.Location = (PointF) new Point(this.nameRec.X + 6, this.nameRec.Y + 6); this.price = new GameText("PRICE"); this.price.Location = (PointF) new Point(this.priceRec.X + 6, this.priceRec.Y + 6); this.price.Shadow = true; this.priceVal = new GameText("0000"); this.priceVal.Location = (PointF) new Point(this.priceRec.X + 0x10, this.priceRec.Y + 0x16); this.priceVal.Shadow = true; this.LoadShop(shopName); }
public SectionHeader(string p_text, int p_xPos, int p_yPos, bool isLast) { this.last = isLast; this.text = new GameText(p_text); this.text.Shadow = false; this.text.TextColor = Color.White; this.width = 8 * p_text.Length; this.text.CenterText(0, 320); this.text.Y = p_yPos; }
public NamedObject(ObjectType p_obj, string p_text) { this.obj = ObjectFactory.CreateObjectOfType(p_obj); this.obj.SetBehavior(new DemoBehavior(this.obj)); this.obj.Solid = false; this.obj.StopsAtBoundries = false; this.obj.StopsAtSides = false; this.obj.XSpeed.SetSpeed((float) 0f); this.obj.YSpeed.SetSpeed((float) 0f); if (this.obj.CurAnimHitType == AnimHitType.Ghost) { this.obj.CurrentAnimation = AnimType.Attacking; } this.obj.Update(null, PointF.Empty, true); this.text = new GameText(p_text); this.text.Shadow = false; this.text.TextColor = Color.White; }
private void UpdateStoneText() { if (this.doorType == DoorType.StoneLocked) { this.stoneText = new GameText(this.destinationDoor.ToString("00")); this.stoneText.NoLeadingZeroes = false; this.stoneText.TextColor = Color.White; } }