public PersonnageAttaquable(int vie, int mana, int force, Arme arme)
 {
     this.vie = vie;
     this.mana = mana;
     this.force = force;
     this.arme = arme;
 }
        public PersonnageJouable(int vie, int mana, int force, Arme arme, Sexe sexe, GameWindow window)
            : base(vie, mana, force, arme)
        {
            #region Rectangles de collision
                rectangle = new Rectangle(window.ClientBounds.Width / 2 - 10, window.ClientBounds.Height / 2 - 25, 40, 100);
                collisionhaut = new Rectangle(rectangle.X, rectangle.Y + 60, rectangle.Width, 40);
                collisionbas = new Rectangle(rectangle.X, rectangle.Y + rectangle.Height, rectangle.Width, 10);
                collisiongauche = new Rectangle(rectangle.X - 10, rectangle.Y + 80, 10, 20);
                collisiondroite = new Rectangle(rectangle.X + rectangle.Width, rectangle.Y + 80, 10, 20);
            #endregion

            this.sexe = sexe;
            this.window = window;
            vieMax = 40;
            manaMax = 0;
            #region Initialisation des booleens de deplacement
            dplcmthaut = false;
            dplcmtbas = false;
            dplcmtgauche = false;
            dplcmtdroite = false;
            versbas = false;
            versdroite = false;
            versgauche = false;
            vershaut = false;
            #endregion

            #region Initialisation des textures(Vers le bas)
            haut = false;
            bas = true;
            gauche = false;
            droite = false;
            compteurtext = 0;
            #endregion
        }
 public PersonnageAttaquable(int vie, int mana, int force, Arme arme, Rectangle rectangle)
 {
     this.vie = vie;
     this.mana = mana;
     this.force = force;
     this.arme = arme;
     _collision = rectangle;
 }