static string name(Base character) { if (character is Dragon) { Dragon drg = (Dragon)(character); return($" Dragon {drg.getName()}"); } if (character is Hero) { Hero hrg = (Hero)(character); return($" Hero {hrg.getName()}"); } return("empty"); }
public bool allHaveGraterThaFourthOfAverage(List <Base> b) { // bool all = false; double avga = averagePower(b); int count = 0; for (var i = 0; i < b.Count; i++) { object conv = b[i]; if (conv is Dragon) { Dragon conva = (Dragon)(conv); if (conva.maxDamage > avga / 4) { //res += "\n" + conva.getName(); count += 1; // Console.WriteLine(conva.getName()); } } if (conv is Hero) { Hero conva = (Hero)(conv); if (conva.maxDamage > avga / 4) { count += 1; // res += "\n" + conva.getName(); // Console.WriteLine(conva.getName()); } } } return(count == b.Count); }
public static void fight(Base ME, Base OPONENT) { // ME is Dragon and oponent is Hero if ((ME is Hero) && (OPONENT is Dragon)) { Hero me = ((Hero)ME); Dragon oponent = ((Dragon)OPONENT); fightHeroAndDragon(me, oponent); } else if ((ME is Hero) && (OPONENT is Hero)) { Hero me = ((Hero)ME); Hero oponent = ((Hero)OPONENT); fightHero(me, oponent); } }
/* TO MAIN * * // var c = new Counter(); * // c.ThresholdReached += c_ThresholdReached; * * // provide remaining implementation for the class */ public static void listCharacters(List <Base> characters) { Console.WriteLine("----------------------------------- CHARACTERS -----------------------------------"); for (var i = 0; i < characters.Count; i++) { object obj = convert(characters[i]); if (obj is Dragon) { Dragon dragon = (Dragon)(obj); Console.WriteLine($"Dragon {dragon.getName()} "); } if (obj is Hero) { Hero hero = (Hero)(obj); Console.WriteLine($"Hero {hero.getName()} "); } } }
public override int chooseOponent(int oponentIndex, List <Base> b) { Console.WriteLine($"Hero chose oponent at index {oponentIndex}"); object conv = b[oponentIndex]; Adder a = new Adder(); a.OnShouldFireEvent += () => // oponent name in Event handler { if (conv is Dragon) { Dragon he = (Dragon)(conv); Console.WriteLine("His name in EVENT handler is " + he.getName()); } else if (conv is Hero) { // Get his name Hero he = (Hero)(conv); Console.WriteLine("His name in EVENT handler is " + he.getName()); } }; int iAnswer = a.Add(); // Hero can attack other Heroes, but Dragon cannot attack other dragons if (conv is Dragon) { Dragon he = (Dragon)(conv); return(oponentIndex); } else if (conv is Hero) { // Get his name Hero he = (Hero)(conv); return(oponentIndex); } return(-1); }
/* public static List<Base> SortUsingCompareTo (List<Base> characters){ * * // characters.Sort(); * try * { * characters.Sort(); * } * catch (Exception e) * { * Console.WriteLine("UIGIUG"); * Console.WriteLine(e); * } * * * // return characters.Sort(); * * }*/ public static void Main(string[] args) { int round = 0; Sword sword = new Sword("NiceSword", 130); Shield shield = new Shield("NiceShield", 130); List <Base> characters = new List <Base>() { new Hero(sword, shield, "Filip", 100, 5, 100), // 5 is maxDamage new Hero(sword, shield, "Jana", 100, 5, 100), new Hero(sword, shield, "Terka", 100, 5, 100), new Dragon("Max", 100, 100, 5) }; dataManipulation(characters); listCharacters(characters); // List<Base> usingCompareTo = SortUsingCompareTo(characters); characters.Sort(); // SORTED USING CompareTo // characters.reverse(Sort()); // SORTED USING CompareTo // List<Base> usingCompareTo = Console.WriteLine("Strongest to least strong"); // Strongest to least strong for (var i = 0; i < characters.Count; i++) { Base d = convert(characters[i]); if (d is Dragon) { Dragon dra = ((Dragon)d); Console.WriteLine(dra.getName()); } if (d is Hero) { Hero hero = ((Hero)d); Console.WriteLine(hero.getName()); } } // 97% :) Console.WriteLine("Least strong to strongest."); // Least Strong to Strongest for (var i = characters.Count - 1; i > 0; i--) { Base d = convert(characters[i]); if (d is Dragon) { Dragon dra = ((Dragon)d); Console.WriteLine(dra.getName()); } if (d is Hero) { Hero hero = ((Hero)d); Console.WriteLine(hero.getName()); } } Console.WriteLine("Choose your character (enter index)"); int aidx = int.Parse(Console.ReadLine()); object ME = characters[0]; object OPONENT = characters[0]; Console.WriteLine("You character is " + name(characters[aidx])); object o = convert(characters[aidx]); ME = characters[aidx]; if (o is Dragon) { Dragon dra = ((Dragon)o); Console.WriteLine("Choose his oponent: (enter index)"); int bidx = int.Parse(Console.ReadLine()); int ipo = dra.chooseOponent(bidx, characters); Console.WriteLine("OPONENT IS" + name(characters[ipo])); OPONENT = characters[ipo]; } else { Hero dra = ((Hero)o); Console.WriteLine("Choose his oponent: (enter index)"); int bidx = int.Parse(Console.ReadLine()); int ipo = dra.chooseOponent(bidx, characters); Console.WriteLine("OPONENT IS" + name(characters[ipo])); OPONENT = characters[ipo]; } /*-----------------------------------AT THIS POINT, I WANT 2 CHARACTERS FIGHTING-----------------------------------*/ fight(((Base)ME), ((Base)OPONENT)); // Console.WriteLine($"You have selected indexes A: {aidx} B: {bidx}"); // 1 - select // someAlive(count) /* while (RealSomeAlive(characters)) { * count += 1; * for (var i = 0; i < characters.Count - 1; i++) { * object first = convert(characters[i]); * object second = convert(characters[i + 1]); * double firstAttackValue = 0; * * round += 1; * Console.WriteLine($"=============================ROUND {round} ==========================="); * * if (first is Hero) { * firstAttackValue = ((Hero)first).randAttack(); * Console.WriteLine($"Hero attacked Dragon with {firstAttackValue}"); * } * * if (second is Dragon){ * // Console.WriteLine($"Dragon {second.GetType()}"); * Dragon dra = ((Dragon)second); * dra.hitBy(firstAttackValue); * Console.WriteLine($"Dragon lost {firstAttackValue} health and has {dra.getHealth()} lives"); * * //2nd character strikes back * double attack = dra.randAttack(); * * if (first is Hero) * { * Hero hra = ((Hero)first); * hra.hitBy(attack); * Console.WriteLine($"Dragin strikes back by {attack} and hero has {hra.getHealth()} "); * } * } * } * }*/ }
/*----------------------------------------------------------------------------------------------- MAIN -----------------------------------------------------------------------------------------------*/ public static void Main(string[] args) { Sword sword = new Sword("NiceSword", 1, 130); Shield shield = new Shield("NiceShield", 1, 130); List <Base> characters = new List <Base>() { new Hero(sword, shield, "Filip", 100, 5, 5), // 5 is maxDamage new Hero(sword, shield, "Jana", 100, 5, 5), new Hero(sword, shield, "Terka", 100, 5, 5), new Dragon("Max", 100, 100, 5) }; List <Base> copyToSort = characters.ToList(); // make a copy, so our original array stays intact dataManipulation(characters); listCharacters(characters); copyToSort.Sort(); // SORTED USING CompareTo Console.WriteLine("Strongest to least strong"); // Strongest to least strong for (var i = 0; i < copyToSort.Count; i++) { Base d = convert(copyToSort[i]); if (d is Dragon) { Dragon dra = ((Dragon)d); Console.WriteLine(dra.getName()); } if (d is Hero) { Hero hero = ((Hero)d); Console.WriteLine(hero.getName()); } } Console.WriteLine("Least strong to strongest."); // Least Strong to Strongest for (var i = copyToSort.Count - 1; i >= 0; i--) { Base d = convert(copyToSort[i]); if (d is Dragon) { Dragon dra = ((Dragon)d); Console.WriteLine(dra.getName()); } if (d is Hero) { Hero hero = ((Hero)d); Console.WriteLine(hero.getName()); } } Console.WriteLine("Choose your character (enter index)"); int aidx = int.Parse(Console.ReadLine()); object ME = characters[0]; object OPONENT = characters[0]; Console.WriteLine("You character is " + name(characters[aidx])); object o = convert(characters[aidx]); ME = characters[aidx]; if (o is Dragon) { Dragon dra = ((Dragon)o); Console.WriteLine("Choose his oponent: (enter index)"); int bidx = int.Parse(Console.ReadLine()); int ipo = dra.chooseOponent(bidx, characters); Console.WriteLine("OPONENT IS" + name(characters[ipo])); OPONENT = characters[ipo]; } else { Hero dra = ((Hero)o); Console.WriteLine("Choose his oponent: (enter index)"); int bidx = int.Parse(Console.ReadLine()); int ipo = dra.chooseOponent(bidx, characters); Console.WriteLine("OPONENT IS" + name(characters[ipo])); OPONENT = characters[ipo]; } /*-----------------------------------AT THIS POINT, 2 CHARACTERS FIGHTING-----------------------------------*/ fight(((Base)ME), ((Base)OPONENT)); }
public static void Main(string[] args) { int round = 0; Audit ad = new Audit(); Sword sword = new Sword("NiceSword", 130); Shield shield = new Shield("NiceShield", 130); List <Base> characters = new List <Base>() { new Hero(sword, shield, "Filip", 100, 100, 100), new Hero(sword, shield, "Jana", 100, 100, 100), new Hero(sword, shield, "Jana", 100, 100, 100), new Dragon("Max", 100, 100, 100) }; double avg = ad.averagePower(characters); Console.WriteLine("Average power of characters is " + avg); var count = 0; // someAlive(count) while (RealSomeAlive(characters)) { count += 1; for (var i = 0; i < characters.Count - 1; i++) { object first = convert(characters[i]); object second = convert(characters[i + 1]); double firstAttackValue = 0; round += 1; Console.WriteLine($"=============================ROUND {round} ==========================="); if (first is Hero) { firstAttackValue = ((Hero)first).randAttack(); Console.WriteLine($"Hero attacked Dragon with {firstAttackValue}"); } if (second is Dragon) { // Console.WriteLine($"Dragon {second.GetType()}"); Dragon dra = ((Dragon)second); dra.hitBy(firstAttackValue); Console.WriteLine($"Dragon lost {firstAttackValue} health and has {dra.getHealth()} lives"); //2nd character strikes back double attack = dra.randAttack(); if (first is Hero) { Hero hra = ((Hero)first); hra.hitBy(attack); Console.WriteLine($"Dragin strikes back by {attack} and hero has {hra.getHealth()} "); } } } } }